Kazhnuz
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ef4bf26ba6
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feat: initial effect manager system
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2020-09-13 13:25:44 +02:00 |
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Kazhnuz
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3f265c0b5d
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fix: don't forget to return the Pocket class
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2020-09-13 13:15:12 +02:00 |
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Kazhnuz
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a8ae9ca5ba
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chore: refactor a bit items
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2020-09-13 10:03:43 +02:00 |
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Kazhnuz
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b28d9bf624
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feat: basic item menu
Fix #48
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2020-08-29 11:36:59 +02:00 |
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Kazhnuz
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6f19e8dddd
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improvement: improve spacing management
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2020-08-28 00:26:12 +02:00 |
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Kazhnuz
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5d90ead710
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feat: add basis for item handling
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2020-08-22 23:10:22 +02:00 |
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Kazhnuz
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b82900b3b9
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fix: import gui in ListMenu
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2020-08-22 10:55:02 +02:00 |
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Kazhnuz
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38a1d4b07d
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feat: port battle menu to new menusystem
Fix #38
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2020-08-20 15:33:28 +02:00 |
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Kazhnuz
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e962396ee1
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improvement: port the pause menus to the new menu system
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2020-08-20 10:17:46 +02:00 |
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Kazhnuz
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cb626bfa4a
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improvement: port the options to the new system
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2020-08-19 23:25:36 +02:00 |
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Kazhnuz
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625123813c
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feat: initial work on a common menu framework
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2020-08-19 20:44:08 +02:00 |
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Kazhnuz
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9492e2f7ea
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feat: new battlesystem choice boxe
Fix #35
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2020-08-18 23:46:11 +02:00 |
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Kazhnuz
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e8e5ba9a76
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fix: don't jump at minigame start
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2020-08-16 11:03:06 +02:00 |
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Kazhnuz
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70ed18202d
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feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
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2020-08-16 10:52:00 +02:00 |
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Kazhnuz
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abc415c7f3
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feat: initial work on inventory system
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2020-08-15 22:43:46 +02:00 |
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Kazhnuz
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a016a2fb31
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fix: copy instead of just require dataset
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2020-08-07 13:26:29 +02:00 |
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Kazhnuz
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053c9ca641
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fix: floor hp and pp
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2020-08-07 07:32:16 +02:00 |
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Kazhnuz
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697426f4d1
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feat: finish victory screen
Fix #11
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2020-08-06 19:10:54 +02:00 |
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Kazhnuz
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a2d0975cde
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feat: add damage and ko
Fix #27
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2020-08-05 11:40:29 +02:00 |
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Kazhnuz
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b1a7bdc2af
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feat: make ennemies able to be choregraphied
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2020-08-04 23:21:45 +02:00 |
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Kazhnuz
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d6b62a41e2
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fix: improve bevel
Fix #23
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2020-08-04 19:53:11 +02:00 |
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Kazhnuz
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5d34f55b23
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feat: improve battle hud spacing
Fix #22
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2020-08-04 18:50:36 +02:00 |
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Kazhnuz
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58264e2a19
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feat: add battle definition files
Fix #9
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2020-08-04 17:50:03 +02:00 |
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Kazhnuz
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1935659378
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feat: add a data utils
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2020-08-04 16:55:09 +02:00 |
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Kazhnuz
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69d67b97d8
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chore: make character utils part of game utils
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2020-08-04 13:38:45 +02:00 |
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Kazhnuz
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216a047d3a
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fix: add subfolder for ennemies
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2020-08-04 13:32:23 +02:00 |
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Kazhnuz
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751951f734
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feat: add the heroes style of switching characters
Fix #20
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2020-08-03 10:28:18 +02:00 |
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Kazhnuz
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11e40da8af
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improvement: use the new mini emblem on minigames
Fix #21
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2020-08-03 09:44:25 +02:00 |
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Kazhnuz
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cfbe2f4b90
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chore: extract emblem from statusbar
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2020-08-03 09:34:23 +02:00 |
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Kazhnuz
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955d8d33d9
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chore: make the statusbar independant of the battle system
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2020-08-03 09:24:52 +02:00 |
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Kazhnuz
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786dc78a13
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chore: make simplehpbar and statusbar part of common stuff
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2020-08-03 09:11:31 +02:00 |
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Kazhnuz
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4bb4c14198
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feat: add leader change to overworld
Fix #18
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2020-08-03 08:59:04 +02:00 |
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Kazhnuz
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693150029c
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feat: add a team management panel
Fix #10
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2020-08-02 23:47:42 +02:00 |
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Kazhnuz
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d0229f8aff
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improvement: use the first team member on battle/shoot maps
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2020-08-02 22:00:50 +02:00 |
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Kazhnuz
