Commit graph

25 commits

Author SHA1 Message Date
Kazhnuz
89b2ffe483 feat(world): add a way to automatically load hitbox from a file 2019-06-23 15:45:34 +02:00
Kazhnuz
dca4ece7fe feat(assets): add a new getCurrentAnimation function 2019-06-23 15:25:56 +02:00
Kazhnuz
6fb3fecc95 feat(assets): add more wrapper around sprite functions in BaseActor 2019-06-23 14:27:07 +02:00
Kazhnuz
531f3c5803 feat(assets): add more wrapper around animator functions in Sprite 2019-06-23 14:25:02 +02:00
Kazhnuz
8a5692c1a1 feat(assets): add a way to get current relative frame
This function return the current frame relative to the first frame of 
the current animation
2019-06-23 14:23:51 +02:00
Kazhnuz
f88c7f49e4 feat(world): add multiple hitbox support on actor2D 2019-06-22 22:11:22 +02:00
Kazhnuz
c553dfafa3 feat(examples): add ducking in plateforming example
Show how we can now modify in action an hitbox without glitching it
2019-06-22 20:17:36 +02:00
Kazhnuz
8c1e9d8e05 feat(world): initial support for external hitbox
For the moment it doesn't add any real feature, but it allow the 
mainHitbox to be an external object to the actor, giving to it more 
power.
2019-06-22 19:27:31 +02:00
Kazhnuz
2b1bdd0be5 improvement(world): separate bodies from actor management 2019-06-22 17:19:54 +02:00
Kazhnuz
241baad935 fix(world): remove a forgotten debug function 2019-06-21 20:06:58 +02:00
Kazhnuz
0b6101a398 meta: fix changelog 2019-06-21 18:53:53 +02:00
Kazhnuz
664a2c7309 meta: publish 0.5.1 2019-06-21 18:51:41 +02:00
Kazhnuz
91019b2074 fix(world): use right camera internal coordinate
Fixes #15 and #17
2019-06-21 18:51:14 +02:00
Kazhnuz
3ced2dbef4 fix(world): separate getting data from the internal and advertised view
Use two functions instead of just one, one showing the actual dimensions 
of the internal "cam" (basically, the whole screen), and one showing the 
advertised displaced camera.

Fixes #16
2019-06-21 18:27:02 +02:00
Kazhnuz
80072d285a fix(examples): add missing HUD in one-player example 2019-06-21 17:11:32 +02:00
Kazhnuz
fd1a05a9a8 meta: publish 0.5.0 2019-06-16 16:41:06 +02:00
Kazhnuz
9bc70a601f meta: update changelog 2019-06-16 16:37:47 +02:00
Kazhnuz
fb35eca0fa feat(menusystem): add a way to deactivate world when activating the menu 2019-06-16 16:21:26 +02:00
Kazhnuz
f7040d1854 feat(world): draw actors according to their depth
It allow us to draw some sprites always over some others.

Fixes #8
2019-06-16 10:24:30 +02:00
Kazhnuz
54b01b0d94 feat(world): add a creationID variable to keep track of actors ID 2019-06-16 10:08:59 +02:00
Kazhnuz
e9f5731a34 meta: update CHANGELOG 2019-06-16 10:01:21 +02:00
Kazhnuz
65b0c74a06 feat(world): add a batchActor function activated by a bool in tiled
This way, you can add multiple actors with just one tiled object. It 
also bring better feature parity with Imperium Porcorum.

Fixes #10
2019-06-15 11:50:53 +02:00
Kazhnuz
4c2427bfd6 feat(world): add a drawHUD function to draw the current HUD
It is able to draw everything a player object want directly where it 
should go.

Fixes #3
2019-06-13 22:23:23 +02:00
Kazhnuz
1c879b2090 meta: update changelog 2019-06-13 18:40:10 +02:00
Kazhnuz
5f5faddbd5 meta: add a changelog 2019-06-13 17:47:48 +02:00