Kazhnuz
91c885e1fb
chore: prepare action system
2021-04-10 17:41:53 +02:00
Kazhnuz
1281bb30c4
chore: refactor into mixins the player actor
2021-04-10 17:14:41 +02:00
Kazhnuz
4bf6a9b78a
chore: separate actors in folders
2021-04-10 15:58:53 +02:00
Kazhnuz
afc15fa0e3
feat: use direct import package
2021-04-10 14:43:30 +02:00
Kazhnuz
6d1900d5a5
feat(overworld): add jump
2021-04-10 14:28:20 +02:00
Kazhnuz
09e14eae86
fix: add large anim support to actors
2021-04-10 14:26:38 +02:00
Kazhnuz
cb50b7f256
fix: fix mirroring
2021-04-10 14:26:10 +02:00
Kazhnuz
6569cb0dd7
feat(charset): add mirroring and 'large anim'
2021-04-10 13:04:45 +02:00
Kazhnuz
2ede81dc8d
improvement: refactor charset manager
2021-04-10 12:24:56 +02:00
Kazhnuz
fc1eaa0460
feat: make the fast system accessible easily
2021-04-10 12:01:47 +02:00
Kazhnuz
582008da7d
feat: add a fast frame system for characterset
2021-04-10 11:59:32 +02:00
Kazhnuz
7b5ec06509
fix: fix a crash in TiledMultiMap
2021-04-10 11:23:04 +02:00
Kazhnuz
b1eb30ed6c
fix: workaround high frame skip when loading resources
...
It'll need a proper fix, but if the game is going under 15FPS,
make delta time to 1/15 second, in order to be sure that it'll simply slow
that frame and not skip a whole transition for instance
2021-04-10 11:09:38 +02:00
Kazhnuz
7b97b1d82a
fix: work around a crash in debug mode
2021-04-05 21:10:18 +02:00
Kazhnuz
9c4efa3512
feat: implement fake y-sorting for tiles
2021-04-05 21:07:40 +02:00
Kazhnuz
70029ba7bd
feat: Finish PNJ system
...
Fixes #4
2021-04-05 16:29:51 +02:00
Kazhnuz
93254fefa1
fix: wat
2021-04-05 15:28:33 +02:00
Kazhnuz
fccc4a5d8e
improvement: add main menu transitions
...
Fixes #73
2021-04-05 14:20:25 +02:00
Kazhnuz
f538ffa94a
feat: add transitions between title and menu
2021-04-05 12:29:45 +02:00
Kazhnuz
f59ebd11e5
fix: fix circle initial size
2021-04-05 12:29:34 +02:00
Kazhnuz
1b0091937f
fix: replace deprecated function
2021-04-05 12:07:21 +02:00
Kazhnuz
207d37eddc
improvement: new titlescreen
2021-04-05 12:06:02 +02:00
Kazhnuz
049c0c22f3
feat: add save selection menu
...
Fixes #72
2021-04-05 12:05:51 +02:00
Kazhnuz
0c1f18ec64
chore: refactor time functions into an util
2021-04-05 09:48:59 +02:00
Kazhnuz
1fb4c72098
feat: add a save metadata system
2021-04-05 09:33:52 +02:00
Kazhnuz
6b04e86980
improvement : iterates table on table.toString
2021-04-05 09:33:32 +02:00
Kazhnuz
703d11d8b7
fix: make sure that character/loot data are saved
...
Fixes #71
2021-04-04 16:33:48 +02:00
Kazhnuz
e2df082d92
improvement: use same border size everywhere
2021-04-04 13:17:27 +02:00
Kazhnuz
262a46be82
feat: style main menu
2021-04-04 13:17:12 +02:00
Kazhnuz
801e332b69
feat: add a better menu structure outside debug
2021-04-03 20:03:55 +02:00
Kazhnuz
5f18f79ed6
fix: only use lovebird in debug mode
2021-04-03 19:59:41 +02:00
Kazhnuz
4dc0cc2dd3
fix: better fix for ring number
...
Fixes #81
2021-04-03 19:32:49 +02:00
Kazhnuz
02dc4e0d2e
fix: use the forever destroy mode on boxes
...
Fixes #82
2021-04-03 19:25:34 +02:00
Kazhnuz
d64868d54c
fix: fix numberToString
2021-04-03 18:01:15 +02:00
Kazhnuz
8c871d3444
fix: reset music when starting a battle
2021-04-03 10:56:35 +02:00
Kazhnuz
be54412284
improvement: only change current music when new
...
It'll avoid having the music resetting every time you enter a new map with the same music
(entering in a house for instance)
2021-04-03 10:52:00 +02:00
Kazhnuz
fcafa9aa0f
improvement: do not reset scene when teleporting
2021-04-03 10:50:59 +02:00
Kazhnuz
ee59bc988b
fix: more aggressive memory management
2021-04-03 10:39:34 +02:00
Kazhnuz
a2246f9bc7
fix: let the cam update when screen isn't active
...
fix the camera jumping after a transition
2021-04-03 00:04:58 +02:00
Kazhnuz
63922790e0
feat: add teleportation between maps
2021-04-03 00:04:22 +02:00
Kazhnuz
fbbe20e225
feat: stop hardcoding position in maps
2021-04-02 23:26:22 +02:00
Kazhnuz
001ae44eec
feat(overworld): add transition to the cbs
2021-04-02 22:46:37 +02:00
Kazhnuz
0cd282027c
improvement: use the cbs functions to unload cbs
2021-04-02 22:25:26 +02:00
Kazhnuz
c8204f044f
feat: add a callback to restored scenes
2021-04-02 22:24:37 +02:00
Kazhnuz
d611f3214c
improvement: better rythm for transitions
2021-04-02 22:24:14 +02:00
Kazhnuz
f0b696117b
feat: add a way to load / unload the battlesystem
2021-04-02 22:23:39 +02:00
Kazhnuz
ab3e4eadd8
improvement: add new transition types
2021-04-02 22:00:33 +02:00
Kazhnuz
e08e689586
feat: add transition system
2021-04-02 19:33:56 +02:00
Kazhnuz
b1e308bf82
improvement: better encounter sprite
2021-04-02 17:46:51 +02:00
Kazhnuz
f12074d659
feat: add a way to know if a scene is stored
2021-03-26 15:27:23 +01:00