chore: rename modules/ to scenes/

This commit is contained in:
Kazhnuz 2022-08-13 12:43:49 +02:00
parent c64b9a42b7
commit a5f075d5d2
114 changed files with 101 additions and 103 deletions

View file

@ -21,13 +21,13 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local TestScene = Scene:extend() local TestScene = Scene:extend()
local MenuType = require "framework.modules.gui.menus.listbox" local MenuType = require "framework.scenes.gui.menus.listbox"
local MenuType2 = require "framework.modules.gui.menus.flowbox" local MenuType2 = require "framework.scenes.gui.menus.flowbox"
local MenuType3 = require "framework.modules.gui.menus.grid" local MenuType3 = require "framework.scenes.gui.menus.grid"
local Widget = require "framework.modules.gui.menus.widgets" local Widget = require "framework.scenes.gui.menus.widgets"
local MenuWidget = Widget.Text:extend() local MenuWidget = Widget.Text:extend()

View file

@ -21,7 +21,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local TestScene = Scene:extend() local TestScene = Scene:extend()
function TestScene:new() function TestScene:new()

View file

@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D" local Base = require "framework.scenes.world.actors.actor2D"
local Parent = Base:extend() local Parent = Base:extend()
function Parent:new(world, type, x, y, w, h) function Parent:new(world, type, x, y, w, h)

View file

@ -21,12 +21,12 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local TestScene = Scene:extend() local TestScene = Scene:extend()
local folder = "scenes/basic/test_scene2/" local folder = "scenes/basic/test_scene2/"
local World = require "framework.modules.world.baseworld" local World = require "framework.scenes.world.baseworld"
function TestScene:new() function TestScene:new()
TestScene.super.new(self) TestScene.super.new(self)

View file

@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D" local Base = require "framework.scenes.world.actors.actor3D"
local Box = Base:extend() local Box = Base:extend()
function Box:new(world, x, y, z) function Box:new(world, x, y, z)

View file

@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D" local Base = require "framework.scenes.world.actors.actor3D"
local Coin = Base:extend() local Coin = Base:extend()
function Coin:new(world, x, y, z) function Coin:new(world, x, y, z)

View file

@ -5,7 +5,7 @@ local cwd = (...):gsub('%.init$', '') .. "."
Obj.Player = require(cwd .. "player") Obj.Player = require(cwd .. "player")
Obj.Box = require(cwd .. "box") Obj.Box = require(cwd .. "box")
Obj.Coin = require(cwd .. "coin") Obj.Coin = require(cwd .. "coin")
Obj.GFX = require("framework.modules.world.actors.gfx3D") Obj.GFX = require("framework.scenes.world.actors.gfx3D")
Obj.index = {} Obj.index = {}
Obj.index["player"] = Obj.Player Obj.index["player"] = Obj.Player

View file

@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D" local Base = require "framework.scenes.world.actors.actor3D"
local Parent = Base:extend() local Parent = Base:extend()
function Parent:new(world, type, x, y, z, w, h, d, isSolid) function Parent:new(world, type, x, y, z, w, h, d, isSolid)

View file

@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D" local Base = require "framework.scenes.world.actors.actor3D"
local Wall = Base:extend() local Wall = Base:extend()
function Wall:new(world, x, y, z, w, h, d) function Wall:new(world, x, y, z, w, h, d)

View file

@ -21,10 +21,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local MovePlayer = Scene:extend() local MovePlayer = Scene:extend()
local World = require "framework.modules.world.world3D" local World = require "framework.scenes.world.world3D"
function MovePlayer:new(playerNumber, cameraMode) function MovePlayer:new(playerNumber, cameraMode)
local playerNumber = playerNumber or 1 local playerNumber = playerNumber or 1

View file

@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D" local Base = require "framework.scenes.world.actors.actor2D"
local Parent = Base:extend() local Parent = Base:extend()
function Parent:new(world, type, x, y, w, h, isSolid) function Parent:new(world, type, x, y, w, h, isSolid)

View file

@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D" local Base = require "framework.scenes.world.actors.actor2D"
local Wall = Base:extend() local Wall = Base:extend()
function Wall:new(world, x, y, w, h) function Wall:new(world, x, y, w, h)

