epervier-old/birb/modules/menusystem/menus/parent.lua

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-- parent.lua : The parent of the functions.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
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local GuiElement = require "birb.modules.menusystem.parent"
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local Menu = GuiElement:extend()
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local MenuModel = require "birb.modules.menusystem.menus.model"
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local menuUtils = require "birb.modules.menusystem.utils"
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-- INIT FUNCTIONS
-- Initialize and configure functions.
function Menu:new(menusystem, name, x, y, w, h)
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Menu.super.new(self, name, x, y, w, h)
self.menusystem = self:getGui()
self.widget = MenuModel()
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self.widgetSize = {}
self:updateWidgetSize()
self:resetSound()
end
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-- INTERACTION FUNCTIONS
-- Keyboard and mouse
function Menu:keyreleased(key)
self:moveByKeys(key)
self:actionAndCancel(key)
end
function Menu:mousemoved(x, y)
local widgetID = self:getWidgetAtPoint(x, y)
if (widgetID ~= nil) then
if self.widget:trySelectWidget(widgetID) then
self:getFocus()
end
end
end
function Menu:mousepressed(x, y, button, istouch)
local widgetID = self:getWidgetAtPoint(x, y)
if (widgetID ~= nil) then
if self.widget:trySelectWidget(widgetID) then
self:getFocus()
self.widget:action(widgetID, "pointer")
end
end
end
function Menu:moveByKeys(key)
-- Cette fonction ne contient rien par défaut
end
function Menu:actionAndCancel(key)
if key == "A" then
self.widget:selectedAction()
end
if key == "B" then
self.widget:cancelAction()
end
end
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-- ACTION FUNCTIONS
-- Send actions to the widgets
function Menu:cancelAction()
self.widget:cancelAction()
end
function Menu:clear()
self.widget:clear()
end
function Menu:resize(x,y,w,h)
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self:set(x,y,w,h)
self:updateWidgetSize()
end
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-- UPDATE FUNCTIONS
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function Menu:updateElement(dt)
self:update(dt)
self.widget:update(dt)
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end
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-- DRAW FUNCTIONS
-- Draw the menu and its content
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function Menu:drawElement()
self:draw()
if (self:haveFocus()) then
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local x, y, w, h = self:getGraphicalCursorPosition()
self:drawGraphicalCursor(x, y, w, h)
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end
end
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function Menu:drawGraphicalCursor(x, y, w, h)
menuUtils.drawCursor(x, y, w, h)
end
function Menu:drawCanvas()
end
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-- WIDGET FUNCTIONS
-- Handle widgets of the functions
function Menu:addWidget(newwidget)
self.widget:addWidget(newwidget)
end
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function Menu:setCancelWidget(id)
self.widget:setCancelWidget(id)
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end
function Menu:updateWidgetSize()
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self.widgetSize.h = 0
self.widgetSize.w = 0
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end
function Menu:getWidgetSize(id)
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return self.widgetSize.w, self.widgetSize.h
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end
function Menu:getWidgetNumber()
return self.widget:lenght()
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end
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function Menu:getWidgetAtPoint(x, y)
end
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-- CURSOR FUNCTIONS
-- Set or move the cursor of the menu
function Menu:setCursor(cursorid)
self.widget:setCursor(cursorid)
end
function Menu:moveCursor(new_selected)
self:playNavigationSound()
self.widget:moveCursorAbsolute(new_selected)
end
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-- SOUND FUNCTION
-- Handle SFX
function Menu:resetSound()
self.sound = {}
self.sound.active = false
self.sound.asset = nil
end
function Menu:setSoundFromSceneAssets(name)
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self:setSound(self.menusystem.scene.assets:getWithType(name, "sfx"))
end
function Menu:setSound(soundasset)
self.sound.active = true
self.sound.asset = soundasset
end
function Menu:playNavigationSound()
if self.sound.active == true then
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self.sound.asset:play()
end
end
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-- VIEW FUNCTIONS
-- Handle the view of the menu
function Menu:resetView()
-- ne sert à rien ici, c'est juste pour éviter des crash
end
function Menu:updateView()
-- ne sert à rien ici, c'est juste pour éviter des crash
end
function Menu:moveView()
-- ne sert à rien ici, c'est juste pour éviter des crash
end
return Menu