epervier 0.8.0 (beta 1)

Rework and integration of the missing features from Radiance/RPG stuff. Necessary for all RPG-like projects

  • Gizmo system in the world (actor entirely handled by tiled properties, that can load events)
  • Dialogs and confirm dialogs
  • Event Handling System for worlds (using codes inside function)
  • Give control of an actor to the event system (and map fake buttons ?)
  • Improved savedata/BDD system
    • Possibility to directly map savedata to a menu
  • Improved gamedata loading via a gamedata objects
    • Possibility to directly map gamedata to a menu
No due date
25% Completed