View file

@ -21,10 +21,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local MovePlayer = Scene:extend() local MovePlayer = Scene:extend()
local World = require "framework.modules.world.world2D" local World = require "framework.scenes.world.world2D"
function MovePlayer:new(playerNumber, cameraMode) function MovePlayer:new(playerNumber, cameraMode)
local playerNumber = playerNumber or 1 local playerNumber = playerNumber or 1

View file

@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D" local Base = require "framework.scenes.world.actors.actor3D"
local Parent = Base:extend() local Parent = Base:extend()
function Parent:new(world, type, x, y, z, w, h, d, isSolid) function Parent:new(world, type, x, y, z, w, h, d, isSolid)

View file

@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor3D" local Base = require "framework.scenes.world.actors.actor3D"
local Wall = Base:extend() local Wall = Base:extend()
function Wall:new(world, x, y, z, w, h, d) function Wall:new(world, x, y, z, w, h, d)

View file

@ -21,10 +21,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local MovePlayer = Scene:extend() local MovePlayer = Scene:extend()
local World = require "framework.modules.world.world3D" local World = require "framework.scenes.world.world3D"
function MovePlayer:new(playerNumber, cameraMode) function MovePlayer:new(playerNumber, cameraMode)
local playerNumber = playerNumber or 1 local playerNumber = playerNumber or 1

View file

@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D" local Base = require "framework.scenes.world.actors.actor2D"
local Coin = Base:extend() local Coin = Base:extend()
function Coin:new(world, x, y) function Coin:new(world, x, y)

View file

@ -4,7 +4,7 @@ local Obj = {}
local cwd = (...):gsub('%.init$', '') .. "." local cwd = (...):gsub('%.init$', '') .. "."
Obj.Player = require(cwd .. "player") Obj.Player = require(cwd .. "player")
Obj.GFX = require("framework.modules.world.actors.gfx2D") Obj.GFX = require("framework.scenes.world.actors.gfx2D")
Obj.index = {} Obj.index = {}
Obj.index["player"] = require(cwd .. "player") Obj.index["player"] = require(cwd .. "player")

View file

@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D" local Base = require "framework.scenes.world.actors.actor2D"
local Player = Base:extend() local Player = Base:extend()
function Player:new(world, x, y, id) function Player:new(world, x, y, id)

View file

@ -1,4 +1,4 @@
local Base = require "framework.modules.world.actors.actor2D" local Base = require "framework.scenes.world.actors.actor2D"
local Wall = Base:extend() local Wall = Base:extend()
function Wall:new(world, x, y, w, h) function Wall:new(world, x, y, w, h)

View file

@ -21,10 +21,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local Plateformer = Scene:extend() local Plateformer = Scene:extend()
local World = require "framework.modules.world.world2D" local World = require "framework.scenes.world.world2D"
local Pause = require "scenes.gameplay.plateform.pause" local Pause = require "scenes.gameplay.plateform.pause"
function Plateformer:new() function Plateformer:new()

View file

@ -1,5 +1,5 @@
local ListMenu = require "framework.modules.gui.menus.listbox" local ListMenu = require "framework.scenes.gui.menus.listbox"
local Widget = require "framework.modules.gui.menus.widgets" local Widget = require "framework.scenes.gui.menus.widgets"
local PauseMenu = ListMenu:extend() local PauseMenu = ListMenu:extend()

View file

@ -21,7 +21,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local MainMenu = Scene:extend() local MainMenu = Scene:extend()
local Menu = require "scenes.mainmenu.menu" local Menu = require "scenes.mainmenu.menu"

View file

@ -1,7 +1,7 @@
local Parent = require "framework.modules.gui.textmenu" local Parent = require "framework.scenes.gui.textmenu"
local MainMenu = Parent:extend() local MainMenu = Parent:extend()
local defTransitions = require "framework.modules.transitions" local defTransitions = require "framework.scenes.transitions"
local MENU_X, MENU_Y = 24, 48 local MENU_X, MENU_Y = 24, 48
local MENU_W = 424/3 local MENU_W = 424/3

