Kazhnuz Klappsthul kazhnuz · they/them
kazhnuz opened issue epervier/epervier-old#76 2022-08-10 12:45:05 +02:00
Shader assets
kazhnuz opened issue epervier/epervier-old#75 2022-08-10 12:43:38 +02:00
Scene backgrounds
kazhnuz commented on issue kazhnuz/moineau#1 2022-08-09 12:45:09 +02:00
Rework as a minimal "not-framework" css sheet

Maybe make it a "no-reset" framework, that don't try to look exactly the same on all browser ?

kazhnuz opened issue kazhnuz/moineau#2 2022-08-09 12:43:34 +02:00
Rebrand as Colibri ?
kazhnuz closed issue epervier/epervier-old#24 2022-08-09 08:38:40 +02:00
Clean up the world system
kazhnuz commented on issue epervier/epervier-old#24 2022-08-09 08:35:34 +02:00
Clean up the world system

Superseed by #74

kazhnuz commented on issue epervier/epervier-old#47 2022-08-08 16:18:34 +02:00
Remove multiplayer support ?

Remove it or rework entirely to be able to really handle good "RPG" multiplayer on maps (maybe with supporting "be on different map at the same time" with a PoV system, and in the future online with…

kazhnuz opened issue epervier/epervier-old#74 2022-08-08 16:13:55 +02:00
Refactor world/
kazhnuz opened issue epervier/epervier-old#73 2022-08-08 14:08:43 +02:00
Simplify zsorting
kazhnuz commented on issue epervier/epervier-old#12 2022-08-08 14:00:54 +02:00
Add documentations

( The "create the manual" part will be done post-0.7.0 )

kazhnuz commented on issue epervier/epervier-old#12 2022-08-08 13:58:16 +02:00
Add documentations

LDoc seems better maintained.

One big issue seems to be that every modules seems to be stuck together. It would be better to be able to classifies them.

The possibilities here are:

  • Use the…
kazhnuz commented on issue epervier/epervier-old#72 2022-08-08 12:07:58 +02:00
Rebrand into the Epervier Framework

Will be done post Radiance-merge (the initial one, pre addition to functionnalities to the framework)

kazhnuz commented on issue epervier/epervier-old#72 2022-08-08 12:05:08 +02:00
Rebrand into the Epervier Framework

Todo:

  • Rename the birb/ folder into a framework/ folder (and adapt code)
  • New readme with the new name (and an explaination for why the name Epervier Framework, and explaining that its a "RPG…
kazhnuz commented on issue epervier/epervier-old#72 2022-08-08 11:56:24 +02:00
Rebrand into the Epervier Framework

"Epervier" seems to be perfect for that (and call it a "RPG framework using the love2D engine" in docs and stuff).

Also, listing some of the core, usefull features would be nice.

kazhnuz opened issue epervier/epervier-old#72 2022-08-08 11:24:43 +02:00
Better rebrand
kazhnuz commented on issue epervier/epervier-old#66 2022-08-03 11:54:34 +02:00
The big Radiance merge

Which would mean:

This ticket -> Replace the birb folder DONE -> Replace lost API (like Scene:start and rebase the gamesystem module to use the datasources and serializable) -> Replace all…

kazhnuz commented on issue epervier/epervier-old#66 2022-08-03 11:44:35 +02:00
The big Radiance merge

Maybe for the moment just port the core and adapt the exemple, and create tickets for every interesting modules not in core to backport them to the new birb

kazhnuz created pull request epervier/epervier-old#71 2022-08-03 11:41:25 +02:00
WIP: Rebase on Radiance
kazhnuz commented on issue epervier/epervier-old#70 2022-08-02 14:05:55 +02:00
Rework asset system 2 : electric boogaloo

Assets folder file tree

  • assets/
    • init.lua :: The asset manager, will contain some shortcuts and subjects for handlers
    • cache.lua :: The dynamic cache, can cache and retrieve apps -…
kazhnuz opened issue epervier/epervier-old#70 2022-08-02 12:07:25 +02:00
Rework asset system 2 : electric boogaloo