epervier-old/gamecore/modules/world
Kazhnuz 2f7d313ab9 fix(camera): fix tearing and heavy pixelisation in zoom mode
Currently, the canvas was created at render size and elements where 
resized inside. Work a bit differenlty, by creating a canvas that have 
the view "true" size (meaning the scaled size), and draw everything at 
1:1 size inside. Then, when drawing the view canvas, resize the whole 
canvas at the multiplication of both scaling.
2019-07-15 10:04:06 +02:00
..
actors fix(actor2D): remove an erroneous call to Actor3D 2019-07-12 23:18:01 +02:00
camera fix(camera): fix tearing and heavy pixelisation in zoom mode 2019-07-15 10:04:06 +02:00
libs chore(camera): split camera into a specific folder 2019-07-14 18:28:29 +02:00
baseworld.lua improvement(camera): use a new canvas-based view system 2019-07-14 22:49:27 +02:00
world2D.lua feat(camera): make the camera support multiple "mode" 2019-06-29 11:32:42 +02:00
world3D.lua fix(world3D): dont attribute the getVisibleActor() function to baseworld 2019-07-12 23:22:03 +02:00