epervier 0.7.0
Rework of the engine to strongly simplify it
- New global asset system separate from the core
- Simpler scene system that can be transparent or opaque
- World and menu/multimenus are their own scenes instead of elements inside a scene
- Only one class for world/actors
- Definition-based actors, menus and worlds
- Kill "widgets" in menus by making the menus draw everything
- Replace the whole translation and input system by librairies
No due date
48% Completed