Add a complete event system to the world engine #58
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Reference: epervier/epervier-old#58
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It should handle both the need of an RPG event system, and of our battlesystem choregraphy system. Which mean that somehow we should link actor and battle better.
-> Also mean porting the gizmo system from Radiance to make it easier
-> Think about a way to put complete events simply in the params of a gizmo
( For that I should take some inspiration from RPG Maker event system )
https://doc.mapeditor.org/en/stable/manual/custom-properties/#typed-tiles
For generating the event string (maybe with json), I should create some kind of small vuejs tool to generate them (and to load them from content ?)
The MVP will be to simply wire up the current event system to birb world system.