From c7d530cf351eaa15e1d6549bbf7e272e522150ee Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Mon, 17 Jun 2019 16:39:11 +0200 Subject: [PATCH] fix(mainmenu): draw the options menus over the main menu. --- CHANGELOG.md | 2 ++ imperium-porcorum.love/scenes/debugmenu/menus.lua | 4 +++- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index d37f520..51f7497 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -17,6 +17,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), - **levels:** use the right drawing method for debris' texture +- **mainmenu:** draw the options menus over the main menu and not under. + ### Changed - **levels:** assets are now loaded from an asset file diff --git a/imperium-porcorum.love/scenes/debugmenu/menus.lua b/imperium-porcorum.love/scenes/debugmenu/menus.lua index ab13d0d..73b1495 100644 --- a/imperium-porcorum.love/scenes/debugmenu/menus.lua +++ b/imperium-porcorum.love/scenes/debugmenu/menus.lua @@ -16,6 +16,8 @@ function MenuObject:new(scene, name) self.isActive = false self.isVisible = false self.textbox = game.gui.newTextBox("assets/sprites/gui/textbox/bluebox.png", width, height) + + self.depth = -10 end function MenuObject:draw() @@ -73,7 +75,7 @@ function menu.Pigs:new(scene) end function menu.Options:new(scene) - menu.Options.super.new(self, scene, "options") + menu.Options.super.new(self, scene, "options", -1) widgets.Save(self) widgets.Load(self) widgets.Menu(self,"Back", "mainmenu")