Kazhnuz
|
3b53d62ca1
|
feat: add direction button to qte
|
2021-07-18 19:17:56 +02:00 |
|
Kazhnuz
|
11503feac5
|
feat: receive frame signal from the actor
|
2021-07-18 19:17:45 +02:00 |
|
Kazhnuz
|
cf7be0cb55
|
feat: add stopMov step action
|
2021-07-18 18:57:54 +02:00 |
|
Kazhnuz
|
26ba64218b
|
fix: remove input lag from QTE
|
2021-07-18 18:26:15 +02:00 |
|
Kazhnuz
|
3a3c864037
|
feat(choregraphy): test latest qte by default
|
2021-07-18 14:09:09 +02:00 |
|
Kazhnuz
|
a286124703
|
fix: switch step immediatly after the previous one
Will solve potential input lag issues
|
2021-07-18 14:08:45 +02:00 |
|
Kazhnuz
|
c121a35f90
|
feat(choregraphy): add new 3D-based steps
|
2021-07-18 14:08:07 +02:00 |
|
Kazhnuz
|
eedf981c54
|
feat: add counter system for choregraphy
|
2021-07-18 08:59:01 +02:00 |
|
Kazhnuz
|
5b0dde30e0
|
improvement: refactor jumping
|
2021-07-18 08:47:37 +02:00 |
|
Kazhnuz
|
ed099bd77f
|
feat: add way to skip to a step
|
2021-07-17 22:59:12 +02:00 |
|
Kazhnuz
|
627a7ea1e6
|
feat: add a waitFor qte Step
|
2021-07-17 21:55:14 +02:00 |
|
Kazhnuz
|
d7a15d4d91
|
feat: add conditions for finished actions
|
2021-07-17 21:53:10 +02:00 |
|
Kazhnuz
|
deda8a7a76
|
improvement: port battlesystem to predicate
|
2021-07-17 21:31:42 +02:00 |
|
Kazhnuz
|
4445fec8d2
|
feat: wire up tags
|
2021-07-17 21:23:29 +02:00 |
|
Kazhnuz
|
09ac826f34
|
feat: add API to report finished tag actions
|
2021-07-17 21:23:08 +02:00 |
|
Kazhnuz
|
0377077ca9
|
feat:detect tagged actions and handle tags
|
2021-07-17 21:19:33 +02:00 |
|
Kazhnuz
|
7940d9c74c
|
feat: mark potentially async choregraphy step
|
2021-07-17 10:15:24 +02:00 |
|
Kazhnuz
|
72cccdcaf2
|
feat: add qteSuccess and qteFailure conditions
|
2021-07-03 19:28:58 +02:00 |
|
Kazhnuz
|
d4698ab101
|
improvement: get battle stats from the fighter
It'll allow us later to add battle bonus and malus
|
2021-07-03 11:17:57 +02:00 |
|
Kazhnuz
|
7db0ad1b28
|
chore: use getter to get stat
|
2021-07-03 09:51:19 +02:00 |
|
Kazhnuz
|
534517f0f3
|
chore: kill game.skills
|
2021-05-16 08:48:05 +02:00 |
|
Kazhnuz
|
c10d58e604
|
chore: port to parser system
|
2021-05-15 22:48:25 +02:00 |
|
Kazhnuz
|
f574bcd362
|
chore: use as much as possible the new data system
|
2021-05-15 21:43:15 +02:00 |
|
Kazhnuz
|
1991b5005f
|
improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
|
2021-05-15 15:01:02 +02:00 |
|
Kazhnuz
|
b9d324fa57
|
feat: add back step conditions
|
2021-05-09 15:08:36 +02:00 |
|
Kazhnuz
|
cc66f86bd1
|
fix: take the ennemy z into account for qte
|
2021-05-09 15:06:29 +02:00 |
|
Kazhnuz
|
f94e6ca2f9
|
fix: fix btn
|
2021-05-08 19:10:30 +02:00 |
|
Kazhnuz
|
dd9f3cb6e3
|
feat: add simple prompts
|
2021-05-08 18:39:40 +02:00 |
|
Kazhnuz
|
ba7b4ce977
|
feat: add prompt system
|
2021-04-25 16:28:31 +02:00 |
|
Kazhnuz
|
2d1ea4c2a0
|
feat: add QTE drawing
|
2021-04-25 12:21:17 +02:00 |
|
Kazhnuz
|
6156837705
|
fix: use the right signal for QTE end
|
2021-04-25 12:20:12 +02:00 |
|
Kazhnuz
|
4f26969a4d
|
fix: adapt to the new QTE functions
|
2021-04-25 12:19:46 +02:00 |
|
Kazhnuz
|
e3acafc824
|
feat: initial qte parent
|
2021-04-25 12:18:53 +02:00 |
|
Kazhnuz
|
dd841a4435
|
chore: remove stray print
|
2021-04-11 15:18:47 +02:00 |
|
Kazhnuz
|
c83eb7ee61
|
feat: add flee system
|
2021-03-13 18:00:39 +01:00 |
|
Kazhnuz
|
db1c3005cb
|
feat: add defend action
Fixes #51
|
2021-03-13 15:49:21 +01:00 |
|
Kazhnuz
|
c6b04006da
|
feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
|
2021-03-12 21:14:17 +01:00 |
|
Kazhnuz
|
db9319fc90
|
feat: add pp cost
|
2021-03-12 20:03:00 +01:00 |
|
Kazhnuz
|
94e384ee27
|
Fix: fix some class name errors
|
2020-09-13 16:59:24 +02:00 |
|
Kazhnuz
|
5d90ead710
|
feat: add basis for item handling
|
2020-08-22 23:10:22 +02:00 |
|
Kazhnuz
|
ed70bb6550
|
feat: add basic ennemy attack system
Fix #8
|
2020-08-05 09:25:38 +02:00 |
|
Kazhnuz
|
a686baf089
|
fix: don't hardcode directions
|
2020-08-04 22:40:58 +02:00 |
|
Kazhnuz
|
227b2bbf1e
|
feat: add qte base
|
2020-07-31 21:00:31 +02:00 |
|
Kazhnuz
|
b95ad72dcb
|
feat: add basic qte framework
|
2020-07-31 20:06:35 +02:00 |
|
Kazhnuz
|
f3d44e06d1
|
feat: add a way to wait for the end of something already started
|
2020-07-25 17:03:37 +02:00 |
|
Kazhnuz
|
cce03643f6
|
improvement: revamp the whole motion system
|
2020-07-25 16:47:29 +02:00 |
|
Kazhnuz
|
7364e5c206
|
feat: add more coordinate system
|
2020-07-25 16:46:46 +02:00 |
|
Kazhnuz
|
40b362543a
|
fix: only get potential targets for the selection system
|
2020-07-25 12:09:50 +02:00 |
|
Kazhnuz
|
4ab2e72231
|
fix: make nil action and choregraphy when they are finished
|
2020-07-25 11:38:59 +02:00 |
|
Kazhnuz
|
6e012ba46c
|
fix: replace actor after choregraphy
|
2020-07-25 10:25:00 +02:00 |
|