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uwu
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2024-08-03
Refactor world/
List of definitions
World-level
- Gravity
- value
- axis
- Objects follow gravity by default (false by default)
- "world type" (for later)
- List of collisions
- List…
Refactor world/
Incrémental steps:
- [UTILS] Create position utils.
- [CLASSES] Add new geometry classes.
- [ACTOR] Use position API (and switch to geometry classes) + same for hitboxes.
- [WORLD]…
Rebrand into the Epervier Framework
7fd8db592d
Merge pull request 'feat/rebrand' (#77) from feat/rebrand into master
a5f075d5d2
chore: rename modules/ to scenes/
c64b9a42b7
vscode: update globals
5ab63a145a
chore: update readme and changelog
6d3c8de013
chore: rename the birb/ folder to framework/
c64b9a42b7
vscode: update globals
5ab63a145a
chore: update readme and changelog
6d3c8de013
chore: rename the birb/ folder to framework/
d5f446f4ed
improvement: use the framework namespace