Switch input system to baton ? #42

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opened 2020-08-09 11:54:49 +02:00 by kazhnuz · 0 comments
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Baton source : https://github.com/tesselode/baton

Making core.inputs a wrapper around Baton could help us simplify a lot the code, by letting Baton doing the heavy lifting, and would give us joystick support at the same time.

Each “player” would be a Baton instance, and core.inputs would be a manager for them all.

( it could also help us simplify the input lock system, by just stopping the bridge between Baton and the scene when inputs are locked. )

Baton source : https://github.com/tesselode/baton Making core.inputs a wrapper around Baton could help us simplify a lot the code, by letting Baton doing the heavy lifting, and would give us joystick support at the same time. Each “player” would be a Baton instance, and core.inputs would be a manager for them all. ( it could also help us simplify the input lock system, by just stopping the bridge between Baton and the scene when inputs are locked. )
kazhnuz added the
0. Imported
label 2020-08-09 11:55:31 +02:00
kazhnuz added this to the epervier 0.8.0 (beta 1) milestone 2022-08-09 08:33:24 +02:00
kazhnuz added
1. Clean-up
1. Feature
3. Need investigation
4. Inputs
and removed
0. Imported
labels 2022-08-09 11:50:18 +02:00
kazhnuz modified the milestone from epervier 0.8.0 (beta 1) to epervier 0.7.0 2024-11-04 11:40:24 +01:00
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