• 13 Open
    12 Closed
    Updated 2024-11-22 15:50:16 +01:00
    No due date

    Rework of the engine to strongly simplify it

    • New global asset system separate from the core
    • Simpler scene system that can be transparent or opaque
    • World and menu/multimenus are their own scenes instead of elements inside a scene
    • Only one class for world/actors
    • Definition-based actors, menus and worlds
    • Kill "widgets" in menus by making the menus draw everything
    • Replace the whole translation and input system by librairies
  • 12 Open
    4 Closed
    Updated 2024-11-22 15:50:16 +01:00
    No due date

    Rework and integration of the missing features from Radiance/RPG stuff. Necessary for all RPG-like projects

    • Gizmo system in the world (actor entirely handled by tiled properties, that can load events)
    • Dialogs and confirm dialogs
    • Event Handling System for worlds (using codes inside function)
    • Give control of an actor to the event system (and map fake buttons ?)
    • Improved savedata/BDD system
      • Possibility to directly map savedata to a menu
    • Improved gamedata loading via a gamedata objects
      • Possibility to directly map gamedata to a menu