Kazhnuz Klappsthul kazhnuz · they/them
kazhnuz opened issue epervier/epervier-old#84 2022-10-17 16:37:34 +02:00
Declarative API for textmenus
kazhnuz commented on issue epervier/epervier-old#78 2022-10-17 14:35:45 +02:00
Rework data systems

Exemple of validation

return {
  id = "number,min=0,integer",
  name = "string,optional",
  flags = "list,string,optional",
  attacks = {
    _type = "list,optional",
    name =
kazhnuz commented on issue epervier/epervier-old#83 2022-10-17 14:16:39 +02:00
Color API

Would need an hexToDecimal function

kazhnuz opened issue epervier/epervier-old#83 2022-10-17 11:06:04 +02:00
Color API
kazhnuz opened issue epervier/epervier-old#82 2022-10-17 10:53:10 +02:00
switchScene API
kazhnuz commented on issue epervier/epervier-old#79 2022-10-17 10:51:14 +02:00
Declarative API for scenes

scene definition

Scene.def = {
  assets = "assets.plateform",
  music = "gameplay.level1",
  background = {type = "parallax"},
  world = {
    type = "fake3D",
    actors =
kazhnuz opened issue kazhnuz.space/univers#77 2022-10-12 12:19:05 +02:00
Univers "steampunkesque", post-révolution avec quelques inspirations horreur cosmique
kazhnuz opened issue kazhnuz.space/univers#76 2022-10-11 10:23:00 +02:00
Déplacer vers le namespace univers.kazhnuz.space ?
kazhnuz opened issue epervier/epervier-old#81 2022-10-06 09:11:22 +02:00
Switch to tael to enforce typing ?
kazhnuz opened issue epervier/epervier-old#80 2022-10-05 15:09:22 +02:00
Add "extend" api to handle "require+extend" cases
kazhnuz commented on issue epervier/epervier-old#75 2022-10-05 14:54:41 +02:00
Scene backgrounds

Would be able to be declared as part of the declarative scene API

kazhnuz opened issue epervier/epervier-old#79 2022-10-05 14:51:01 +02:00
Declarative API for scenes
kazhnuz commented on issue epervier/epervier-old#74 2022-10-05 13:47:09 +02:00
Refactor world/

Maybe that it would be nice to make some aliases to easily create actors, like

local Actor = actor {
	-- content of Actor.def
}
kazhnuz opened issue epervier/epervier-old#78 2022-09-28 10:29:42 +02:00
Rework data systems
kazhnuz commented on issue game-projects/sonic-radiance#113 2022-09-26 10:24:38 +02:00
Review stats and battle systems basics
  • Remove concept of elemental weakness for characters
  • Distpatch elements on every characters and give them one/more attacks that use the element (at least one neutral, and one with side…
kazhnuz reopened issue game-projects/sonic-radiance#113 2022-09-12 16:55:24 +02:00
Review stats and battle systems basics
kazhnuz closed issue game-projects/sonic-radiance#113 2022-09-12 16:55:19 +02:00
Review stats and battle systems basics
kazhnuz opened issue game-projects/sonic-radiance#121 2022-09-12 16:49:40 +02:00
Ennemy HP bar looks weird
kazhnuz opened issue game-projects/sonic-radiance#120 2022-09-12 16:41:13 +02:00
Some glitchy behaviour on hp bars
kazhnuz opened issue game-projects/sonic-radiance#119 2022-09-12 16:40:31 +02:00
Crash on levelup