epervier 0.8.0 (beta 1)

Rework and integration of the missing features from Radiance/RPG stuff. Necessary for all RPG-like projects

  • Gizmo system in the world (actor entirely handled by tiled properties, that can load events)
  • Dialogs and confirm dialogs
  • Event Handling System for worlds (using codes inside function)
  • Give control of an actor to the event system (and map fake buttons ?)
  • Improved savedata/BDD system
    • Possibility to directly map savedata to a menu
  • Improved gamedata loading via a gamedata objects
    • Possibility to directly map gamedata to a menu
No due date
23% Completed
#76 opened 2022-08-10 12:45:05 +02:00 by kazhnuz
#62 opened 2022-06-14 13:31:25 +02:00 by kazhnuz
#41 opened 2020-08-09 11:53:28 +02:00 by kazhnuz
#9 opened 2020-08-09 10:59:07 +02:00 by kazhnuz