Style metter #129

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opened 2023-05-16 10:19:23 +02:00 by kazhnuz · 0 comments
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  • Add a "style" variable, based on QTE success
  • Add a metter that change the style level (use the style messages from SA2)
  • Make randomness help the player more when the style is higher, and add critic attack (called "stylish actions")
  • Make critical only be able to happens if the QTE is a success
- [ ] Add a "style" variable, based on QTE success - [ ] Add a metter that change the style level (use the style messages from SA2) - [ ] Make randomness help the player more when the style is higher, and add critic attack (called "stylish actions") - [ ] Make critical only be able to happens if the QTE is a success
kazhnuz added the
2. Deliverable
1. Feature
1. Balancing
4. Battle System
labels 2023-05-16 10:19:23 +02:00
kazhnuz added this to the 0 - Basic engine project 2023-05-16 10:19:34 +02:00
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