Commit graph

53 commits

Author SHA1 Message Date
Kazhnuz
ca721ec8ac feat(camera+map): add a way to add padding to map limits 2019-07-26 11:53:10 +02:00
Kazhnuz
3e907b69d7 feat(core/input): extract virtualpads from the input controller 2019-07-24 15:22:04 +02:00
Kazhnuz
4e9923b2ea feat(core): add a way to activate easily debug mode directly 2019-07-24 11:21:12 +02:00
Kazhnuz
543247e721 feat(core/debug): add log functions 2019-07-24 11:19:10 +02:00
Kazhnuz
e068acbc7b feat: add a basic gamesystem modules 2019-07-24 10:43:22 +02:00
Kazhnuz
d8c0e62190 chore(world): extract map module from the world module
Fix #35
2019-07-22 22:38:19 +02:00
Kazhnuz
303b6a7184 meta: release 0.6.0 2019-07-20 18:08:58 +02:00
Kazhnuz
25e1257cf2 fix(meta): some changelog minor fixes 2019-07-20 18:07:31 +02:00
Kazhnuz
27773ad8d6 fix(world): don't draw unused objectlayers 2019-07-20 10:25:25 +02:00
Kazhnuz
93c4f5251d feat: add better credits 2019-07-20 10:20:26 +02:00
Kazhnuz
7e91bf406d chore(examples): put together all assets. 2019-07-20 09:57:00 +02:00
Kazhnuz
542f9c6bac improvement(core): activate vsync by default.
Fix #28
2019-07-15 10:27:55 +02:00
Kazhnuz
a48308ae40 meta: update CHANGELOG 2019-07-15 10:13:51 +02:00
Kazhnuz
35433b273d chore(camera): remove hump.camera 2019-07-14 18:57:50 +02:00
Kazhnuz
6947d2f3f2 fix(camera): fix onscreen coordinates by using new core.screen func 2019-07-14 18:41:13 +02:00
Kazhnuz
1c8c2d6937 feat(screen): add a way to get coordinate and scale 2019-07-14 15:51:58 +02:00
Kazhnuz
fbe5d56b4d fix(examples): add missing translations 2019-07-12 23:51:51 +02:00
Kazhnuz
98103a8d48 improvement(example): rename topdown example 2019-07-12 23:48:57 +02:00
Kazhnuz
6ee3a910f6 feat(examples): Add tests for all player number and camera mode 2019-07-12 23:42:25 +02:00
Kazhnuz
a7821e8f48 improvement(examples): remove basic examples
They weren't a good demonstration of actual use of the engine, as they 
were just some quick test created at the beggining. So long, basic 
examples.
2019-07-12 23:30:32 +02:00
Kazhnuz
a3b0f47127 feat(actor3D): cast shadow below the actor. 2019-07-06 18:00:00 +02:00
Kazhnuz
2004efa558 feat(world): add initial fake3D world implementation 2019-06-30 17:07:58 +02:00
Kazhnuz
b558650d00 feat(camera): add more camera types 2019-06-29 18:42:38 +02:00
Kazhnuz
4cb3a7a105 feat(loveutils): add basic table functions 2019-06-29 11:49:48 +02:00
Kazhnuz
91fc55555f feat(camera): make the camera support multiple "mode" 2019-06-29 11:32:42 +02:00
Kazhnuz
e6c2af5429 feat(world): make object creation more customizable by worlds 2019-06-28 10:06:38 +02:00
Kazhnuz
7cce6ea99f improvement(world): separate queryRect into 2 functions 2019-06-27 21:20:54 +02:00
Kazhnuz
e916c28630 fix(actor2D): simplify gravity system by not handling x by default 2019-06-27 21:03:34 +02:00
Kazhnuz
89b2ffe483 feat(world): add a way to automatically load hitbox from a file 2019-06-23 15:45:34 +02:00
Kazhnuz
dca4ece7fe feat(assets): add a new getCurrentAnimation function 2019-06-23 15:25:56 +02:00
Kazhnuz
6fb3fecc95 feat(assets): add more wrapper around sprite functions in BaseActor 2019-06-23 14:27:07 +02:00
Kazhnuz
531f3c5803 feat(assets): add more wrapper around animator functions in Sprite 2019-06-23 14:25:02 +02:00
Kazhnuz
8a5692c1a1 feat(assets): add a way to get current relative frame
This function return the current frame relative to the first frame of 
the current animation
2019-06-23 14:23:51 +02:00
Kazhnuz
f88c7f49e4 feat(world): add multiple hitbox support on actor2D 2019-06-22 22:11:22 +02:00
Kazhnuz
c553dfafa3 feat(examples): add ducking in plateforming example
Show how we can now modify in action an hitbox without glitching it
2019-06-22 20:17:36 +02:00
Kazhnuz
8c1e9d8e05 feat(world): initial support for external hitbox
For the moment it doesn't add any real feature, but it allow the 
mainHitbox to be an external object to the actor, giving to it more 
power.
2019-06-22 19:27:31 +02:00
Kazhnuz
2b1bdd0be5 improvement(world): separate bodies from actor management 2019-06-22 17:19:54 +02:00
Kazhnuz
241baad935 fix(world): remove a forgotten debug function 2019-06-21 20:06:58 +02:00
Kazhnuz
0b6101a398 meta: fix changelog 2019-06-21 18:53:53 +02:00
Kazhnuz
664a2c7309 meta: publish 0.5.1 2019-06-21 18:51:41 +02:00
Kazhnuz
91019b2074 fix(world): use right camera internal coordinate
Fixes #15 and #17
2019-06-21 18:51:14 +02:00
Kazhnuz
3ced2dbef4 fix(world): separate getting data from the internal and advertised view
Use two functions instead of just one, one showing the actual dimensions 
of the internal "cam" (basically, the whole screen), and one showing the 
advertised displaced camera.

Fixes #16
2019-06-21 18:27:02 +02:00
Kazhnuz
80072d285a fix(examples): add missing HUD in one-player example 2019-06-21 17:11:32 +02:00
Kazhnuz
fd1a05a9a8 meta: publish 0.5.0 2019-06-16 16:41:06 +02:00
Kazhnuz
9bc70a601f meta: update changelog 2019-06-16 16:37:47 +02:00
Kazhnuz
fb35eca0fa feat(menusystem): add a way to deactivate world when activating the menu 2019-06-16 16:21:26 +02:00
Kazhnuz
f7040d1854 feat(world): draw actors according to their depth
It allow us to draw some sprites always over some others.

Fixes #8
2019-06-16 10:24:30 +02:00
Kazhnuz
54b01b0d94 feat(world): add a creationID variable to keep track of actors ID 2019-06-16 10:08:59 +02:00
Kazhnuz
e9f5731a34 meta: update CHANGELOG 2019-06-16 10:01:21 +02:00
Kazhnuz
65b0c74a06 feat(world): add a batchActor function activated by a bool in tiled
This way, you can add multiple actors with just one tiled object. It 
also bring better feature parity with Imperium Porcorum.

Fixes #10
2019-06-15 11:50:53 +02:00