Kazhnuz Klappsthul kazhnuz · they/them
kazhnuz pushed to main at kazhnuz.space/univers 2020-12-26 08:43:35 +01:00
b8b065165d meta: make dep install executable
kazhnuz pushed to main at kazhnuz.space/univers 2020-12-26 08:37:47 +01:00
b5c7ca5579 meta: add dependecies install script
kazhnuz pushed to master at kazhnuz.space/kspace-static 2020-12-25 22:05:47 +01:00
9ba7dcec3c feat: add npm package installation
kazhnuz pushed to master at kazhnuz.space/kspace-static 2020-12-25 20:28:59 +01:00
19d0010e34 fix(textes): desactivation temporaires des téléchargement de ePub
kazhnuz pushed to master at epervier/epervier-old 2020-11-26 21:47:00 +01:00
c3ee812d1a chore: put automove in physics mixin
dcc2965431 chore: simplify hitbox applciation
9eb0d321c8 chore: improve semantics
b2623cdb6a chore: refactor hitbox adding
f30fc6346d chore: initialize the hitbox with the physics
Compare 16 commits »
kazhnuz closed issue epervier/epervier-old#51 2020-11-26 21:46:59 +01:00
Add basic Point and Rect objects
kazhnuz closed issue epervier/epervier-old#52 2020-11-26 21:46:59 +01:00
Use mixins for the actor system
kazhnuz closed issue epervier/epervier-old#54 2020-11-26 21:46:59 +01:00
Unify more the hitbox management code between 2D and 3D
kazhnuz commented on issue epervier/epervier-old#55 2020-11-26 20:53:32 +01:00
Let the hitboxes handle collisions themselves

It wasn't really the case.

kazhnuz closed issue epervier/epervier-old#55 2020-11-26 20:53:21 +01:00
Let the hitboxes handle collisions themselves
kazhnuz opened issue epervier/epervier-old#55 2020-11-26 19:18:32 +01:00
Let the hitboxes handle collisions themselves
kazhnuz opened issue epervier/epervier-old#54 2020-11-26 19:17:24 +01:00
Unify more the hitbox code between 2D and 3D
kazhnuz opened issue epervier/epervier-old#53 2020-11-25 13:29:44 +01:00
Port different kinds of rect to the Rect object
kazhnuz commented on issue epervier/epervier-old#52 2020-11-24 14:45:02 +01:00
Use mixins for the actor system

It's also a necessary step to make the Actor2D and Actor3D objects childrens of Rect/Rect3D

kazhnuz opened issue epervier/epervier-old#52 2020-11-24 14:43:42 +01:00
Use mixins for the actor system
kazhnuz opened issue epervier/epervier-old#51 2020-11-24 14:41:42 +01:00
Add basic Point and Rect objects
kazhnuz opened issue epervier/epervier-old#50 2020-11-19 11:19:34 +01:00
Add a datastructure validator
kazhnuz commented on issue epervier/epervier-old#49 2020-11-19 11:18:45 +01:00
Add easily serializable objects

One question would be how would be written the structure of the datas.

kazhnuz commented on issue epervier/epervier-old#49 2020-11-19 11:16:32 +01:00
Add easily serializable objects

A possibility I see is some kind of "datamanger" system that would just have a table with all its content, that would use some kind of query system.

Possibly needed functions for queries :

get(datatype, attributeName, attributeContent)
getAll(datatype)
getTriaged(number, datatype, attributeName, attributeContent, triagedAttribute, isAsc)
getAllTriaged(number, datatype, triagedAttribute, isAsc)
getOne(datatype, id)

add(data)
addList({data1, data2})

updateAttribute(datatype, id, attributeName, attributeContent)

remove(datatype, id)
kazhnuz opened issue epervier/epervier-old#49 2020-11-19 11:08:33 +01:00
Add easily serializable objects