epervier 0.8.0 (beta 1)
Rework and integration of the missing features from Radiance/RPG stuff. Necessary for all RPG-like projects
- Gizmo system in the world (actor entirely handled by tiled properties, that can load events)
- Dialogs and confirm dialogs
- Event Handling System for worlds (using codes inside function)
- Give control of an actor to the event system (and map fake buttons ?)
- Improved savedata/BDD system
- Possibility to directly map savedata to a menu
- Improved gamedata loading via a gamedata objects
- Possibility to directly map gamedata to a menu
No due date
25% Completed