Kazhnuz
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603d61a1fc
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gfx: autoload gfxes when they are created
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2021-08-15 14:49:03 +02:00 |
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Kazhnuz
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a67d1f0824
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feat: add actor targeting for choregraphy movement
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2021-08-07 13:36:13 +02:00 |
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Kazhnuz
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47301e3bb3
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improvement: support 3D positionning for gfx
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2021-07-27 12:45:41 +02:00 |
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Kazhnuz
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6626dbebdf
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improvement: port skills to latest API
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2021-07-18 14:09:39 +02:00 |
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Kazhnuz
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1991b5005f
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improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
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2021-05-15 15:01:02 +02:00 |
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Kazhnuz
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a22871dcbc
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improvement: transform aerial badnic in protectype
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2021-05-15 14:50:12 +02:00 |
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Kazhnuz
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fe5e1f6d68
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feat: add a spinner ennemy
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2021-05-09 15:04:51 +02:00 |
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Kazhnuz
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b38a8c3910
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fix: fix motobug's height
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2021-05-09 15:04:17 +02:00 |
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Kazhnuz
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8421b8ae97
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fix: some slight balancing work
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2020-08-05 12:03:31 +02:00 |
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Kazhnuz
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ed70bb6550
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feat: add basic ennemy attack system
Fix #8
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2020-08-05 09:25:38 +02:00 |
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Kazhnuz
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b1a7bdc2af
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feat: make ennemies able to be choregraphied
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2020-08-04 23:21:45 +02:00 |
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Kazhnuz
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fb9d86999f
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feat: add sprites to ennemies
Fix #24
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2020-08-04 22:19:11 +02:00 |
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Kazhnuz
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b8e8473fba
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fix: use the right name for classic ennemies' category
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2020-08-04 16:54:39 +02:00 |
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Kazhnuz
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216a047d3a
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fix: add subfolder for ennemies
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2020-08-04 13:32:23 +02:00 |
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Kazhnuz
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7f214577a4
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chore: some improvement to motobug stats
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2019-08-15 18:59:42 +02:00 |
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Kazhnuz
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8787eb99e6
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feat(cbs): initial ennemy implementation
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2019-08-15 09:35:37 +02:00 |
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