epervier-old/gamecore
Kazhnuz 2f7d313ab9 fix(camera): fix tearing and heavy pixelisation in zoom mode
Currently, the canvas was created at render size and elements where 
resized inside. Work a bit differenlty, by creating a canvas that have 
the view "true" size (meaning the scaled size), and draw everything at 
1:1 size inside. Then, when drawing the view canvas, resize the whole 
canvas at the multiplication of both scaling.
2019-07-15 10:04:06 +02:00
..
libs feat(screen): add a way to get coordinate and scale 2019-07-14 15:51:58 +02:00
modules fix(camera): fix tearing and heavy pixelisation in zoom mode 2019-07-15 10:04:06 +02:00
utils fix(utils): fix some glitch in utils.table.sum 2019-06-29 14:02:03 +02:00
callbacks.lua core: add a way to get keyboard callbacks from current scene 2019-04-14 19:45:52 +02:00
debug.lua gamecore: put all gamecore files in a folder 2019-03-16 13:07:38 +01:00
init.lua core: add a way to get keyboard callbacks from current scene 2019-04-14 19:45:52 +02:00
input.lua gamecore/input: fix two glitches in the key flushing system 2019-05-30 13:49:19 +02:00
lang.lua lang: add a way to check language availability 2019-04-14 18:11:31 +02:00
options.lua options: add a way to set an input key 2019-04-14 18:27:24 +02:00
scenemanager.lua feat(scene): add *Start() and *End() functions. 2019-06-13 18:33:29 +02:00
screen.lua feat(screen): add a way to get coordinate and scale 2019-07-14 15:51:58 +02:00