Kazhnuz
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d097552298
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improvement(cbs): handle better when the character haven't moved
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2019-08-31 17:39:22 +02:00 |
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Kazhnuz
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daac217c6c
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improvement(cbs): make cleaner jumps
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2019-08-31 17:30:56 +02:00 |
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Kazhnuz
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ae47502dbf
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improvement(cbs): moar sfx
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2019-08-31 15:44:34 +02:00 |
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Kazhnuz
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b38d478d5a
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fix(hero): round position at turn start
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2019-08-31 11:18:56 +02:00 |
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Kazhnuz
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da3ab42f32
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fix(cbs): fix an hiccup
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2019-08-25 16:01:09 +02:00 |
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Kazhnuz
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737d0e5a69
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fix(cbs): add a minimal duration to moving
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2019-08-25 16:00:21 +02:00 |
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Kazhnuz
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86b5ad1cae
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improvement(cbs): rework the choregraphy system
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2019-08-25 15:54:26 +02:00 |
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Kazhnuz
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325964a47b
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feat(cbs): add targeting support to skills
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2019-08-25 10:38:06 +02:00 |
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Kazhnuz
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be4504ff2b
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feat(cbs): new damage functions for choregraphies
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2019-08-24 22:21:07 +02:00 |
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Kazhnuz
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163e122b97
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fix(cbs): fix a crash when the character try to go to its position
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2019-08-24 21:49:16 +02:00 |
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Kazhnuz
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3d269dca4a
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feat(cbs): add jumpBack and dashForward choregraphy actions
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2019-08-24 21:46:59 +02:00 |
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Kazhnuz
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27876928ab
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improvement(cbs): improve character moving functions
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2019-08-24 21:06:05 +02:00 |
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Kazhnuz
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a2b24e3963
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feat(cbs): add a jump system
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2019-08-24 16:13:22 +02:00 |
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Kazhnuz
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c78aa214ae
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chore:refactor the hero system to remove currentAction function
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2019-08-24 15:44:07 +02:00 |
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Kazhnuz
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3ab6a0e6e2
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improvement(cbs): rework the grid system
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2019-08-22 22:40:31 +02:00 |
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Kazhnuz
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24b26cc9fc
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improvement(cbs): use the new skill handling system
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2019-08-22 22:04:14 +02:00 |
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Kazhnuz
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df883dcf32
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improvement(cbs): comment out the move voice effect
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2019-08-19 20:41:47 +02:00 |
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Kazhnuz
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2658a6b54f
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feat(cbs): add sfx playing to choregraphies
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2019-08-19 16:46:30 +02:00 |
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Kazhnuz
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d84001c150
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feat(cbs): start adding character voices
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2019-08-19 15:34:52 +02:00 |
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Kazhnuz
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a60f6ade6c
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feat(cbs): add condition to choregraphy system
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2019-08-19 11:54:06 +02:00 |
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Kazhnuz
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56e9af6ac3
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feat(cbs): add a skill system, and adapt the basic attack to use it
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2019-08-18 19:02:14 +02:00 |
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Kazhnuz
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1217ec0d10
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feat(hero): wait a bit before use the switchActiveBattler function
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2019-08-18 16:46:57 +02:00 |
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Kazhnuz
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c7e771542b
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improvement(cbs): add more tweens
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2019-08-16 23:04:30 +02:00 |
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Kazhnuz
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c9b3175bcd
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feat(cbs): make player HUD appear only if the battle is currently active
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2019-08-16 18:40:00 +02:00 |
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Kazhnuz
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b3428da090
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fix(cbs): make sure that ennemies' destruction don't freeze the game
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2019-08-15 19:00:01 +02:00 |
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Kazhnuz
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01dc81ed0f
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fix: fix scissoring in 2x screens
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2019-08-15 15:09:48 +02:00 |
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Kazhnuz
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45c58bcbcd
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feat(cbs): initial implementation of damage system
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2019-08-15 15:06:13 +02:00 |
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Kazhnuz
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8787eb99e6
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feat(cbs): initial ennemy implementation
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2019-08-15 09:35:37 +02:00 |
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Kazhnuz
|
04fab227f8
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improvement(sonic): add move value to Sonic
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2019-08-15 09:16:24 +02:00 |
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Kazhnuz
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e2d788e012
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improvement(cbs): improve animation speed
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2019-08-15 08:57:47 +02:00 |
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Kazhnuz
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5b1deadb8a
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feat(cbs): make HUD use existing datas
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2019-08-14 22:47:10 +02:00 |
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Kazhnuz
|
7eec984344
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feat(cbs): add basis for the 3-hit combo
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2019-08-14 20:44:20 +02:00 |
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Kazhnuz
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721b0ff04d
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feat(cbs): use the sprite code from baseactor
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2019-08-14 20:24:32 +02:00 |
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Kazhnuz
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7d182bd3a1
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chore(cbs): refactor parent a bit
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2019-08-14 20:11:35 +02:00 |
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Kazhnuz
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d1070b36cc
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chore(cbs): hero's refactor
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2019-08-14 17:32:33 +02:00 |
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Kazhnuz
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72c33b46d6
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improvement: use a circle move position instead of a square
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2019-08-14 16:27:45 +02:00 |
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Kazhnuz
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3a51758483
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chore(cbs): refactor entirely the code to be more gamecore-like
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2019-08-14 16:26:23 +02:00 |
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