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epervier 0.7.0
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Initial port to use the engine and the work done for Radiance, comprizing:
- Porting Radiance's birb [#66]
- Rebrand into Epervier Framework
Stuff ported from Radiance and other
- New asset manager (next MR)
- Redone world system
- Finite state machine
- New gamesystem (with variables, switch, custom settings, items?)
Two main goal
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Finish handling docs and testing
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Adding last features from Radiance
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Some more content
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Unit testing
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The manual
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Rework worlds and other stuff
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Fix or remove multiplayer
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More GUI Stuff
- TextBoxes and a way to "box" some GUI elements
- Confirm Dialogs (use textboxes)
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Charset asset
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Shader assets