Kazhnuz
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fa6e6c2bc4
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chore: more code extraction
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2020-07-18 09:51:02 +02:00 |
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Kazhnuz
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b413946368
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chore: completely extract the choregraphy system from actor
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2020-05-02 13:01:43 +02:00 |
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Kazhnuz
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08ff743754
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chore: separate statusbar handling from heroes
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2020-05-01 17:04:17 +02:00 |
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Kazhnuz
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84cab7c92a
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fix: adapt HUD to new turn system
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2020-05-01 16:15:39 +02:00 |
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Kazhnuz
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34eb8e5ba5
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chore: separate turns from world
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2020-05-01 14:50:21 +02:00 |
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Kazhnuz
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873cf12140
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chore: separate HUD from world logic
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2020-05-01 14:19:00 +02:00 |
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Kazhnuz
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9ed44ecabe
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chore(cbs): add another motobug for test purpose
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2019-08-31 21:28:34 +02:00 |
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Kazhnuz
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4abfe43a50
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feat(game/gui): prepare adding textbox support
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2019-08-31 21:03:17 +02:00 |
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Kazhnuz
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d097552298
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improvement(cbs): handle better when the character haven't moved
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2019-08-31 17:39:22 +02:00 |
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Kazhnuz
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daac217c6c
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improvement(cbs): make cleaner jumps
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2019-08-31 17:30:56 +02:00 |
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Kazhnuz
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ae47502dbf
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improvement(cbs): moar sfx
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2019-08-31 15:44:34 +02:00 |
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Kazhnuz
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2d462dc7f7
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improvement(cbs): make skills' name fit into the list
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2019-08-31 15:04:44 +02:00 |
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Kazhnuz
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d39440fa29
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chore(cbs/menu): refactor the menu system to make adding widget simpler
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2019-08-31 14:09:48 +02:00 |
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Kazhnuz
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7927146864
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fix(cbs/cursor): only accept input when cursor stand still
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2019-08-31 11:25:26 +02:00 |
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Kazhnuz
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b38d478d5a
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fix(hero): round position at turn start
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2019-08-31 11:18:56 +02:00 |
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Kazhnuz
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da3ab42f32
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fix(cbs): fix an hiccup
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2019-08-25 16:01:09 +02:00 |
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Kazhnuz
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737d0e5a69
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fix(cbs): add a minimal duration to moving
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2019-08-25 16:00:21 +02:00 |
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Kazhnuz
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86b5ad1cae
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improvement(cbs): rework the choregraphy system
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2019-08-25 15:54:26 +02:00 |
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Kazhnuz
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325964a47b
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feat(cbs): add targeting support to skills
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2019-08-25 10:38:06 +02:00 |
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Kazhnuz
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be4504ff2b
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feat(cbs): new damage functions for choregraphies
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2019-08-24 22:21:07 +02:00 |
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Kazhnuz
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163e122b97
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fix(cbs): fix a crash when the character try to go to its position
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2019-08-24 21:49:16 +02:00 |
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Kazhnuz
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3d269dca4a
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feat(cbs): add jumpBack and dashForward choregraphy actions
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2019-08-24 21:46:59 +02:00 |
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Kazhnuz
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04817f1e51
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improvement(cbs): rework effect grid
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2019-08-24 21:10:41 +02:00 |
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Kazhnuz
|
27876928ab
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improvement(cbs): improve character moving functions
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2019-08-24 21:06:05 +02:00 |
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Kazhnuz
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a2b24e3963
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feat(cbs): add a jump system
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2019-08-24 16:13:22 +02:00 |
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Kazhnuz
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c78aa214ae
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chore:refactor the hero system to remove currentAction function
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2019-08-24 15:44:07 +02:00 |
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Kazhnuz
|
3ab6a0e6e2
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improvement(cbs): rework the grid system
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2019-08-22 22:40:31 +02:00 |
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Kazhnuz
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9c91c0a946
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fix(cbs): fix effectGrid drawing
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2019-08-22 22:16:00 +02:00 |
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Kazhnuz
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a1d0cd0225
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feat(cbs/utils): add a way to automatically get a map from a mask
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2019-08-22 22:04:38 +02:00 |
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Kazhnuz
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24b26cc9fc
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improvement(cbs): use the new skill handling system
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2019-08-22 22:04:14 +02:00 |
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Kazhnuz
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df883dcf32
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improvement(cbs): comment out the move voice effect
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2019-08-19 20:41:47 +02:00 |
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Kazhnuz
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2658a6b54f
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feat(cbs): add sfx playing to choregraphies
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2019-08-19 16:46:30 +02:00 |
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Kazhnuz
|
d84001c150
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feat(cbs): start adding character voices
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2019-08-19 15:34:52 +02:00 |
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Kazhnuz
|
7a8696726b
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feat(cbs): add music
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2019-08-19 12:00:24 +02:00 |
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Kazhnuz
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a60f6ade6c
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feat(cbs): add condition to choregraphy system
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2019-08-19 11:54:06 +02:00 |
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Kazhnuz
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56e9af6ac3
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feat(cbs): add a skill system, and adapt the basic attack to use it
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2019-08-18 19:02:14 +02:00 |
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Kazhnuz
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1217ec0d10
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feat(hero): wait a bit before use the switchActiveBattler function
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2019-08-18 16:46:57 +02:00 |
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Kazhnuz
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9633973792
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feat(titlescreen): rework the title screen
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2019-08-17 15:59:53 +02:00 |
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Kazhnuz
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fcd1288ebf
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improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
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2019-08-17 00:55:29 +02:00 |
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Kazhnuz
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c7e771542b
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improvement(cbs): add more tweens
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2019-08-16 23:04:30 +02:00 |
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Kazhnuz
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8048210bac
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feat(game): initial "battle completed screen
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2019-08-16 22:37:43 +02:00 |
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Kazhnuz
|
c9b3175bcd
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feat(cbs): make player HUD appear only if the battle is currently active
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2019-08-16 18:40:00 +02:00 |
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Kazhnuz
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92e77e4335
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feat(cbs): initial functions to start and finish the battle
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2019-08-16 18:33:47 +02:00 |
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Kazhnuz
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b3428da090
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fix(cbs): make sure that ennemies' destruction don't freeze the game
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2019-08-15 19:00:01 +02:00 |
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Kazhnuz
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01dc81ed0f
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fix: fix scissoring in 2x screens
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2019-08-15 15:09:48 +02:00 |
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Kazhnuz
|
45c58bcbcd
|
feat(cbs): initial implementation of damage system
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2019-08-15 15:06:13 +02:00 |
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Kazhnuz
|
8787eb99e6
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feat(cbs): initial ennemy implementation
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2019-08-15 09:35:37 +02:00 |
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Kazhnuz
|
04fab227f8
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improvement(sonic): add move value to Sonic
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2019-08-15 09:16:24 +02:00 |
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Kazhnuz
|
89568ad3b5
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improvement(cbs): add turn counting to battle HUD
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2019-08-15 09:13:08 +02:00 |
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Kazhnuz
|
e2d788e012
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improvement(cbs): improve animation speed
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2019-08-15 08:57:47 +02:00 |
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