View file

@ -21,12 +21,12 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local Inventory = Scene:extend() local Inventory = Scene:extend()
local HListBox = require "framework.modules.gui.menus.hlistbox" local HListBox = require "framework.scenes.gui.menus.hlistbox"
local FloxBox = require "framework.modules.gui.menus.flowbox" local FloxBox = require "framework.scenes.gui.menus.flowbox"
local Widget = require "framework.modules.gui.menus.widgets" local Widget = require "framework.scenes.gui.menus.widgets"
local InventoryWidget = Widget.Text:extend() local InventoryWidget = Widget.Text:extend()
local ItemWidget = Widget.Text:extend() local ItemWidget = Widget.Text:extend()

View file

@ -21,7 +21,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Scene = require "framework.modules.scenes" local Scene = require "framework.scenes"
local OptionsMenu = Scene:extend() local OptionsMenu = Scene:extend()
local Widgets = require "scenes.menus.options.widgets" local Widgets = require "scenes.menus.options.widgets"

View file

@ -1,4 +1,4 @@
local TextMenu = require "framework.modules.gui.textmenu" local TextMenu = require "framework.scenes.gui.textmenu"
local OptionMenu = TextMenu:extend() local OptionMenu = TextMenu:extend()
local consts = require "scenes.menus.options.consts" local consts = require "scenes.menus.options.consts"

View file

@ -23,7 +23,7 @@
local widgets = {} local widgets = {}
local Widget = require "framework.modules.gui.textmenu.widgets.basic" local Widget = require "framework.scenes.gui.textmenu.widgets.basic"
local DoubleTextWidget = Widget:extend() local DoubleTextWidget = Widget:extend()
widgets.SubMenu = DoubleTextWidget:extend() widgets.SubMenu = DoubleTextWidget:extend()

View file

@ -1,4 +0,0 @@
return {
default = require "framework.modules.transitions.default",
circle = require "framework.modules.transitions.circle"
}

View file

@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.drawable" local Parent = require "framework.scenes.gui.elements.drawable"
local AssetElement = Parent:extend() local AssetElement = Parent:extend()
function AssetElement:new(name, assetType, assetName, x, y,r,sx,sy,ox,oy, opacity) function AssetElement:new(name, assetType, assetName, x, y,r,sx,sy,ox,oy, opacity)

View file

@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent" local Parent = require "framework.scenes.gui.elements.parent"
local CanvasElement = Parent:extend() local CanvasElement = Parent:extend()
function CanvasElement:new(name, x, y, w, h, r,sx,sy,ox,oy, opacity) function CanvasElement:new(name, x, y, w, h, r,sx,sy,ox,oy, opacity)

View file

@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent" local Parent = require "framework.scenes.gui.elements.parent"
local ColorElement = Parent:extend() local ColorElement = Parent:extend()
function ColorElement:new(name, r, g, b, opacity) function ColorElement:new(name, r, g, b, opacity)

View file

@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent" local Parent = require "framework.scenes.gui.elements.parent"
local CompositeElement = Parent:extend() local CompositeElement = Parent:extend()
function CompositeElement:new(name, x, y, childrenList) function CompositeElement:new(name, x, y, childrenList)

View file

@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.variable" local Parent = require "framework.scenes.gui.elements.variable"
local CounterElement = Parent:extend() local CounterElement = Parent:extend()
function CounterElement:new(name, fontName, object, varName, nbrs, x, y, align) function CounterElement:new(name, fontName, object, varName, nbrs, x, y, align)

View file

@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent" local Parent = require "framework.scenes.gui.elements.parent"
local DrawableElement = Parent:extend() local DrawableElement = Parent:extend()
function DrawableElement:new(name, drawable, x, y,r,sx,sy,ox,oy, opacity) function DrawableElement:new(name, drawable, x, y,r,sx,sy,ox,oy, opacity)

View file

@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.parent" local Parent = require "framework.scenes.gui.elements.parent"
local TextElement = Parent:extend() local TextElement = Parent:extend()
function TextElement:new(name, fontName, text, x, y, align) function TextElement:new(name, fontName, text, x, y, align)