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65cde3c42b
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feat: handle stat a bit differently
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2020-08-02 21:26:49 +02:00 |
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Kazhnuz
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e05b04357d
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feat: add rings
Fix #13
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2020-08-02 15:56:36 +02:00 |
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Kazhnuz
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16f3ea023b
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fix: make gui functions return a texture
Fix #14
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2020-08-02 13:29:41 +02:00 |
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Kazhnuz
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f83c67f96a
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feat: add save read/write
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2020-08-02 09:59:47 +02:00 |
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Kazhnuz
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efa7909f83
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fix: better backgrounds
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2020-08-01 14:07:35 +02:00 |
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Kazhnuz
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1ec185cc3a
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improvement: use a common object for parallax handling
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2020-08-01 13:34:39 +02:00 |
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Kazhnuz
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4b9ba5eed6
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feat: add basic debug menu
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2020-08-01 10:31:09 +02:00 |
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Kazhnuz
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b95ad72dcb
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feat: add basic qte framework
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2020-07-31 20:06:35 +02:00 |
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Kazhnuz
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f3d44e06d1
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feat: add a way to wait for the end of something already started
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2020-07-25 17:03:37 +02:00 |
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Kazhnuz
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cce03643f6
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improvement: revamp the whole motion system
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2020-07-25 16:47:29 +02:00 |
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Kazhnuz
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bf23dd2056
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chore: extract hp management from actor
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2020-07-24 19:49:24 +02:00 |
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Kazhnuz
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2085b9df2c
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feat: add some doc to the steps
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2020-07-24 19:13:46 +02:00 |
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Kazhnuz
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55d66eef85
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feat: add bases for the new choregraphy system
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2020-07-24 19:12:37 +02:00 |
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Kazhnuz
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977d4bac16
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fix(game/abstractmobs): use right var for pp
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2020-07-19 16:06:35 +02:00 |
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Kazhnuz
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a63b4ddeb3
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improvement(game/character): create an AbstractCharacter object
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2020-07-19 14:02:22 +02:00 |
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Kazhnuz
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cd9b9f37e4
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chore(game/characters): more utils extraction
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2020-07-19 13:41:20 +02:00 |
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Kazhnuz
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00396522fb
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chore: prepare for AbstractCharacter extraction
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2020-07-19 13:20:24 +02:00 |
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Kazhnuz
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698d6697fb
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chore: add a basic abstractmob system
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2020-07-19 13:13:54 +02:00 |
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Kazhnuz
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6c409cc1ba
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chore: extract level calculation in an utils
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2020-07-19 10:50:43 +02:00 |
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Kazhnuz
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3b3ae3e690
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improvement(game/world): remove non-supported actions
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2019-10-13 17:49:44 +02:00 |
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Kazhnuz
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4abfe43a50
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feat(game/gui): prepare adding textbox support
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2019-08-31 21:03:17 +02:00 |
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Kazhnuz
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c59486dbcb
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feat(skillmanager): add an named argument system
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2019-08-25 15:53:56 +02:00 |
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Kazhnuz
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a439c308d6
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feat(game): add an initial skill handling system
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2019-08-22 21:33:13 +02:00 |
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Kazhnuz
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6c81408126
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feat(tweens): add a timer system to the tween manager
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2019-08-18 16:46:07 +02:00 |
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Kazhnuz
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6418b77b39
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feat(tweenmanager): add a switch system
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2019-08-17 15:51:02 +02:00 |
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Kazhnuz
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fcd1288ebf
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improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
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2019-08-17 00:55:29 +02:00 |
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Kazhnuz
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618c42b3b6
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fix(gui): fix bad drawing of ennemies hp bar
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2019-08-16 22:58:12 +02:00 |
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Kazhnuz
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7ded36c277
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feat(game): add a basic manager for tweeners
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2019-08-16 22:37:27 +02:00 |
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Kazhnuz
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01dc81ed0f
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fix: fix scissoring in 2x screens
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2019-08-15 15:09:48 +02:00 |
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Kazhnuz
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b58f3d262a
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fix: ensure that bar width can't be negative
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2019-08-15 14:06:20 +02:00 |
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Kazhnuz
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8787eb99e6
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feat(cbs): initial ennemy implementation
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2019-08-15 09:35:37 +02:00 |
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Kazhnuz
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5b1deadb8a
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feat(cbs): make HUD use existing datas
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2019-08-14 22:47:10 +02:00 |
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Kazhnuz
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6c91fbe9ef
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fix: fix crashed in old cbs system
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2019-08-12 12:37:00 +02:00 |
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Kazhnuz
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78d2f5ae93
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feat(shootmap): add cliff drawing
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2019-08-02 16:49:50 +02:00 |
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Kazhnuz
