Commit graph

22 commits

Author SHA1 Message Date
Kazhnuz
603d61a1fc gfx: autoload gfxes when they are created 2021-08-15 14:49:03 +02:00
Kazhnuz
0f327d1de2 fix: initialize z value for the ennemy 2021-07-18 14:03:58 +02:00
Kazhnuz
a22871dcbc improvement: transform aerial badnic in protectype 2021-05-15 14:50:12 +02:00
Kazhnuz
eab1b4b456 fix: make aerial ennemies lower 2021-05-15 13:09:35 +02:00
Kazhnuz
034fb9cee6 feat: improve damage output drawing 2021-05-09 15:07:38 +02:00
Kazhnuz
ef788afd70 feat: add boss hp bar
Fixes #25
2021-03-11 23:47:32 +01:00
Kazhnuz
5139d9727d fix: add damage number system
Fix #39
2020-08-22 23:53:13 +02:00
Kazhnuz
04ae4ef657 feat: add cheapEffect
Fix #26
2020-08-07 13:15:04 +02:00
Kazhnuz
a2d0975cde feat: add damage and ko
Fix #27
2020-08-05 11:40:29 +02:00
Kazhnuz
ed70bb6550 feat: add basic ennemy attack system
Fix #8
2020-08-05 09:25:38 +02:00
Kazhnuz
a686baf089 fix: don't hardcode directions 2020-08-04 22:40:58 +02:00
Kazhnuz
fb9d86999f feat: add sprites to ennemies
Fix #24
2020-08-04 22:19:11 +02:00
Kazhnuz
d6b62a41e2 fix: improve bevel
Fix #23
2020-08-04 19:53:11 +02:00
Kazhnuz
f867cba68d fix: some clean-up to help the choregraphy viewer 2020-08-03 17:38:30 +02:00
Kazhnuz
bf23dd2056 chore: extract hp management from actor 2020-07-24 19:49:24 +02:00
Kazhnuz
649bb561da feat: simple selection system 2020-07-19 21:41:14 +02:00
Kazhnuz
6bca41d794 chore: first round of actor cleanup
There is still a lot of work though
2020-07-19 17:06:17 +02:00
Kazhnuz
c7e771542b improvement(cbs): add more tweens 2019-08-16 23:04:30 +02:00
Kazhnuz
45c58bcbcd feat(cbs): initial implementation of damage system 2019-08-15 15:06:13 +02:00
Kazhnuz
8787eb99e6 feat(cbs): initial ennemy implementation 2019-08-15 09:35:37 +02:00
Kazhnuz
5b1deadb8a feat(cbs): make HUD use existing datas 2019-08-14 22:47:10 +02:00
Kazhnuz
3a51758483 chore(cbs): refactor entirely the code to be more gamecore-like 2019-08-14 16:26:23 +02:00
Renamed from sonic-radiance.love/scenes/battlesystem/entities/ennemy.lua (Browse further)