View file

@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.drawable" local Parent = require "framework.scenes.gui.elements.drawable"
local TileElement = Parent:extend() local TileElement = Parent:extend()
function TileElement:new(name, assetName, id, x, y,r,sx,sy,ox,oy, opacity) function TileElement:new(name, assetName, id, x, y,r,sx,sy,ox,oy, opacity)

View file

@ -1,4 +1,4 @@
local Parent = require "framework.modules.gui.elements.text" local Parent = require "framework.scenes.gui.elements.text"
local VariableElement = Parent:extend() local VariableElement = Parent:extend()
function VariableElement:new(name, fontName, object, varName, x, y, align) function VariableElement:new(name, fontName, object, varName, x, y, align)

View file

@ -23,8 +23,8 @@
local Gui = Object:extend() local Gui = Object:extend()
local ElementList = require "framework.modules.gui.mixins.elements" local ElementList = require "framework.scenes.gui.mixins.elements"
local ScreenList = require "framework.modules.gui.mixins.screens" local ScreenList = require "framework.scenes.gui.mixins.screens"
Gui:implement(ScreenList) Gui:implement(ScreenList)
Gui:implement(ElementList) Gui:implement(ElementList)

View file

@ -26,7 +26,7 @@ local cwd = (...):gsub('%.grid$', '') .. "."
local Menu = require(cwd .. "parent") local Menu = require(cwd .. "parent")
local GridBox = Menu:extend() local GridBox = Menu:extend()
local View2D = require "framework.modules.gui.menus.views.view2D" local View2D = require "framework.scenes.gui.menus.views.view2D"
-- INIT FUNCTIONS -- INIT FUNCTIONS
-- Initialize and configure the menu -- Initialize and configure the menu

View file

@ -1,5 +1,5 @@
local MenuModel = Object:extend() local MenuModel = Object:extend()
local Page = require "framework.modules.gui.menus.model.page" local Page = require "framework.scenes.gui.menus.model.page"
local function updateWidgetByOrder(a, b) local function updateWidgetByOrder(a, b)
if a.order ~= b.order then if a.order ~= b.order then

View file

@ -21,12 +21,12 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local GuiElement = require "framework.modules.gui.elements.canvas" local GuiElement = require "framework.scenes.gui.elements.canvas"
local Menu = GuiElement:extend() local Menu = GuiElement:extend()
local MenuModel = require "framework.modules.gui.menus.model" local MenuModel = require "framework.scenes.gui.menus.model"
local menuUtils = require "framework.modules.gui.utils" local menuUtils = require "framework.scenes.gui.utils"
-- INIT FUNCTIONS -- INIT FUNCTIONS
-- Initialize and configure functions. -- Initialize and configure functions.

View file

@ -21,7 +21,7 @@
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local View1D = require "framework.modules.gui.menus.views.view1D" local View1D = require "framework.scenes.gui.menus.views.view1D"
local View2D = View1D:extend() local View2D = View1D:extend()
function View2D:new(colNumber, lineNumber) function View2D:new(colNumber, lineNumber)

View file

@ -24,7 +24,7 @@
local Widget = {} local Widget = {}
-- Add the widget as subvariable to the returned table -- Add the widget as subvariable to the returned table
Widget.Base = require "framework.modules.gui.menus.widgets.base" Widget.Base = require "framework.scenes.gui.menus.widgets.base"
Widget.Text = require "framework.modules.gui.menus.widgets.text" Widget.Text = require "framework.scenes.gui.menus.widgets.text"
return Widget return Widget

View file

@ -20,7 +20,7 @@
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local BaseWidget = require "framework.modules.gui.menus.widgets.base" local BaseWidget = require "framework.scenes.gui.menus.widgets.base"
local TextWidget = BaseWidget:extend() local TextWidget = BaseWidget:extend()
-- TEXT WIDGET -- TEXT WIDGET

