Commit graph

216 commits

Author SHA1 Message Date
Kazhnuz
a401bf1b27 feat(gameutils): handle different types of map directory 2019-07-27 14:41:02 +02:00
Kazhnuz
1830e390bb improvement: pull a bit down the view center 2019-07-27 13:56:14 +02:00
Kazhnuz
b92f441d40 feat: add parallax backgrounds 2019-07-27 13:52:41 +02:00
Kazhnuz
b3d9ed582e feat: add a test map based on Battle's "collosseum" map 2019-07-27 13:32:11 +02:00
Kazhnuz
fb98ada7eb feat(game/world): add invisible walls around map 2019-07-27 11:42:37 +02:00
Kazhnuz
cc6056cce8 fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
2019-07-27 11:34:23 +02:00
Kazhnuz
87ca89364d feat(actors): add an invisible wall object 2019-07-27 11:33:52 +02:00
Kazhnuz
3fbaad2b2b improvement(gameutils): improve map type validation 2019-07-27 11:05:54 +02:00
Kazhnuz
fb2600c363 chore:refactor RedianceWorld out of the test scene 2019-07-26 20:22:18 +02:00
Kazhnuz
27cf265287 feat: add some map utils 2019-07-26 17:36:25 +02:00
Kazhnuz
5c93186c69 fix(game): use new binser lib path 2019-07-26 17:17:53 +02:00
Kazhnuz
c41cdfdacc game: use the gamecore version of binser 2019-03-23 12:02:51 +01:00
Kazhnuz
9a828197e5 game: load at start character module 2019-03-10 13:41:37 +01:00
Kazhnuz
195e4d2110 core: add character handling files from older version 2019-02-03 11:04:25 +01:00
Kazhnuz
7df5f0bdf6 src/game: add a gui module with a border generator 2019-01-28 13:13:17 +01:00
Kazhnuz
e45cfca2bb src/game: add basic save system 2019-01-28 08:35:10 +01:00