2f7d313ab9
Currently, the canvas was created at render size and elements where resized inside. Work a bit differenlty, by creating a canvas that have the view "true" size (meaning the scaled size), and draw everything at 1:1 size inside. Then, when drawing the view canvas, resize the whole canvas at the multiplication of both scaling. |
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.. | ||
libs | ||
modules | ||
utils | ||
callbacks.lua | ||
debug.lua | ||
init.lua | ||
input.lua | ||
lang.lua | ||
options.lua | ||
scenemanager.lua | ||
screen.lua |