Commit graph

15 commits

Author SHA1 Message Date
Kazhnuz
fb55c9e706 chore: extract shapes from actor3D 2020-11-27 11:15:57 +01:00
Kazhnuz
c3ee812d1a chore: put automove in physics mixin
Fixes #54
2020-11-26 21:08:29 +01:00
Kazhnuz
dcc2965431 chore: simplify hitbox applciation 2020-11-26 20:54:16 +01:00
Kazhnuz
9eb0d321c8 chore: improve semantics
- Use "apply" when you apply collision, and not check
- Use "AtPoint" when you check at a point
2020-11-26 20:41:02 +01:00
Kazhnuz
b2623cdb6a chore: refactor hitbox adding 2020-11-26 20:29:59 +01:00
Kazhnuz
f30fc6346d chore: initialize the hitbox with the physics 2020-11-26 20:18:26 +01:00
Kazhnuz
9993221e0d improvement: use directly a table for box attr 2020-11-26 20:16:19 +01:00
Kazhnuz
b071547630 chore: let the hitbox handle the scaling 2020-11-26 20:12:05 +01:00
Kazhnuz
92c08e30ee chore: pack and unpack the coordinates
It'll allow us to unify the hitbox loading system
2020-11-26 19:41:13 +01:00
Kazhnuz
79902a097f chore: extract physics as a mixins
Fixes #52
2020-11-26 19:16:15 +01:00
Kazhnuz
5393d16007 chore: divide simple target into mixins 2020-11-26 18:40:25 +01:00
Kazhnuz
b97d320dc7 chore: prepare for division in mixins 2020-11-25 13:30:10 +01:00
Kazhnuz
9a0db953ba feat(debug): add basic loggin framework 2020-05-10 14:06:20 +02:00
Kazhnuz
92cbda69a1 fix(actors): replace deprecated functions after the sprite transition 2020-05-10 11:38:50 +02:00
Kazhnuz
d59fe10927 meta: rename as birb 2020-04-05 15:46:56 +02:00
Renamed from gamecore/modules/world/actors/actor3D.lua (Browse further)