Kazhnuz
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06b0fb76ba
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feat: use the new statuses data
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2021-08-13 20:14:34 +02:00 |
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Kazhnuz
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a53e367e01
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feat: prepare for more complex statuses
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2021-08-13 19:25:26 +02:00 |
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Kazhnuz
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6e93a11fef
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feat: add statuses stat effect
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2021-08-08 16:00:45 +02:00 |
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Kazhnuz
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91dda9fa87
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fix: remove forgotten unused function
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2021-08-08 09:53:48 +02:00 |
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Kazhnuz
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6a37f12776
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chore: remove stray print
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2021-07-03 18:19:08 +02:00 |
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Kazhnuz
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109ed7c9b2
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fix: limit hp/pp to their max value
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2021-07-03 13:18:16 +02:00 |
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Kazhnuz
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4c46e510d0
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feat: add battle stats
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2021-07-03 12:56:32 +02:00 |
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Kazhnuz
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32bb1b5425
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chore: remove deprecated recomputation functions
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2021-07-03 10:44:17 +02:00 |
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Kazhnuz
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2265d7dac9
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improvement: do not recompute all stats
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2021-07-03 10:41:16 +02:00 |
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Kazhnuz
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99bee81c90
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feat: add CharacterStatManager
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2021-07-03 10:34:13 +02:00 |
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Kazhnuz
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c0b4fd41f8
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feat: add ennemy stat manager
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2021-07-03 10:12:56 +02:00 |
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Kazhnuz
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de0a1a886a
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fix: better use of the super variable
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2021-07-03 10:09:01 +02:00 |
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Kazhnuz
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72a0b77212
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fix: put the stats in an internal list
It'll allow us later to even drop the internal list and replace it by
automatic computation
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2021-07-03 09:52:00 +02:00 |
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Kazhnuz
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c7b9d97c96
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feat: add a stat manager object
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2021-07-03 09:49:11 +02:00 |
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Kazhnuz
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e7921a5acb
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chore: move ennemy.lua to a subfolder
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2021-07-03 08:40:32 +02:00 |
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Kazhnuz
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1fb2469188
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chore: rename getStatByType
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2021-06-12 10:29:46 +02:00 |
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Kazhnuz
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98af0eda2a
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feat: add resistences and weaknesses
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2021-05-16 10:06:20 +02:00 |
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Kazhnuz
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e9c9cbb8e3
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chore: put const files in a single folder
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2021-05-16 08:38:09 +02:00 |
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Kazhnuz
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f574bcd362
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chore: use as much as possible the new data system
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2021-05-15 21:43:15 +02:00 |
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Kazhnuz
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a22871dcbc
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improvement: transform aerial badnic in protectype
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2021-05-15 14:50:12 +02:00 |
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Kazhnuz
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c30c3336c6
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feat: rework serialization
Fixes #102
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2021-05-08 12:54:07 +02:00 |
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Kazhnuz
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f65edf1924
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feat: add a way to remove equipment
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2021-04-23 09:23:13 +02:00 |
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Kazhnuz
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6c451e7aee
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feat : add equip dialogs
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2021-04-22 23:41:20 +02:00 |
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Kazhnuz
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0d4fe92a90
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feat: basic equipements backend
Fixes #80
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2021-04-22 20:03:46 +02:00 |
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Kazhnuz
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1fe25f2ff1
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chore: split AbstractCharacter into smaller mixins
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2021-04-22 18:11:11 +02:00 |
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Kazhnuz
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706468dad6
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feat: add initial difficulty system
Fixes #87
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2021-04-18 19:09:01 +02:00 |
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Kazhnuz
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703d11d8b7
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fix: make sure that character/loot data are saved
Fixes #71
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2021-04-04 16:33:48 +02:00 |
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Kazhnuz
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ee59bc988b
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fix: more aggressive memory management
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2021-04-03 10:39:34 +02:00 |
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Kazhnuz
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69d296b2f7
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feat: initial statuse system
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2021-03-12 18:51:35 +01:00 |
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Kazhnuz
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250d75ee77
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fix: mark as local some forgotten local variables
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2020-09-13 16:57:06 +02:00 |
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Kazhnuz
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053c9ca641
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fix: floor hp and pp
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2020-08-07 07:32:16 +02:00 |
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Kazhnuz
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a2d0975cde
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feat: add damage and ko
Fix #27
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2020-08-05 11:40:29 +02:00 |
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Kazhnuz
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58264e2a19
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feat: add battle definition files
Fix #9
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2020-08-04 17:50:03 +02:00 |
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Kazhnuz
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69d67b97d8
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chore: make character utils part of game utils
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2020-08-04 13:38:45 +02:00 |
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Kazhnuz
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216a047d3a
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fix: add subfolder for ennemies
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2020-08-04 13:32:23 +02:00 |
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Kazhnuz
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65cde3c42b
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feat: handle stat a bit differently
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2020-08-02 21:26:49 +02:00 |
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Kazhnuz
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bf23dd2056
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chore: extract hp management from actor
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2020-07-24 19:49:24 +02:00 |
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Kazhnuz
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977d4bac16
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fix(game/abstractmobs): use right var for pp
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2020-07-19 16:06:35 +02:00 |
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Kazhnuz
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a63b4ddeb3
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improvement(game/character): create an AbstractCharacter object
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2020-07-19 14:02:22 +02:00 |
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Kazhnuz
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cd9b9f37e4
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chore(game/characters): more utils extraction
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2020-07-19 13:41:20 +02:00 |
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Kazhnuz
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698d6697fb
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chore: add a basic abstractmob system
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2020-07-19 13:13:54 +02:00 |
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Kazhnuz
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6c409cc1ba
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chore: extract level calculation in an utils
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2020-07-19 10:50:43 +02:00 |
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