epervier 0.7.0
57%
Rework of the engine to strongly simplify it
- New global asset system separate from the core
- Simpler scene system that can be transparent or opaque
- World and menu/multimenus are their own scenes instead of elements inside a scene
- Only one class for world/actors
- Definition-based actors, menus and worlds
- Kill "widgets" in menus by making the menus draw everything
- Replace the whole translation and input system by librairies
Rework and integration of the missing features from Radiance/RPG stuff. Necessary for all RPG-like projects
- Gizmo system in the world (actor entirely handled by tiled properties, that can load events)
- Dialogs and confirm dialogs
- Event Handling System for worlds (using codes inside function)
- Give control of an actor to the event system (and map fake buttons ?)
- Improved savedata/BDD system
- Possibility to directly map savedata to a menu
- Improved gamedata loading via a gamedata objects
- Possibility to directly map gamedata to a menu