[META] Battlesystem rework v3 #139

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opened 2025-09-26 15:31:05 +02:00 by kazhnuz · 0 comments
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  • Rework the stats to the 5 stats system ( #128 ) + hidden stats
  • Write a new database layer able to "merge" files list to simplify the system ( #133 )
  • Simplify the character files to use the new database format and the new stats ( #133 )
    • Create the learnset files, containing the skillcard learnset and the level learnset
    • Move assets to the asset folders
  • Simplify the ennemies files to use the new database format and the new stats ( #125 )
    • Implement the level system
    • Implement the inheritence system
    • Move assets to the asset folders
  • Simplify the skill files to use the power/effect/animation system ( #125 )
    • Create the choregraphy files
    • Let the skill handle the power and effects
    • Let the skill handle GFX and SFX and animations
    • Adapt the choregraphy to be scripts instead of listing (could be done later ?)
  • Implement style rank ( #129 )
    • Make the final battle rank just the style rank
  • Implement blocking ( #138 )
  • Look function ( #143 )
  • Rework status effect ( #66 )
    • Remove Sonic/Shadow having a three attack per turn and give them a "speed up" move
    • Add a "power-up" move that improve a lot damage and armor but make have just one attack by turn
    • Merge statuses and some flags that affect attack types
    • Shield system ( #140 )
  • Visual flair and polish ( #144 )
- [x] Rework the stats to the 5 stats system ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/128 ) + hidden stats - [x] Write a new database layer able to "merge" files list to simplify the system ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/133 ) - [x] Simplify the character files to use the new database format and the new stats ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/133 ) - [ ] Create the learnset files, containing the skillcard learnset and the level learnset - [x] Move assets to the asset folders - [x] Simplify the ennemies files to use the new database format and the new stats ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/125 ) - [x] Implement the level system - [x] Implement the inheritence system - [x] Move assets to the asset folders - [x] Simplify the skill files to use the power/effect/animation system ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/125 ) - [x] Create the choregraphy files - [ ] Let the skill handle the power and effects - [ ] Let the skill handle GFX and SFX and animations - [ ] Adapt the choregraphy to be scripts instead of listing (could be done later ?) - [x] Implement style rank ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/129 ) - [ ] Make the final battle rank just the style rank - [x] Implement blocking ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/138 ) - [ ] Look function ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/143 ) - [ ] Rework status effect ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/66 ) - [ ] Remove Sonic/Shadow having a three attack per turn and give them a "speed up" move - [ ] Add a "power-up" move that improve a lot damage and armor but make have just one attack by turn - [ ] Merge statuses and some flags that affect attack types - [ ] Shield system ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/140 ) - [ ] Visual flair and polish ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/144 )
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