Commit graph

951 commits

Author SHA1 Message Date
Kazhnuz
d611f3214c improvement: better rythm for transitions 2021-04-02 22:24:14 +02:00
Kazhnuz
f0b696117b feat: add a way to load / unload the battlesystem 2021-04-02 22:23:39 +02:00
Kazhnuz
ab3e4eadd8 improvement: add new transition types 2021-04-02 22:00:33 +02:00
Kazhnuz
e08e689586 feat: add transition system 2021-04-02 19:33:56 +02:00
Kazhnuz
b1e308bf82 improvement: better encounter sprite 2021-04-02 17:46:51 +02:00
Kazhnuz
f12074d659 feat: add a way to know if a scene is stored 2021-03-26 15:27:23 +01:00
Kazhnuz
2ad4cf8182 feat: add temporary sprite for encounters 2021-03-26 15:19:23 +01:00
Kazhnuz
8a34c4f012 fix: improved tile collision
Fixes #75
Fixes #70
2021-03-24 11:57:42 +01:00
Kazhnuz
d6995ecbba feat: add a special menu background 2021-03-23 23:20:15 +01:00
Kazhnuz
3335671a65 feat: add multimap support 2021-03-23 21:59:33 +01:00
Kazhnuz
4e4afd2baf improvement: lazyload sti objects 2021-03-23 18:26:05 +01:00
Kazhnuz
fe467119d2 fix: add forgotten nullcheck 2021-03-23 14:14:03 +01:00
Kazhnuz
538b9bd093 chore: remove for the moment mouse support 2021-03-23 14:13:11 +01:00
Kazhnuz
4fb874dea7 fix: fix cursor transitions 2021-03-23 14:07:58 +01:00
Kazhnuz
025b645cc8 fix: remove a stray print 2021-03-23 13:37:53 +01:00
Kazhnuz
b691d96c99 improvement: refactor the map system 2021-03-23 13:32:48 +01:00
Kazhnuz
a5f362ceaa improvement: rework layer drawing code 2021-03-23 11:26:15 +01:00
Kazhnuz
9d589dba8f fix: use right type for number 2021-03-22 21:32:53 +01:00
Kazhnuz
62d9684944 feat: rings and boxes 2021-03-22 21:15:33 +01:00
Kazhnuz
8bce75aad9 feat: new events 2021-03-22 21:15:20 +01:00
Kazhnuz
52243c7d8c fix: add turning handling in parent file 2021-03-22 21:14:40 +01:00
Kazhnuz
2cf4559a81 feat: add turning animation 2021-03-22 21:04:55 +01:00
Kazhnuz
11fc63b402 feat: add test music 2021-03-22 20:03:26 +01:00
Kazhnuz
9e031c0d7d feat: sounds effects on dialog boxes 2021-03-22 20:02:54 +01:00
Kazhnuz
50eb613a53 feat: make charDir customizable 2021-03-22 19:21:27 +01:00
Kazhnuz
ddc1933b40 feat: add way to destroy gizmos 2021-03-22 19:01:18 +01:00
Kazhnuz
50838c3982 feat: add variables, flags and destroyed gizmoz 2021-03-22 19:00:54 +01:00
Kazhnuz
8ba84e03aa feat: add way to get map name 2021-03-22 18:58:53 +01:00
Kazhnuz
ce5f56c556 feat: add a shadow on the overworld 2021-03-22 17:08:03 +01:00
Kazhnuz
89b0eb0b44 fix: delay menu unpausing 2021-03-22 16:43:34 +01:00
Kazhnuz
d4fd401ee4 fix: block pause during events 2021-03-22 16:14:07 +01:00
Kazhnuz
83d3bfa775 feat: add condition system for events 2021-03-22 16:12:15 +01:00
Kazhnuz
cb7b087d5f feat(utils): add Table.contain 2021-03-22 15:54:37 +01:00
Kazhnuz
d57d5a7c0f feat(utils): add few string utils 2021-03-22 15:54:17 +01:00
Kazhnuz
d8c9a652ae feat: add options dialog
Fix #5
2021-03-22 14:57:21 +01:00
Kazhnuz
b4e7796a0a fix: draw the current event 2021-03-21 22:02:20 +01:00
Kazhnuz
a890e42352 feat: add event loading 2021-03-21 22:02:13 +01:00
Kazhnuz
2e47d87abf feat: add dialog boxes powered by talkies 2021-03-21 22:00:54 +01:00
Kazhnuz
ec04a8c86c feat: add charset attribution to gizmo 2021-03-21 19:21:51 +01:00
Kazhnuz
68fc277d05 feat: add some more characters 2021-03-21 19:21:34 +01:00
Kazhnuz
91c7a03dc2 chore: simplify gizmo collision check 2021-03-21 16:32:29 +01:00
Kazhnuz
bceda94970 improvement: add charDir check on gizmo collision 2021-03-21 16:30:46 +01:00
Kazhnuz
b48b02d64a chore: space more test gizmo 2021-03-21 16:29:50 +01:00
Kazhnuz
cf4a8bcd92 chore: fix overworld class name 2021-03-21 16:20:13 +01:00
Kazhnuz
78784c27b3 fix(overworld): refactor the actor drawing system 2021-03-21 16:19:28 +01:00
Kazhnuz
0f08296cf3 feat: use lazy loading with charset 2021-03-21 15:56:35 +01:00
Kazhnuz
16d1f68805 feat: add the event system 2021-03-20 21:08:54 +01:00
Kazhnuz
91fee0a856 feat: add the gizmo system 2021-03-20 17:23:14 +01:00
Kazhnuz
f7f1a772f7 feat: add message engine on overworld 2021-03-20 17:10:09 +01:00
Kazhnuz
c8803585a1 improvement: ditto 2021-03-20 16:36:32 +01:00