View file

@ -1,9 +1,9 @@
local GuiScreen = Object:extend() local GuiScreen = Object:extend()
local ElementList = require "framework.modules.gui.mixins.elements" local ElementList = require "framework.scenes.gui.mixins.elements"
GuiScreen:implement(ElementList) GuiScreen:implement(ElementList)
local TweenManager = require "framework.classes.time" local TweenManager = require "framework.classes.time"
local ScreenSet = require "framework.modules.gui.screen.screenset" local ScreenSet = require "framework.scenes.gui.screen.screenset"
local elementDataStruct = require "framework.structures.elementData" local elementDataStruct = require "framework.structures.elementData"

View file

@ -24,10 +24,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local ListBox = require "framework.modules.gui.menus.listbox" local ListBox = require "framework.scenes.gui.menus.listbox"
local TextMenu = ListBox:extend() local TextMenu = ListBox:extend()
TextMenu.baseWidgets = require "framework.modules.gui.textmenu.widgets" TextMenu.baseWidgets = require "framework.scenes.gui.textmenu.widgets"
local BASE_PADDING = 8 local BASE_PADDING = 8

View file

@ -21,7 +21,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local TextMenuWidget = require "framework.modules.gui.textmenu.widgets.basic" local TextMenuWidget = require "framework.scenes.gui.textmenu.widgets.basic"
local BackWidget = TextMenuWidget:extend() local BackWidget = TextMenuWidget:extend()

View file

@ -23,7 +23,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local TextWidget = require "framework.modules.gui.menus.widgets.text" local TextWidget = require "framework.scenes.gui.menus.widgets.text"
local TextMenuWidget = TextWidget:extend() local TextMenuWidget = TextWidget:extend()

View file

@ -24,8 +24,8 @@
local Widget = {} local Widget = {}
-- Add the widget as subvariable to the returned table -- Add the widget as subvariable to the returned table
Widget.Base = require "framework.modules.gui.textmenu.widgets.basic" Widget.Base = require "framework.scenes.gui.textmenu.widgets.basic"
Widget.SubMenu= require "framework.modules.gui.textmenu.widgets.submenu" Widget.SubMenu= require "framework.scenes.gui.textmenu.widgets.submenu"
Widget.Back = require "framework.modules.gui.textmenu.widgets.back" Widget.Back = require "framework.scenes.gui.textmenu.widgets.back"
return Widget return Widget

View file

@ -22,7 +22,7 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local TextMenuWidget = require "framework.modules.gui.textmenu.widgets.basic" local TextMenuWidget = require "framework.scenes.gui.textmenu.widgets.basic"
local SubmenuWidget = TextMenuWidget:extend() local SubmenuWidget = TextMenuWidget:extend()

View file

@ -22,12 +22,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local cwd = (...):gsub('%.scenes$', '') .. "."
local Scene = Object:extend() local Scene = Object:extend()
local Assets = require(cwd .. "assets") local Assets = require "framework.scenes.assets"
local Gui = require (cwd .. "gui") local Gui = require "framework.scenes.gui"
-- INIT FUNCTIONS -- INIT FUNCTIONS
-- Initialize and configure the scene -- Initialize and configure the scene

View file

@ -1,4 +1,4 @@
local TransitionParent = require "framework.modules.transitions.parent" local TransitionParent = require "framework.scenes.transitions.parent"
local CanvasTransition = TransitionParent:extend() local CanvasTransition = TransitionParent:extend()
function CanvasTransition:new(func, ox, oy, fadeOut, easeIn, easeOut, duration, wait) function CanvasTransition:new(func, ox, oy, fadeOut, easeIn, easeOut, duration, wait)

View file

@ -1,4 +1,4 @@
local TransitionParent = require "framework.modules.transitions.canvas" local TransitionParent = require "framework.scenes.transitions.canvas"
local DefaultTransition = TransitionParent:extend() local DefaultTransition = TransitionParent:extend()
function DefaultTransition:new(func, ox, oy, fadeOut) function DefaultTransition:new(func, ox, oy, fadeOut)

View file

@ -1,4 +1,4 @@
local TransitionParent = require "framework.modules.transitions.canvas" local TransitionParent = require "framework.scenes.transitions.canvas"
local DecalTransition = TransitionParent:extend() local DecalTransition = TransitionParent:extend()
function DecalTransition:new(func, ox, oy, fadeOut, decal) function DecalTransition:new(func, ox, oy, fadeOut, decal)

