epervier-old/gamecore/modules
Kazhnuz 2f7d313ab9 fix(camera): fix tearing and heavy pixelisation in zoom mode
Currently, the canvas was created at render size and elements where 
resized inside. Work a bit differenlty, by creating a canvas that have 
the view "true" size (meaning the scaled size), and draw everything at 
1:1 size inside. Then, when drawing the view canvas, resize the whole 
canvas at the multiplication of both scaling.
2019-07-15 10:04:06 +02:00
..
assets feat(assets): add a new getCurrentAnimation function 2019-06-23 15:25:56 +02:00
menusystem feat(menusystem): add a function to deactivate assets when menu is active 2019-06-16 16:36:39 +02:00
world fix(camera): fix tearing and heavy pixelisation in zoom mode 2019-07-15 10:04:06 +02:00
scenes.lua feat(scene): add *Start() and *End() functions. 2019-06-13 18:33:29 +02:00