-- A basic file describing the basic attack, in order to make it customizable one -- day ? -- Also serve as a tutoriel for how to create a file attack and choregraphy return { name = "Attack", -- unused for this attack, but still usefull sometimes cost = 00, -- the pp cost of the attack. Will be ignored if it's set -- as character default attack target = nil, -- which area can be selected as a target with the cursor. -- if not nil : {ox, oy, shape, size, affectedByDirection} targetNumber = 1, -- how many ennemy you can target with the attack. effectArea = {1, 0, "point", 1, true}, -- which area is affected by the attack -- if not nil : {ox, oy, shape, size, affectedByDirection} choregraphy = { -- the main attack choregraphy {'setAnimation', 'hit1', true}, {'addGFX', 'hitGFX', 0.75, 0, true, false}, {'sendDamage', 33, 100, false, false}, {'setAnimation', 'hit2', true}, {'addGFX', 'hitGFX', 0.75, 0, true, false}, {'sendDamage', 33, 100, false, false}, {'setAnimation', 'hit3', true}, {'addGFX', 'hitGFX', 0.75, 0, true, false}, {'sendDamage', 33, 100, false, false}, {'setAnimation', 'idle', false}, {'wait', 0.5} }, onContact = { -- if the attack move and touch multiple ennemies, you can add -- specific effect when you touch the ennemy. }, } --[[ CHOREGRAPHY POSSIBLE EFFECTS -- "wait" :: Simply wait before doing the next command -- :: {"wait", duration} -- "setAnimation" :: Change the animation of the battler -- {"setAnimation", animation, blockProcess} -- "addGFX" :: Show a GFX relatively to the target position -- :: (player if target is nil) -- :: {"addGFX", "gfxname", x, y, affectedByDirection, blockProcess} -- "sendDamage" :: Send Damage on the whole target Area -- :: -- :: {"sendDamage", damageEffect, accuracy, isSpecial, isAerial} ]]