Commit graph

300 commits

Author SHA1 Message Date
Kazhnuz
98fb57afaa modules/world: floor the coordinate for sprite drawing 2019-05-01 11:26:15 +02:00
Kazhnuz
257eec8290 modules/assets: add a way to determine ox and oy in tileset metadata 2019-05-01 11:24:41 +02:00
Kazhnuz
0fba67f212 modules/world: handle differently the coordinate system for 2D actors 2019-05-01 11:19:42 +02:00
Kazhnuz
b754501102 examples/plateform: add basic sprite functions 2019-05-01 11:17:01 +02:00
Kazhnuz
ce2a89b295 modules/world: fix scalling function
actually adding the scaling would be nice.
2019-05-01 11:16:37 +02:00
Kazhnuz
1a669029ea modules/world: add a basic sprite system for the Actor2D 2019-05-01 11:07:53 +02:00
Kazhnuz
d908604dcb module/world: return camera coordinate in the right order 2019-05-01 10:39:19 +02:00
Kazhnuz
a2d38a1ef4 module/world: make sure that the view doesn't go outside the world 2019-05-01 10:27:07 +02:00
Kazhnuz
1c167ba566 example/plateform: add asset loading 2019-04-29 21:23:51 +02:00
Kazhnuz
6dbbdc46dd example/moveplayer: remove playerid variable 2019-04-29 21:21:07 +02:00
Kazhnuz
1922a975e9 examples/gameplay: remove useless cameras 2019-04-29 16:40:56 +02:00
Kazhnuz
fd78d083af modules/world: add a way to load objects from tiled 2019-04-29 16:40:44 +02:00
Kazhnuz
66041ff511 examples/gameplay: fix an oops in the wall actor 2019-04-29 16:37:01 +02:00
Kazhnuz
a52abd0b97 examples/plateformer: add basic actors 2019-04-29 16:13:09 +02:00
Kazhnuz
dacff225a2 examples: add cameras 2019-04-29 15:27:40 +02:00
Kazhnuz
00fe87f61d modules/world: invert player 1 and 2 cam in horizontal split mode 2019-04-29 15:10:02 +02:00
Kazhnuz
882f98bf40 modules/world: add a way to link the camera to an actor 2019-04-29 15:03:28 +02:00
Kazhnuz
cc5de7d5ff modules/world: attach and detach the camera when drawing the map 2019-04-29 14:12:34 +02:00
Kazhnuz
1ba74a534d modules/world: scissor the view when attaching the camera 2019-04-29 14:12:04 +02:00
Kazhnuz
bc0b1bb87b modules/world: initial functions to compute camera size and positionning 2019-04-29 13:58:13 +02:00
Kazhnuz
3c498f2d16 modules/world: add a basic view dimension system 2019-04-29 11:39:07 +02:00
Kazhnuz
a046eb5a9c modules/world: add camera system to the world system 2019-04-29 11:21:41 +02:00
Kazhnuz
ffac18d6a5 modules/world: add a way to get camera scale and view 2019-04-29 11:20:59 +02:00
Kazhnuz
06a5192b84 modules/world: fix a typo 2019-04-29 10:47:01 +02:00
Kazhnuz
699efeb2fb modules/world: add a view number limit 2019-04-29 10:42:43 +02:00
Kazhnuz
79ecdc822b modules/world: only attach view to camera if one is requested 2019-04-29 08:45:48 +02:00
Kazhnuz
9c3ef4ce65 modules/world: add initial basic camera system 2019-04-29 08:44:10 +02:00
Kazhnuz
977f427893 examples/plateformer: add assets for the player 2019-04-28 17:08:08 +02:00
Kazhnuz
f321703260 examples: load the plateformer example 2019-04-28 17:07:53 +02:00
Kazhnuz
d3a4809295 examples/plateformer: start as a basic sti loading example 2019-04-28 17:07:39 +02:00
Kazhnuz
f90f89e728 examples: add batch asset files 2019-04-28 13:03:14 +02:00
Kazhnuz
116eb34aa2 modules/assets: initialize tilesets 2019-04-28 13:02:49 +02:00
Kazhnuz
5055f84320 modules/assets: add a basic batch importing system 2019-04-28 13:02:19 +02:00
Kazhnuz
fc34cdc199 modules/world: set default collision mode to slide 2019-04-28 11:15:35 +02:00
Kazhnuz
5777d9463b modules/world: add a way to simply set bounceFactor in the Actor2D 2019-04-28 11:12:54 +02:00
Kazhnuz
6c2b308580 modules/world: add a way to change speed to collision normal 2019-04-28 11:09:55 +02:00
Kazhnuz
0d25dbd839 modules/world: add collision response system 2019-04-28 11:06:07 +02:00
Kazhnuz
7f8234b7f7 examples/gameplay: apply friction 2019-04-28 09:31:37 +02:00
Kazhnuz
c43317bfe2 modules/world: add friction system to Actor2D 2019-04-28 09:31:10 +02:00
Kazhnuz
3ce567b113 modules/world: floor actor2D position when drawing it 2019-04-28 09:22:31 +02:00
Kazhnuz
dcfa657f64 utils: add a simple function to substract a variable to another to zero 2019-04-27 22:04:18 +02:00
Kazhnuz
ea5011642c modules/world: add a basic solidity system
It'll make easier the solidity system and will reserve custom filter to 
specific objects.
2019-04-25 17:54:51 +02:00
Kazhnuz
75eb198450 modules/world: fix an oops in Actor2D 2019-04-22 12:13:42 +02:00
Kazhnuz
90458757e5 modules/world: make hitbox drawing part of actor 2019-04-22 12:13:01 +02:00
Kazhnuz
05f62a6842 modules/world: make the move function return variables 2019-04-22 12:09:28 +02:00
Kazhnuz
a25e178628 modules/world: make speed relative to dt 2019-04-22 12:02:52 +02:00
Kazhnuz
93f710e0b0 modules/world: add filter function 2019-04-22 11:58:00 +02:00
Kazhnuz
c4ef90dcdf example/moveplayer: switch to bump2D world 2019-04-22 11:57:56 +02:00
Kazhnuz
42303da317 modules/world: fix movement functions for bump2D
The moveActor function is in bump2D a wrapper for the move function of
bump2D. But this function doesn't handle actual movement.

In order to make things samewise everywhere, let the actor handle actual
movement themselves.
2019-04-22 09:42:33 +02:00
Kazhnuz
eac75df874 modules/world: don't access directly to the actors manager inside worlds 2019-04-22 09:36:29 +02:00