Kazhnuz
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084d31a13c
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improvement: mise en commun de fonction de sprite
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2022-05-20 14:46:08 +02:00 |
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Kazhnuz
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4d22e35288
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improvement: add a fighter parent
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2022-05-19 12:45:20 +02:00 |
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Kazhnuz
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62b382a4d6
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chore(fighter): rename folder
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2022-05-19 12:34:52 +02:00 |
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Kazhnuz
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27bd6da373
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improvement(player): separate inputs
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2022-05-19 12:34:16 +02:00 |
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Kazhnuz
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102fc467eb
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feat: add statutbar to new cbs
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2022-05-12 13:29:38 +02:00 |
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Kazhnuz
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cdc5b083ca
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feat: add character switching to subgames
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2022-05-11 23:07:55 +02:00 |
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Kazhnuz
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6c7e0caf4b
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improvement: refactor subgame Player
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2022-05-11 20:44:14 +02:00 |
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Kazhnuz
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f8a831d280
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improvement: port subgames to gui
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2022-01-06 18:57:42 +01:00 |
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Kazhnuz
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7218b7892e
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feat: add a parent scene class for the game
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2021-08-21 17:00:42 +02:00 |
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Kazhnuz
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7ec3bfa065
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chore: general cleanup
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2021-08-15 20:45:15 +02:00 |
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Kazhnuz
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687d187fe3
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chore: merge menus' folders
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2021-08-15 16:26:05 +02:00 |
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Kazhnuz
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7a0eeaed1a
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chore: place all asset pack in asset folder
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2021-08-15 16:01:25 +02:00 |
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Kazhnuz
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3d3fdc44c0
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chore: make subgame worlds part of subgame folder
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2021-08-15 15:39:16 +02:00 |
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Kazhnuz
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91c214ac15
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fix: rename core to "birb"
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2021-05-05 08:30:32 +02:00 |
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Kazhnuz
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ee59bc988b
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fix: more aggressive memory management
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2021-04-03 10:39:34 +02:00 |
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Kazhnuz
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e962396ee1
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improvement: port the pause menus to the new menu system
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2020-08-20 10:17:46 +02:00 |
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Kazhnuz
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e8e5ba9a76
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fix: don't jump at minigame start
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2020-08-16 11:03:06 +02:00 |
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Kazhnuz
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70ed18202d
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feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
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2020-08-16 10:52:00 +02:00 |
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