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uwu
- Joined on
2024-08-03
Maybe make it a "no-reset" framework, that don't try to look exactly the same on all browser ?
Remove it or rework entirely to be able to really handle good "RPG" multiplayer on maps (maybe with supporting "be on different map at the same time" with a PoV system, and in the future online with…
LDoc seems better maintained.
One big issue seems to be that every modules seems to be stuck together. It would be better to be able to classifies them.
The possibilities here are:
- Use the…
Will be done post Radiance-merge (the initial one, pre addition to functionnalities to the framework)
Todo:
- Rename the birb/ folder into a framework/ folder (and adapt code)
- New readme with the new name (and an explaination for why the name Epervier Framework, and explaining that its a "RPG…
"Epervier" seems to be perfect for that (and call it a "RPG framework using the love2D engine" in docs and stuff).
Also, listing some of the core, usefull features would be nice.
Which would mean:
This ticket -> Replace the birb folder DONE -> Replace lost API (like Scene:start and rebase the gamesystem module to use the datasources and serializable) -> Replace all…
Maybe for the moment just port the core and adapt the exemple, and create tickets for every interesting modules not in core to backport them to the new birb
Assets folder file tree
- assets/
- init.lua :: The asset manager, will contain some shortcuts and subjects for handlers
- cache.lua :: The dynamic cache, can cache and retrieve apps -…