Add a complete event system to the world engine #58

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opened 2021-11-17 10:08:49 +01:00 by kazhnuz · 5 comments
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It should handle both the need of an RPG event system, and of our battlesystem choregraphy system. Which mean that somehow we should link actor and battle better.

It should handle both the need of an RPG event system, and of our battlesystem choregraphy system. Which mean that somehow we should link actor and battle better.
kazhnuz added the
3. Need investigation
1. Feature
2. Deliverable
4. World
labels 2021-11-17 10:08:49 +01:00
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Owner

-> Also mean porting the gizmo system from Radiance to make it easier
-> Think about a way to put complete events simply in the params of a gizmo

( For that I should take some inspiration from RPG Maker event system )

-> Also mean porting the gizmo system from Radiance to make it easier -> Think about a way to put complete events simply in the params of a gizmo ( For that I should take some inspiration from RPG Maker event system )
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https://doc.mapeditor.org/en/stable/manual/custom-properties/#typed-tiles
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Owner

For generating the event string (maybe with json), I should create some kind of small vuejs tool to generate them (and to load them from content ?)

For generating the event string (maybe with json), I should create some kind of small vuejs tool to generate them (and to load them from content ?)
Author
Owner

The MVP will be to simply wire up the current event system to birb world system.

The MVP will be to simply wire up the current event system to birb world system.
kazhnuz added this to the epervier 0.7.0 milestone 2022-08-08 12:13:12 +02:00
kazhnuz modified the milestone from epervier 0.7.0 to epervier 0.8.0 (beta 1) 2022-08-10 13:06:14 +02:00
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return function (event)
  event:text("bla bla bla")
  ...
end
```lua return function (event) event:text("bla bla bla") ... end ```
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