Kazhnuz
c41930fca4
modules/world: automatize multiple character handling
2019-05-01 17:21:38 +02:00
Kazhnuz
dd21878ee8
modules/world: add an initActors function
2019-05-01 16:25:44 +02:00
Kazhnuz
18d75f825c
modules/world: separate map loading from level initialization
2019-05-01 14:36:40 +02:00
Kazhnuz
98fb57afaa
modules/world: floor the coordinate for sprite drawing
2019-05-01 11:26:15 +02:00
Kazhnuz
257eec8290
modules/assets: add a way to determine ox and oy in tileset metadata
2019-05-01 11:24:41 +02:00
Kazhnuz
0fba67f212
modules/world: handle differently the coordinate system for 2D actors
2019-05-01 11:19:42 +02:00
Kazhnuz
ce2a89b295
modules/world: fix scalling function
...
actually adding the scaling would be nice.
2019-05-01 11:16:37 +02:00
Kazhnuz
1a669029ea
modules/world: add a basic sprite system for the Actor2D
2019-05-01 11:07:53 +02:00
Kazhnuz
d908604dcb
module/world: return camera coordinate in the right order
2019-05-01 10:39:19 +02:00
Kazhnuz
a2d38a1ef4
module/world: make sure that the view doesn't go outside the world
2019-05-01 10:27:07 +02:00
Kazhnuz
fd78d083af
modules/world: add a way to load objects from tiled
2019-04-29 16:40:44 +02:00
Kazhnuz
00fe87f61d
modules/world: invert player 1 and 2 cam in horizontal split mode
2019-04-29 15:10:02 +02:00
Kazhnuz
882f98bf40
modules/world: add a way to link the camera to an actor
2019-04-29 15:03:28 +02:00
Kazhnuz
cc5de7d5ff
modules/world: attach and detach the camera when drawing the map
2019-04-29 14:12:34 +02:00
Kazhnuz
1ba74a534d
modules/world: scissor the view when attaching the camera
2019-04-29 14:12:04 +02:00
Kazhnuz
bc0b1bb87b
modules/world: initial functions to compute camera size and positionning
2019-04-29 13:58:13 +02:00
Kazhnuz
3c498f2d16
modules/world: add a basic view dimension system
2019-04-29 11:39:07 +02:00
Kazhnuz
a046eb5a9c
modules/world: add camera system to the world system
2019-04-29 11:21:41 +02:00
Kazhnuz
ffac18d6a5
modules/world: add a way to get camera scale and view
2019-04-29 11:20:59 +02:00
Kazhnuz
06a5192b84
modules/world: fix a typo
2019-04-29 10:47:01 +02:00
Kazhnuz
699efeb2fb
modules/world: add a view number limit
2019-04-29 10:42:43 +02:00
Kazhnuz
79ecdc822b
modules/world: only attach view to camera if one is requested
2019-04-29 08:45:48 +02:00
Kazhnuz
9c3ef4ce65
modules/world: add initial basic camera system
2019-04-29 08:44:10 +02:00
Kazhnuz
116eb34aa2
modules/assets: initialize tilesets
2019-04-28 13:02:49 +02:00
Kazhnuz
5055f84320
modules/assets: add a basic batch importing system
2019-04-28 13:02:19 +02:00
Kazhnuz
fc34cdc199
modules/world: set default collision mode to slide
2019-04-28 11:15:35 +02:00
Kazhnuz
5777d9463b
modules/world: add a way to simply set bounceFactor in the Actor2D
2019-04-28 11:12:54 +02:00
Kazhnuz
6c2b308580
modules/world: add a way to change speed to collision normal
2019-04-28 11:09:55 +02:00
Kazhnuz
0d25dbd839
modules/world: add collision response system
2019-04-28 11:06:07 +02:00
Kazhnuz
c43317bfe2
modules/world: add friction system to Actor2D
2019-04-28 09:31:10 +02:00
Kazhnuz
3ce567b113
modules/world: floor actor2D position when drawing it
2019-04-28 09:22:31 +02:00
Kazhnuz
dcfa657f64
utils: add a simple function to substract a variable to another to zero
2019-04-27 22:04:18 +02:00
Kazhnuz
ea5011642c
modules/world: add a basic solidity system
...
It'll make easier the solidity system and will reserve custom filter to
specific objects.
2019-04-25 17:54:51 +02:00
Kazhnuz
75eb198450
modules/world: fix an oops in Actor2D
2019-04-22 12:13:42 +02:00
Kazhnuz
90458757e5
modules/world: make hitbox drawing part of actor
2019-04-22 12:13:01 +02:00
Kazhnuz
05f62a6842
modules/world: make the move function return variables
2019-04-22 12:09:28 +02:00
Kazhnuz
a25e178628
modules/world: make speed relative to dt
2019-04-22 12:02:52 +02:00
Kazhnuz
93f710e0b0
modules/world: add filter function
2019-04-22 11:58:00 +02:00
Kazhnuz
42303da317
modules/world: fix movement functions for bump2D
...
The moveActor function is in bump2D a wrapper for the move function of
bump2D. But this function doesn't handle actual movement.
In order to make things samewise everywhere, let the actor handle actual
movement themselves.
2019-04-22 09:42:33 +02:00
Kazhnuz
eac75df874
modules/world: don't access directly to the actors manager inside worlds
2019-04-22 09:36:29 +02:00
Kazhnuz
ceb28eb445
modules/world: fix loading of baseworld in world2D
2019-04-22 08:35:07 +02:00
Kazhnuz
3ece29ef43
modules/world: add a Bump2D world backend
2019-04-20 22:51:56 +02:00
Kazhnuz
627395c83f
modules/menusystem:add batch management functions for sounds
2019-04-20 17:56:18 +02:00
Kazhnuz
4c1acb0afa
modules/menusystem: add a function to get sound from scene assetmanager
2019-04-20 17:54:22 +02:00
Kazhnuz
faa12d4ff7
modules/menusystem: link a menusystem to a scene
2019-04-20 17:54:01 +02:00
Kazhnuz
946b446844
modules/menusystem: reset sound activity to "false" in menus
2019-04-20 17:47:57 +02:00
Kazhnuz
51ea3629d0
modules/menusystem: add a function to reset menus' sound state
2019-04-20 17:45:58 +02:00
Kazhnuz
d1c2f8634b
modules/menusystem: rename correctly internal navigations sound function
2019-04-20 17:42:04 +02:00
Kazhnuz
f37eaef79a
modules/menusystem: add a way to manage menusystem activity
2019-04-15 16:30:45 +02:00
Kazhnuz
802e1a78a3
modules/scenes: fix an oops
2019-04-14 19:46:39 +02:00