Kazhnuz
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47301e3bb3
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improvement: support 3D positionning for gfx
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2021-07-27 12:45:41 +02:00 |
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Kazhnuz
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800a025318
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feat: remove stray print
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2021-07-19 12:16:34 +02:00 |
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Kazhnuz
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10fbc7be6f
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fix: fix missing function in qteFailure
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2021-07-19 12:13:24 +02:00 |
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Kazhnuz
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a61b2e1453
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feat: add an action to change anim speed inbattle
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2021-07-19 12:09:21 +02:00 |
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Kazhnuz
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3b53d62ca1
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feat: add direction button to qte
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2021-07-18 19:17:56 +02:00 |
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Kazhnuz
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11503feac5
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feat: receive frame signal from the actor
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2021-07-18 19:17:45 +02:00 |
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Kazhnuz
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cf7be0cb55
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feat: add stopMov step action
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2021-07-18 18:57:54 +02:00 |
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Kazhnuz
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26ba64218b
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fix: remove input lag from QTE
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2021-07-18 18:26:15 +02:00 |
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Kazhnuz
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3a3c864037
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feat(choregraphy): test latest qte by default
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2021-07-18 14:09:09 +02:00 |
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Kazhnuz
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a286124703
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fix: switch step immediatly after the previous one
Will solve potential input lag issues
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2021-07-18 14:08:45 +02:00 |
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Kazhnuz
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c121a35f90
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feat(choregraphy): add new 3D-based steps
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2021-07-18 14:08:07 +02:00 |
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Kazhnuz
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eedf981c54
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feat: add counter system for choregraphy
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2021-07-18 08:59:01 +02:00 |
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Kazhnuz
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5b0dde30e0
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improvement: refactor jumping
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2021-07-18 08:47:37 +02:00 |
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Kazhnuz
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ed099bd77f
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feat: add way to skip to a step
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2021-07-17 22:59:12 +02:00 |
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Kazhnuz
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627a7ea1e6
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feat: add a waitFor qte Step
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2021-07-17 21:55:14 +02:00 |
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Kazhnuz
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d7a15d4d91
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feat: add conditions for finished actions
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2021-07-17 21:53:10 +02:00 |
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Kazhnuz
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deda8a7a76
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improvement: port battlesystem to predicate
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2021-07-17 21:31:42 +02:00 |
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Kazhnuz
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4445fec8d2
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feat: wire up tags
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2021-07-17 21:23:29 +02:00 |
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Kazhnuz
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09ac826f34
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feat: add API to report finished tag actions
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2021-07-17 21:23:08 +02:00 |
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Kazhnuz
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0377077ca9
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feat:detect tagged actions and handle tags
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2021-07-17 21:19:33 +02:00 |
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Kazhnuz
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7940d9c74c
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feat: mark potentially async choregraphy step
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2021-07-17 10:15:24 +02:00 |
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Kazhnuz
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72cccdcaf2
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feat: add qteSuccess and qteFailure conditions
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2021-07-03 19:28:58 +02:00 |
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Kazhnuz
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c10d58e604
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chore: port to parser system
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2021-05-15 22:48:25 +02:00 |
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Kazhnuz
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1991b5005f
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improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
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2021-05-15 15:01:02 +02:00 |
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Kazhnuz
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b9d324fa57
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feat: add back step conditions
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2021-05-09 15:08:36 +02:00 |
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Kazhnuz
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cc66f86bd1
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fix: take the ennemy z into account for qte
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2021-05-09 15:06:29 +02:00 |
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Kazhnuz
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f94e6ca2f9
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fix: fix btn
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2021-05-08 19:10:30 +02:00 |
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Kazhnuz
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dd9f3cb6e3
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feat: add simple prompts
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2021-05-08 18:39:40 +02:00 |
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Kazhnuz
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ba7b4ce977
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feat: add prompt system
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2021-04-25 16:28:31 +02:00 |
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Kazhnuz
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6156837705
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fix: use the right signal for QTE end
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2021-04-25 12:20:12 +02:00 |
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Kazhnuz
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4f26969a4d
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fix: adapt to the new QTE functions
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2021-04-25 12:19:46 +02:00 |
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Kazhnuz
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e3acafc824
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feat: initial qte parent
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2021-04-25 12:18:53 +02:00 |
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Kazhnuz
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dd841a4435
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chore: remove stray print
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2021-04-11 15:18:47 +02:00 |
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Kazhnuz
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c6b04006da
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feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
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2021-03-12 21:14:17 +01:00 |
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Kazhnuz
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94e384ee27
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Fix: fix some class name errors
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2020-09-13 16:59:24 +02:00 |
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Kazhnuz
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a686baf089
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fix: don't hardcode directions
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2020-08-04 22:40:58 +02:00 |
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Kazhnuz
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227b2bbf1e
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feat: add qte base
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2020-07-31 21:00:31 +02:00 |
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Kazhnuz
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b95ad72dcb
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feat: add basic qte framework
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2020-07-31 20:06:35 +02:00 |
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Kazhnuz
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f3d44e06d1
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feat: add a way to wait for the end of something already started
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2020-07-25 17:03:37 +02:00 |
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Kazhnuz
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cce03643f6
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improvement: revamp the whole motion system
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2020-07-25 16:47:29 +02:00 |
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Kazhnuz
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7364e5c206
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feat: add more coordinate system
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2020-07-25 16:46:46 +02:00 |
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Kazhnuz
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6e012ba46c
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fix: replace actor after choregraphy
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2020-07-25 10:25:00 +02:00 |
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Kazhnuz
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df6e283013
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fix: last missing step currently done
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2020-07-25 10:24:32 +02:00 |
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Kazhnuz
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75914d694d
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chore: hook up the damage system to the choregraphy system
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2020-07-25 08:44:59 +02:00 |
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Kazhnuz
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eec4ef060b
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feat(cbs/choregraphy): add some basic steps
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2020-07-24 21:54:12 +02:00 |
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Kazhnuz
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a5ec563480
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feat: initial version of the new choregraphy system
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2020-07-24 19:16:33 +02:00 |
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