fix(mainmenu): draw the options menus over the main menu.
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@ -17,6 +17,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- **levels:** use the right drawing method for debris' texture
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- **levels:** use the right drawing method for debris' texture
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- **mainmenu:** draw the options menus over the main menu and not under.
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### Changed
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### Changed
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- **levels:** assets are now loaded from an asset file
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- **levels:** assets are now loaded from an asset file
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@ -16,6 +16,8 @@ function MenuObject:new(scene, name)
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self.isActive = false
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self.isActive = false
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self.isVisible = false
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self.isVisible = false
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self.textbox = game.gui.newTextBox("assets/sprites/gui/textbox/bluebox.png", width, height)
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self.textbox = game.gui.newTextBox("assets/sprites/gui/textbox/bluebox.png", width, height)
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self.depth = -10
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end
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end
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function MenuObject:draw()
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function MenuObject:draw()
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@ -73,7 +75,7 @@ function menu.Pigs:new(scene)
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end
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end
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function menu.Options:new(scene)
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function menu.Options:new(scene)
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menu.Options.super.new(self, scene, "options")
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menu.Options.super.new(self, scene, "options", -1)
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widgets.Save(self)
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widgets.Save(self)
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widgets.Load(self)
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widgets.Load(self)
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widgets.Menu(self,"Back", "mainmenu")
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widgets.Menu(self,"Back", "mainmenu")
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