View file

@ -1,4 +1,4 @@
local TransitionParent = require "framework.modules.transitions.parent" local TransitionParent = require "framework.scenes.transitions.parent"
local DefaultTransition = TransitionParent:extend() local DefaultTransition = TransitionParent:extend()
function DefaultTransition:new(func, ox, oy, fadeOut) function DefaultTransition:new(func, ox, oy, fadeOut)

View file

@ -0,0 +1,4 @@
return {
default = require "framework.scenes.transitions.default",
circle = require "framework.scenes.transitions.circle"
}

View file

@ -23,11 +23,11 @@
]] ]]
local Rect = require "framework.classes.2D.rect" local Rect = require "framework.classes.2D.rect"
local BaseActor = require "framework.modules.world.actors.mixins.base" local BaseActor = require "framework.scenes.world.actors.mixins.base"
local SpritedActor = require("framework.modules.world.actors.mixins.sprites") local SpritedActor = require("framework.scenes.world.actors.mixins.sprites")
local TimedActor = require("framework.modules.world.actors.mixins.timers") local TimedActor = require("framework.scenes.world.actors.mixins.timers")
local InputActor = require("framework.modules.world.actors.mixins.inputs") local InputActor = require("framework.scenes.world.actors.mixins.inputs")
local PhysicalActor = require("framework.modules.world.actors.mixins.physics") local PhysicalActor = require("framework.scenes.world.actors.mixins.physics")
local Actor2D = Rect:extend() local Actor2D = Rect:extend()
Actor2D:implement(BaseActor) Actor2D:implement(BaseActor)
@ -36,7 +36,7 @@ Actor2D:implement(TimedActor)
Actor2D:implement(InputActor) Actor2D:implement(InputActor)
Actor2D:implement(PhysicalActor) Actor2D:implement(PhysicalActor)
local Hitbox = require "framework.modules.world.actors.utils.hitbox2D" local Hitbox = require "framework.scenes.world.actors.utils.hitbox2D"
-- INIT FUNCTIONS -- INIT FUNCTIONS
-- Initialise the actor and its base functions -- Initialise the actor and its base functions

View file

@ -22,16 +22,16 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local Hitbox = require("framework.modules.world.actors.utils.hitbox3D") local Hitbox = require("framework.scenes.world.actors.utils.hitbox3D")
local Boxes = require("framework.modules.world.actors.utils.boxes") local Boxes = require("framework.scenes.world.actors.utils.boxes")
local BasicBox = require "framework.classes.3D.box" local BasicBox = require "framework.classes.3D.box"
local BaseActor = require("framework.modules.world.actors.mixins.base") local BaseActor = require("framework.scenes.world.actors.mixins.base")
local SpritedActor = require("framework.modules.world.actors.mixins.sprites") local SpritedActor = require("framework.scenes.world.actors.mixins.sprites")
local TimedActor = require("framework.modules.world.actors.mixins.timers") local TimedActor = require("framework.scenes.world.actors.mixins.timers")
local InputActor = require("framework.modules.world.actors.mixins.inputs") local InputActor = require("framework.scenes.world.actors.mixins.inputs")
local PhysicalActor = require("framework.modules.world.actors.mixins.physics") local PhysicalActor = require("framework.scenes.world.actors.mixins.physics")
local Shape3DActor = require("framework.modules.world.actors.mixins.shapes") local Shape3DActor = require("framework.scenes.world.actors.mixins.shapes")
local Actor3D = BasicBox:extend() local Actor3D = BasicBox:extend()
Actor3D:implement(BaseActor) Actor3D:implement(BaseActor)

View file

@ -22,7 +22,7 @@
]] ]]
local SpritedActor = Object:extend() local SpritedActor = Object:extend()
local Sprite = require("framework.modules.world.actors.utils.sprites") local Sprite = require("framework.scenes.world.actors.utils.sprites")
function SpritedActor:initSprite() function SpritedActor:initSprite()
self:addUpdateFunction(self.updateSprite) self:addUpdateFunction(self.updateSprite)

Some files were not shown because too many files have changed in this diff Show more