sonic-radiance/sonic-radiance.love/scenes/battlesystem/actors/ennemy.lua

61 lines
1.4 KiB
Lua

local Battler = require("scenes.battlesystem.actors.battler")
local Ennemy = Battler:extend()
local gui = require "game.modules.gui"
function Ennemy:new(world, x, y, id, number)
Ennemy.super.new(self, world, x, y, 0)
self.isEnnemy = true
self.ennid = id or "motobug"
self.actionPerTurn = 2
self:receiveDatas()
self.hp = self.data.stats.hpmax
self.pp = self.data.stats.ppmax
end
function Ennemy:draw()
local x, y = self.maputils.gridToPixel(self.x, self.y, true)
love.graphics.setColor(1, 0, 0, 1)
love.graphics.rectangle("fill", x - 8, y - 32, 16, 32)
love.graphics.setColor(1, 1, 1, 1)
end
function Ennemy:drawHUD()
local x, y = self.maputils.gridToPixel(self.x, self.y, true)
love.graphics.setColor(0, 0, 0, 1)
gui.drawBar(x - 14, y - 38, 26, 4)
love.graphics.setColor(248/255, 160/255, 0, 1)
local bar = math.floor(24 * (self.hp / self.data.stats.hpmax))
gui.drawBar(x - 14, y - 37, bar, 2)
love.graphics.setColor(1, 1, 1, 1)
end
function Ennemy:drawIcon(x, y)
love.graphics.setColor(1, 0, 0, 1)
love.graphics.rectangle("fill", x, y, 16, 16)
love.graphics.setColor(1, 1, 1, 1)
end
function Ennemy:receiveDatas()
self.data = game.ennemies:getEnnemyData(self.ennid)
end
function Ennemy:setHP(value, relative)
if (relative) then
value = self.hp + value
end
self.hp = value
if (self.hp <= 0) then
self:destroy()
end
end
function Ennemy:getStats()
return self.data.stats
end
return Ennemy