sonic-radiance/sonic-radiance.love/datas/gamedata/skills/attack.lua

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-- A basic file describing the basic attack, in order to make it customizable one
-- day ?
-- Also serve as a tutoriel for how to create a file attack and choregraphy
return {
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name = "attack", -- unused for this attack, but still usefull sometimes
cost = 00, -- the pp cost of the attack. Will be ignored if it's set
-- as character default attack
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needTarget = true,
targetNumber = 1, -- 0 for targeting all ennemies
choregraphy = { -- the main attack choregraphy
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{"setAnimation", "none", "walk", false},
{'goTo', "none", "target", -1, 0, 0.3, true},
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{"addQTE", "none", {"simplePrompt", {{"A", 1}}, 0.2}, "target", false},
{'playSFX', "none", 'hit'},
{'setAnimation', "none", 'hit1start', true},
{'sendDamage', "none", 33, "basic", "none", false},
{'addGFX',"sentDamage", 'hitGFX', "actor", 0.75, 0, true, false},
{'playSFX', "sentDamage", 'hitconnect'},
{'setAnimation', "none", 'hit1end', true},
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{"addQTE", "none", {"simplePrompt", {{"A", 1}}, 0.2}, "target", false},
{'playSFX', "none", 'hit'},
{'setAnimation', "none", 'hit2start', true},
{'sendDamage', "none", 33, "basic", "none", false},
{'addGFX',"sentDamage", 'hitGFX', "actor", 0.75, 0, true, false},
{'playSFX', "sentDamage", 'hitconnect'},
{'setAnimation', "none", 'hit2end', true},
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{"addQTE", "none", {"simplePrompt", {{"A", 1}}, 0.2}, "target", false},
{'playSFX', "none", 'hit'},
{'setAnimation', "none", 'hit3start', true},
{'sendDamage', "none", 33, "basic", "none", false},
{'addGFX',"sentDamage", 'hitGFX', "actor", 0.75, 0, true, false},
{'playSFX', "sentDamage", 'hitconnect'},
{'setAnimation', "none", 'hit3end', true},
{'setAnimation', "none", 'idle', false},
{'wait', "none", 0.2},
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{"setAnimation", "none", "walk", false},
{'goTo', "none", "start", 0, 0, 0.3, true},
{'setAnimation', "none", 'idle', false},
},
onContact = { -- if the attack move and touch multiple ennemies, you can add
-- specific effect when you touch the ennemy.
},
}
--[[
CHOREGRAPHY POSSIBLE EFFECTS
-- "wait" :: Simply wait before doing the next command
-- :: {"wait", condition, duration}
-- "setAnimation" :: Change the animation of the battler
-- {"setAnimation", condition, animation, blockProcess}
-- "addGFX" :: Show a GFX relatively to the target position
-- :: (player if target is nil)
-- :: {"addGFX", condition, "gfxname", x, y, affectedByDirection, blockProcess}
-- "sendDamage" :: Send Damage on the whole target Area
-- ::
-- :: {"sendDamage", condition, damageEffect, accuracy, isSpecial, isAerial}
-- "sendDamageFromPos" :: Send Damage on a point from Actor position
-- ::
-- :: {"sendDamageFromPos", condition, dx, dy, damageEffect, accuracy, isSpecial, isAerial, affectedByDirection}
-- "sendDamageFromCursor" :: Send Damage on a point from Cursor final position
-- ::
-- :: {"sendDamageFromCursor", condition, dx, dy, damageEffect, accuracy, isSpecial, isAerial, affectedByDirection}
-- "dashForward" :: Dash until your are stopped
-- :: {"dashForward", condition, speed, blockProcess}
-- "jumpBack" :: jump to initial position
-- :: {"jumpBack", condition, blockProcess}
CONDITION TYPES
--
-- "sentDamage" :: an ennemy have received damage
--
--
]]