Review stats and battle systems basics #113
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1. Balancing
1. Bug
1. Clean-up
1. Feature
1. Game Design
1. Improvement
2. Deliverable
2. Epic
3. Duplicate
3. Invalid
3. Need Design
3. Question
4. Battle System
4. Content
4. Debug Menu
4. Internals
4. Menus
4. Overworld
4. Sideview subgame
4. Subgame other
wontfix
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Reference: game-projects/sonic-radiance#113
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Stats
Accuracy
Attck types/elements
Handling together status and ennemy type might be usefull ? It would be an alternative to handling together elements and elemental attacks.
Goals
Some ideas
Some other area to rethink
Code aspect
New handling of critical hits, special effect, etc
List of special effects
Issues
Possible rework:
Simplification of the cbs (sure)
Style and efficiency (sure)
New stats/elements/effects (sure)
Placing and action (not-sure)
Other ideas
Divide this issue in several issues