Kazhnuz
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1355b252df
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feat: give Amy a hitcombo skill
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2021-06-06 13:19:38 +02:00 |
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Kazhnuz
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d00148c44e
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improvement: make spin attack the default attack
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2021-06-06 13:19:25 +02:00 |
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Kazhnuz
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2cee948b31
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feat: give spin animation to Amy and Tails
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2021-06-06 13:18:49 +02:00 |
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Kazhnuz
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6f642b4f33
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Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
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2021-06-02 08:41:25 +02:00 |
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Kazhnuz
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d6e6a52d36
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feat: darken textboxes
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2021-05-20 09:07:34 +02:00 |
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Kazhnuz
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98af0eda2a
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feat: add resistences and weaknesses
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2021-05-16 10:06:20 +02:00 |
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Kazhnuz
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534517f0f3
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chore: kill game.skills
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2021-05-16 08:48:05 +02:00 |
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Kazhnuz
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e9c9cbb8e3
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chore: put const files in a single folder
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2021-05-16 08:38:09 +02:00 |
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Kazhnuz
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8c9f814370
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fix: fix a crash
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2021-05-16 08:36:06 +02:00 |
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Kazhnuz
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6818a441df
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chore: extract battle aglorythm in battleutils
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2021-05-16 08:33:41 +02:00 |
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Kazhnuz
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e864e67717
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chore: put stats constants together
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2021-05-15 22:50:06 +02:00 |
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Kazhnuz
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c10d58e604
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chore: port to parser system
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2021-05-15 22:48:25 +02:00 |
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Kazhnuz
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aa9140406f
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feat: add a parser system
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2021-05-15 22:48:09 +02:00 |
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Kazhnuz
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e3957edfa1
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chore: move argument parsers into a single folder
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2021-05-15 21:52:05 +02:00 |
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Kazhnuz
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f574bcd362
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chore: use as much as possible the new data system
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2021-05-15 21:43:15 +02:00 |
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Kazhnuz
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7f2135fd50
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improvement: add skills to gamedata index
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2021-05-15 21:42:55 +02:00 |
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Kazhnuz
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7629b60e45
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fix(datapack): handle . in names
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2021-05-15 21:40:12 +02:00 |
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Kazhnuz
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1310d9f5e8
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feat: add indexes for some datas
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2021-05-15 21:24:45 +02:00 |
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Kazhnuz
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4c098df30d
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feat: add data loading and indexing to birb
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2021-05-15 21:24:29 +02:00 |
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Kazhnuz
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05169782a2
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fix: fix lua files conversion to module
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2021-05-15 19:49:11 +02:00 |
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Kazhnuz
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a1a130ae32
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improvement: parse and validate hitboxes
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2021-05-15 15:53:40 +02:00 |
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Kazhnuz
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792738c5cc
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feat: add table parsing
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2021-05-15 15:50:15 +02:00 |
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Kazhnuz
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33d854ffd4
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chore: make the datas utils a part of birb
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2021-05-15 15:09:02 +02:00 |
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Kazhnuz
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1991b5005f
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improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
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2021-05-15 15:01:02 +02:00 |
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Kazhnuz
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a22871dcbc
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improvement: transform aerial badnic in protectype
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2021-05-15 14:50:12 +02:00 |
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Kazhnuz
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eab1b4b456
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fix: make aerial ennemies lower
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2021-05-15 13:09:35 +02:00 |
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Kazhnuz
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487d14dece
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feat: make aerial ennemies able to avoir attacks
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2021-05-09 15:08:46 +02:00 |
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Kazhnuz
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b9d324fa57
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feat: add back step conditions
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2021-05-09 15:08:36 +02:00 |
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Kazhnuz
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30cdda0970
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fix: take z coordinate in account in gfx
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2021-05-09 15:07:54 +02:00 |
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Kazhnuz
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034fb9cee6
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feat: improve damage output drawing
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2021-05-09 15:07:38 +02:00 |
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Kazhnuz
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cc66f86bd1
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fix: take the ennemy z into account for qte
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2021-05-09 15:06:29 +02:00 |
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Kazhnuz
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fe5e1f6d68
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feat: add a spinner ennemy
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2021-05-09 15:04:51 +02:00 |
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Kazhnuz
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b38a8c3910
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fix: fix motobug's height
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2021-05-09 15:04:17 +02:00 |
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Kazhnuz
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6a94215804
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feat: add small letters to hudsmallnumbers
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2021-05-09 15:03:57 +02:00 |
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Kazhnuz
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f94e6ca2f9
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fix: fix btn
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2021-05-08 19:10:30 +02:00 |
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Kazhnuz
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e3ebe05dec
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Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
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2021-05-08 18:42:49 +02:00 |
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Kazhnuz
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a0c14e0690
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fix: fix attack choregraphy
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2021-05-08 18:42:46 +02:00 |
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Kazhnuz
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8174f81146
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improvement: better spindash choregraphy
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2021-05-08 18:39:52 +02:00 |
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Kazhnuz
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dd9f3cb6e3
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feat: add simple prompts
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2021-05-08 18:39:40 +02:00 |
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Kazhnuz
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c30c3336c6
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feat: rework serialization
Fixes #102
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2021-05-08 12:54:07 +02:00 |
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Kazhnuz Klappsthul
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aac376fb24
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Merge pull request 'big-refactor' (#106) from big-refactor into master
Reviewed-on: sonic/sonic-radiance#106
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2021-05-07 19:30:51 +02:00 |
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Kazhnuz
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ff8cd856fd
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chore: port actors to rect and box
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2021-05-07 19:23:34 +02:00 |
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Kazhnuz
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05a8b71180
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chore: extract shapes from actor3D
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2021-05-07 19:14:13 +02:00 |
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Kazhnuz
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0421bd4954
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improvement: put automove in physic mixin
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2021-05-07 19:07:18 +02:00 |
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Kazhnuz
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95ea526b53
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chore: simplify hitbox application
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2021-05-07 18:58:08 +02:00 |
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Kazhnuz
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c17338174b
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feat(actor): improve semantics
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2021-05-07 18:33:56 +02:00 |
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Kazhnuz
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a856739a36
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improvement: refactor hitbox management
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2021-05-07 18:27:13 +02:00 |
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Kazhnuz
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f3a98592b3
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improvement: use directly a table for box attr
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2021-05-07 18:15:43 +02:00 |
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Kazhnuz
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3f81920c49
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chore: let the hitbox handle the scaling
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2021-05-07 18:10:37 +02:00 |
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Kazhnuz
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040240492e
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chore: pack and unpack the coordinates
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2021-05-07 11:56:44 +02:00 |
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