54 lines
1.9 KiB
Lua
54 lines
1.9 KiB
Lua
|
-- A basic file describing the basic attack, in order to make it customizable one
|
||
|
-- day ?
|
||
|
|
||
|
-- Also serve as a tutoriel for how to create a file attack and choregraphy
|
||
|
|
||
|
return {
|
||
|
name = "Attack", -- unused for this attack, but still usefull sometimes
|
||
|
cost = 00, -- the pp cost of the attack. Will be ignored if it's set
|
||
|
-- as character default attack
|
||
|
|
||
|
target = nil, -- which area can be selected as a target with the cursor.
|
||
|
-- if not nil : {ox, oy, shape, size, affectedByDirection}
|
||
|
|
||
|
targetNumber = 1, -- how many ennemy you can target with the attack.
|
||
|
|
||
|
effectArea = {1, 0, "point", 1, true}, -- which area is affected by the attack
|
||
|
-- if not nil : {ox, oy, shape, size, affectedByDirection}
|
||
|
|
||
|
choregraphy = { -- the main attack choregraphy
|
||
|
{'setAnimation', 'hit1', true},
|
||
|
{'addGFX', 'hitGFX', 0.75, 0, true, false},
|
||
|
{'sendDamage', 33, 100, false, false},
|
||
|
{'setAnimation', 'hit2', true},
|
||
|
{'addGFX', 'hitGFX', 0.75, 0, true, false},
|
||
|
{'sendDamage', 33, 100, false, false},
|
||
|
{'setAnimation', 'hit3', true},
|
||
|
{'addGFX', 'hitGFX', 0.75, 0, true, false},
|
||
|
{'sendDamage', 33, 100, false, false},
|
||
|
{'setAnimation', 'idle', false},
|
||
|
{'wait', 0.5}
|
||
|
},
|
||
|
|
||
|
onContact = { -- if the attack move and touch multiple ennemies, you can add
|
||
|
-- specific effect when you touch the ennemy.
|
||
|
},
|
||
|
}
|
||
|
|
||
|
--[[
|
||
|
CHOREGRAPHY POSSIBLE EFFECTS
|
||
|
-- "wait" :: Simply wait before doing the next command
|
||
|
-- :: {"wait", duration}
|
||
|
|
||
|
-- "setAnimation" :: Change the animation of the battler
|
||
|
-- {"setAnimation", animation, blockProcess}
|
||
|
|
||
|
-- "addGFX" :: Show a GFX relatively to the target position
|
||
|
-- :: (player if target is nil)
|
||
|
-- :: {"addGFX", "gfxname", x, y, affectedByDirection, blockProcess}
|
||
|
|
||
|
-- "sendDamage" :: Send Damage on the whole target Area
|
||
|
-- ::
|
||
|
-- :: {"sendDamage", damageEffect, accuracy, isSpecial, isAerial}
|
||
|
]]
|