Commit graph

46 commits

Author SHA1 Message Date
Kazhnuz
47301e3bb3 improvement: support 3D positionning for gfx 2021-07-27 12:45:41 +02:00
Kazhnuz
800a025318 feat: remove stray print 2021-07-19 12:16:34 +02:00
Kazhnuz
10fbc7be6f fix: fix missing function in qteFailure 2021-07-19 12:13:24 +02:00
Kazhnuz
a61b2e1453 feat: add an action to change anim speed inbattle 2021-07-19 12:09:21 +02:00
Kazhnuz
3b53d62ca1 feat: add direction button to qte 2021-07-18 19:17:56 +02:00
Kazhnuz
11503feac5 feat: receive frame signal from the actor 2021-07-18 19:17:45 +02:00
Kazhnuz
cf7be0cb55 feat: add stopMov step action 2021-07-18 18:57:54 +02:00
Kazhnuz
26ba64218b fix: remove input lag from QTE 2021-07-18 18:26:15 +02:00
Kazhnuz
3a3c864037 feat(choregraphy): test latest qte by default 2021-07-18 14:09:09 +02:00
Kazhnuz
a286124703 fix: switch step immediatly after the previous one
Will solve potential input lag issues
2021-07-18 14:08:45 +02:00
Kazhnuz
c121a35f90 feat(choregraphy): add new 3D-based steps 2021-07-18 14:08:07 +02:00
Kazhnuz
eedf981c54 feat: add counter system for choregraphy 2021-07-18 08:59:01 +02:00
Kazhnuz
5b0dde30e0 improvement: refactor jumping 2021-07-18 08:47:37 +02:00
Kazhnuz
ed099bd77f feat: add way to skip to a step 2021-07-17 22:59:12 +02:00
Kazhnuz
627a7ea1e6 feat: add a waitFor qte Step 2021-07-17 21:55:14 +02:00
Kazhnuz
d7a15d4d91 feat: add conditions for finished actions 2021-07-17 21:53:10 +02:00
Kazhnuz
deda8a7a76 improvement: port battlesystem to predicate 2021-07-17 21:31:42 +02:00
Kazhnuz
4445fec8d2 feat: wire up tags 2021-07-17 21:23:29 +02:00
Kazhnuz
09ac826f34 feat: add API to report finished tag actions 2021-07-17 21:23:08 +02:00
Kazhnuz
0377077ca9 feat:detect tagged actions and handle tags 2021-07-17 21:19:33 +02:00
Kazhnuz
7940d9c74c feat: mark potentially async choregraphy step 2021-07-17 10:15:24 +02:00
Kazhnuz
72cccdcaf2 feat: add qteSuccess and qteFailure conditions 2021-07-03 19:28:58 +02:00
Kazhnuz
c10d58e604 chore: port to parser system 2021-05-15 22:48:25 +02:00
Kazhnuz
1991b5005f improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
2021-05-15 15:01:02 +02:00
Kazhnuz
b9d324fa57 feat: add back step conditions 2021-05-09 15:08:36 +02:00
Kazhnuz
cc66f86bd1 fix: take the ennemy z into account for qte 2021-05-09 15:06:29 +02:00
Kazhnuz
f94e6ca2f9 fix: fix btn 2021-05-08 19:10:30 +02:00
Kazhnuz
dd9f3cb6e3 feat: add simple prompts 2021-05-08 18:39:40 +02:00
Kazhnuz
ba7b4ce977 feat: add prompt system 2021-04-25 16:28:31 +02:00
Kazhnuz
6156837705 fix: use the right signal for QTE end 2021-04-25 12:20:12 +02:00
Kazhnuz
4f26969a4d fix: adapt to the new QTE functions 2021-04-25 12:19:46 +02:00
Kazhnuz
e3acafc824 feat: initial qte parent 2021-04-25 12:18:53 +02:00
Kazhnuz
dd841a4435 chore: remove stray print 2021-04-11 15:18:47 +02:00
Kazhnuz
c6b04006da feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
2021-03-12 21:14:17 +01:00
Kazhnuz
94e384ee27 Fix: fix some class name errors 2020-09-13 16:59:24 +02:00
Kazhnuz
a686baf089 fix: don't hardcode directions 2020-08-04 22:40:58 +02:00
Kazhnuz
227b2bbf1e feat: add qte base 2020-07-31 21:00:31 +02:00
Kazhnuz
b95ad72dcb feat: add basic qte framework 2020-07-31 20:06:35 +02:00
Kazhnuz
f3d44e06d1 feat: add a way to wait for the end of something already started 2020-07-25 17:03:37 +02:00
Kazhnuz
cce03643f6 improvement: revamp the whole motion system 2020-07-25 16:47:29 +02:00
Kazhnuz
7364e5c206 feat: add more coordinate system 2020-07-25 16:46:46 +02:00
Kazhnuz
6e012ba46c fix: replace actor after choregraphy 2020-07-25 10:25:00 +02:00
Kazhnuz
df6e283013 fix: last missing step currently done 2020-07-25 10:24:32 +02:00
Kazhnuz
75914d694d chore: hook up the damage system to the choregraphy system 2020-07-25 08:44:59 +02:00
Kazhnuz
eec4ef060b feat(cbs/choregraphy): add some basic steps 2020-07-24 21:54:12 +02:00
Kazhnuz
a5ec563480 feat: initial version of the new choregraphy system 2020-07-24 19:16:33 +02:00