[META] Battlesystem rework v3 #139
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- Rework the stats to the 5 stats system ( #128 ) + hidden stats
- Write a new database layer able to "merge" files list to simplify the system ( #133 )
- Simplify the character files to use the new database format and the new stats ( #133 )
- Create the learnset files, containing the skillcard learnset and the level learnset
- Move assets to the asset folders
- Simplify the ennemies files to use the new database format and the new stats ( #125 )
- Implement the level system
- Implement the inheritence system
- Move assets to the asset folders
- Simplify the skill files to use the power/effect/animation system ( #125 )
- Create the choregraphy files
- Let the skill handle the power and effects
- Let the skill handle GFX and SFX and animations
- Adapt the choregraphy to be scripts instead of listing (could be done later ?)
- Implement style rank ( #129 )
- Make the final battle rank just the style rank
- Implement blocking ( #138 )
- Look function ( #143 )
- Rework status effect ( #66 )
- Remove Sonic/Shadow having a three attack per turn and give them a "speed up" move
- Add a "power-up" move that improve a lot damage and armor but make have just one attack by turn
- Merge statuses and some flags that affect attack types
- Shield system ( #140 )
- Visual flair and polish ( #144 )
- [x] Rework the stats to the 5 stats system ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/128 ) + hidden stats
- [x] Write a new database layer able to "merge" files list to simplify the system ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/133 )
- [x] Simplify the character files to use the new database format and the new stats ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/133 )
- [ ] Create the learnset files, containing the skillcard learnset and the level learnset
- [x] Move assets to the asset folders
- [x] Simplify the ennemies files to use the new database format and the new stats ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/125 )
- [x] Implement the level system
- [x] Implement the inheritence system
- [x] Move assets to the asset folders
- [x] Simplify the skill files to use the power/effect/animation system ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/125 )
- [x] Create the choregraphy files
- [ ] Let the skill handle the power and effects
- [ ] Let the skill handle GFX and SFX and animations
- [ ] Adapt the choregraphy to be scripts instead of listing (could be done later ?)
- [x] Implement style rank ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/129 )
- [ ] Make the final battle rank just the style rank
- [x] Implement blocking ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/138 )
- [ ] Look function ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/143 )
- [ ] Rework status effect ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/66 )
- [ ] Remove Sonic/Shadow having a three attack per turn and give them a "speed up" move
- [ ] Add a "power-up" move that improve a lot damage and armor but make have just one attack by turn
- [ ] Merge statuses and some flags that affect attack types
- [ ] Shield system ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/140 )
- [ ] Visual flair and polish ( https://git.kobold.cafe/game-projects/sonic-radiance/issues/144 )
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1. Balancing
1. Bug
1. Clean-up
1. Feature
1. Game Design
1. Improvement
2. Deliverable
2. Epic
3. Duplicate
3. Invalid
3. Need Design
3. Question
4. Battle System
4. Content
4. Debug Menu
4. Internals
4. Menus
4. Overworld
4. Sideview subgame
4. Subgame other
wontfix
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Reference: game-projects/sonic-radiance#139
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