Kazhnuz
|
c553dfafa3
|
feat(examples): add ducking in plateforming example
Show how we can now modify in action an hitbox without glitching it
|
2019-06-22 20:17:36 +02:00 |
|
Kazhnuz
|
b770253cb5
|
fix(examples): adapt to the new hitbox system
|
2019-06-22 19:28:28 +02:00 |
|
Kazhnuz
|
80072d285a
|
fix(examples): add missing HUD in one-player example
|
2019-06-21 17:11:32 +02:00 |
|
Kazhnuz
|
81015b011b
|
feat(examples): add a pause menu in plateformer example
|
2019-06-16 16:37:22 +02:00 |
|
Kazhnuz
|
6f59f1e732
|
refactor(examples): use updateStart(dt) and updateEnd(dt)
Allow to drop easily some instance of calling the parent's same function
|
2019-06-13 18:44:13 +02:00 |
|
Kazhnuz
|
236184ce0c
|
example/plateformer: also pause asset animation
|
2019-05-30 13:56:14 +02:00 |
|
Kazhnuz
|
67cb930ae7
|
example/plateformer: add a basic pause button
|
2019-05-30 13:49:46 +02:00 |
|
Kazhnuz
|
5e95099af9
|
examples/plateform: make coin drop sparkle gfx when taken
|
2019-05-06 20:45:13 +02:00 |
|
Kazhnuz
|
a1ce249e00
|
module/world: take coin when the player collide to it
|
2019-05-05 19:46:13 +02:00 |
|
Kazhnuz
|
e4b39a318e
|
example/plateform: add coin object
|
2019-05-05 15:35:49 +02:00 |
|
Kazhnuz
|
f71c3b3548
|
example/plateform: animate the player
|
2019-05-05 15:23:04 +02:00 |
|
Kazhnuz
|
8445dd2e84
|
examples/plateformer : make the character clone its sprite
|
2019-05-05 13:18:06 +02:00 |
|
Kazhnuz
|
977a735608
|
examples/plateformer: make the player able to jump
|
2019-05-02 20:10:41 +02:00 |
|
Kazhnuz
|
f04d0c6b4e
|
modules/world: initial gravity system
|
2019-05-02 19:51:43 +02:00 |
|
Kazhnuz
|
b754501102
|
examples/plateform: add basic sprite functions
|
2019-05-01 11:17:01 +02:00 |
|
Kazhnuz
|
66041ff511
|
examples/gameplay: fix an oops in the wall actor
|
2019-04-29 16:37:01 +02:00 |
|
Kazhnuz
|
a52abd0b97
|
examples/plateformer: add basic actors
|
2019-04-29 16:13:09 +02:00 |
|
Kazhnuz
|
d3a4809295
|
examples/plateformer: start as a basic sti loading example
|
2019-04-28 17:07:39 +02:00 |
|