Commit graph

15 commits

Author SHA1 Message Date
Kazhnuz
27bd6da373 improvement(player): separate inputs 2022-05-19 12:34:16 +02:00
Kazhnuz
102fc467eb feat: add statutbar to new cbs 2022-05-12 13:29:38 +02:00
Kazhnuz
cdc5b083ca feat: add character switching to subgames 2022-05-11 23:07:55 +02:00
Kazhnuz
6c7e0caf4b improvement: refactor subgame Player 2022-05-11 20:44:14 +02:00
Kazhnuz
f8a831d280 improvement: port subgames to gui 2022-01-06 18:57:42 +01:00
Kazhnuz
7218b7892e feat: add a parent scene class for the game 2021-08-21 17:00:42 +02:00
Kazhnuz
7ec3bfa065 chore: general cleanup 2021-08-15 20:45:15 +02:00
Kazhnuz
687d187fe3 chore: merge menus' folders 2021-08-15 16:26:05 +02:00
Kazhnuz
7a0eeaed1a chore: place all asset pack in asset folder 2021-08-15 16:01:25 +02:00
Kazhnuz
3d3fdc44c0 chore: make subgame worlds part of subgame folder 2021-08-15 15:39:16 +02:00
Kazhnuz
91c214ac15 fix: rename core to "birb" 2021-05-05 08:30:32 +02:00
Kazhnuz
ee59bc988b fix: more aggressive memory management 2021-04-03 10:39:34 +02:00
Kazhnuz
e962396ee1 improvement: port the pause menus to the new menu system 2020-08-20 10:17:46 +02:00
Kazhnuz
e8e5ba9a76 fix: don't jump at minigame start 2020-08-16 11:03:06 +02:00
Kazhnuz
70ed18202d feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
2020-08-16 10:52:00 +02:00