feat(datas): add Battle's Tails Lab map
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sonic-radiance.love/datas/gamedata/maps/battle/tlab/back1.png
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sonic-radiance.love/datas/gamedata/maps/battle/tlab/back2.png
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After Width: | Height: | Size: 75 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/tlab/crate1.png
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After Width: | Height: | Size: 2.1 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/tlab/crate2.png
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sonic-radiance.love/datas/gamedata/maps/battle/tlab/crate3.png
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sonic-radiance.love/datas/gamedata/maps/battle/tlab/init.lua
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@ -0,0 +1,11 @@
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return {
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name = "Tails Lab",
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blocks = {
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{ 26, 24, 64, 32, "top1", "side1"},
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{122, 150, 64, 32, "top1", "side1"},
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},
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parallax = {
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{0, 0, .50, 0, true, false, "back1"},
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{0, -32, 1, 1, true, false, "back2"},
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}
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}
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sonic-radiance.love/datas/gamedata/maps/battle/tlab/side1.png
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After Width: | Height: | Size: 2.6 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/tlab/top1.png
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After Width: | Height: | Size: 3.5 KiB |
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@ -33,7 +33,7 @@ function MovePlayer:new(playerNumber, cameraMode)
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MovePlayer.super.new(self)
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self.assets:batchImport("scenes.test_scene.assets")
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World(self, "battle", "mdepot")
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World(self, "battle", "tlab")
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self.world:setPlayerNumber(playerNumber)
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self.world.cameras:setMode(cameraMode)
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