Style metter #129
Owner
- Add a "style" variable, based on QTE success
- Add a metter that change the style level (use the style messages from SA2)
- Make randomness help the player more when the style is higher, and add critic attack (called "stylish actions")
- Make critical only be able to happens if the QTE is a success
- [ ] Add a "style" variable, based on QTE success
- [ ] Add a metter that change the style level (use the style messages from SA2)
- [ ] Make randomness help the player more when the style is higher, and add critic attack (called "stylish actions")
- [ ] Make critical only be able to happens if the QTE is a success
2. Deliverable
1. Feature
1. Balancing
4. Battle System
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1. Balancing
1. Bug
1. Clean-up
1. Feature
1. Game Design
1. Improvement
2. Deliverable
2. Epic
3. Duplicate
3. Invalid
3. Need Design
3. Question
4. Battle System
4. Content
4. Debug Menu
4. Internals
4. Menus
4. Overworld
4. Sideview subgame
4. Subgame other
wontfix
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Reference: game-projects/sonic-radiance#129
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