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52fdc3d681
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fix(shootmap): put all asset declaration at the same place
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2019-08-02 13:55:34 +02:00 |
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Kazhnuz
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001c1a3d5a
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feat(maps): add a Shadow Shoot map loader
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2019-08-02 13:54:04 +02:00 |
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Kazhnuz
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28edc63080
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improvement(battlemaps): more paddings
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2019-08-01 21:47:30 +02:00 |
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Kazhnuz
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c28375e497
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improvement(actor/player): let the friction slow down when hitting
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2019-08-01 12:43:27 +02:00 |
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Kazhnuz
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24e7fe8ee8
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feat(actor/player): add three-hit combo
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2019-08-01 08:45:13 +02:00 |
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Kazhnuz
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1041688c8e
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feat(battlemaps): add basic parallax capabilities
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2019-07-28 00:35:16 +02:00 |
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Kazhnuz
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72d638d163
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improvement(player): some physics adjusting
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2019-07-27 23:52:15 +02:00 |
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Kazhnuz
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a69a23a177
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improvement(animation): add new animations
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2019-07-27 23:45:52 +02:00 |
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Kazhnuz
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f6c53fd1a3
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improvement: better shadow drawing
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2019-07-27 21:02:33 +02:00 |
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Kazhnuz
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a7def096df
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feat: draw a real shadow
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2019-07-27 20:55:00 +02:00 |
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Kazhnuz
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f636d0c6d3
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feat: add new HUD elements
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2019-07-27 16:32:48 +02:00 |
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Kazhnuz
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d9e257aa1b
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feat: add border into player's HUD
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2019-07-27 15:50:59 +02:00 |
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Kazhnuz
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073ef68ef8
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fix(game): add by default gui module
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2019-07-27 15:43:27 +02:00 |
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Kazhnuz
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624e2ecb94
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fix(testmap): use the exact Battle coordinate
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2019-07-27 15:41:53 +02:00 |
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Kazhnuz
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87a133a74b
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fix: use right height for Battle-like blocks
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2019-07-27 15:40:19 +02:00 |
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Kazhnuz
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2fe37fe9f2
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feat: add support for Sonic Battle maps
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2019-07-27 15:11:14 +02:00 |
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Kazhnuz
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7fe34ed316
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feat(actors): add a textured block collision
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2019-07-27 15:10:50 +02:00 |
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Kazhnuz
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e6e29cf443
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feat(actors): add a floor collision
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2019-07-27 14:53:07 +02:00 |
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Kazhnuz
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a401bf1b27
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feat(gameutils): handle different types of map directory
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2019-07-27 14:41:02 +02:00 |
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Kazhnuz
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1830e390bb
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improvement: pull a bit down the view center
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2019-07-27 13:56:14 +02:00 |
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Kazhnuz
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b92f441d40
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feat: add parallax backgrounds
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2019-07-27 13:52:41 +02:00 |
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Kazhnuz
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b3d9ed582e
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feat: add a test map based on Battle's "collosseum" map
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2019-07-27 13:32:11 +02:00 |
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Kazhnuz
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fb98ada7eb
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feat(game/world): add invisible walls around map
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2019-07-27 11:42:37 +02:00 |
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Kazhnuz
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cc6056cce8
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fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
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2019-07-27 11:34:23 +02:00 |
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Kazhnuz
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87ca89364d
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feat(actors): add an invisible wall object
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2019-07-27 11:33:52 +02:00 |
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Kazhnuz
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3fbaad2b2b
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improvement(gameutils): improve map type validation
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2019-07-27 11:05:54 +02:00 |
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Kazhnuz
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fb2600c363
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chore:refactor RedianceWorld out of the test scene
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2019-07-26 20:22:18 +02:00 |
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Kazhnuz
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27cf265287
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feat: add some map utils
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2019-07-26 17:36:25 +02:00 |
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Kazhnuz
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5c93186c69
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fix(game): use new binser lib path
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2019-07-26 17:17:53 +02:00 |
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Kazhnuz
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c41cdfdacc
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game: use the gamecore version of binser
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2019-03-23 12:02:51 +01:00 |
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Kazhnuz
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9a828197e5
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game: load at start character module
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2019-03-10 13:41:37 +01:00 |
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Kazhnuz
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195e4d2110
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core: add character handling files from older version
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2019-02-03 11:04:25 +01:00 |
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Kazhnuz
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7df5f0bdf6
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src/game: add a gui module with a border generator
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2019-01-28 13:13:17 +01:00 |
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Kazhnuz
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e45cfca2bb
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src/game: add basic save system
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2019-01-28 08:35:10 +01:00 |
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