Kazhnuz Klappsthul kazhnuz · they/them
kazhnuz commented on issue epervier/epervier-old#6 2020-08-09 10:57:01 +02:00
Support modifiable part in translation system

Might be solved by #41

kazhnuz opened issue epervier/epervier-old#6 2020-08-09 10:56:40 +02:00
Support modifiable part in translation system
kazhnuz commented on issue epervier/epervier-old#5 2020-08-09 10:56:08 +02:00
Support gender in translation system

We might need to modifie some code from i18n.lua…

kazhnuz commented on issue epervier/epervier-old#5 2020-08-09 10:56:00 +02:00
Support gender in translation system

See #41 to see how both will work together

kazhnuz commented on issue epervier/epervier-old#5 2020-08-09 10:55:50 +02:00
Support gender in translation system

Certainly needs #6 to be solved.

kazhnuz commented on issue epervier/epervier-old#5 2020-08-09 10:55:42 +02:00
Support gender in translation system

The way I see to solve that would be to use a “gender.lua” special file, that would countain every internal reference to pronouns to be used inside translations files. The pronouns wouldn’t need to be the same between language, as they would be used only internally.

( if you need to return translation of them, use normal translation file refering to them )

Using a generic system for every language at once in a game would cause some problem, as not every game need one. TBH even in some it could be wonky, and would need a way to create some way to choose a word without having to put the adjective in gender.lua…

maybe some kind of {{gentil/gentille/gentil.le}} string ?

kazhnuz opened issue epervier/epervier-old#5 2020-08-09 10:55:34 +02:00
Support gender in translation system
kazhnuz closed issue epervier/epervier-old#4 2020-08-09 10:55:06 +02:00
And function "*Start()" and *End()" to update and draw in several objects
kazhnuz commented on issue epervier/epervier-old#4 2020-08-09 10:55:05 +02:00
And function "*Start()" and *End()" to update and draw in several objects

Fixed since 58b8c95d62

kazhnuz opened issue epervier/epervier-old#4 2020-08-09 10:54:56 +02:00
And function "*Start()" and *End()" to update and draw in several objects
kazhnuz closed issue epervier/epervier-old#3 2020-08-09 10:54:21 +02:00
Add a HUD system
kazhnuz opened issue epervier/epervier-old#3 2020-08-09 10:54:05 +02:00
Add a HUD system
kazhnuz commented on issue epervier/epervier-old#2 2020-08-09 10:53:34 +02:00
Add a dialog system

Moan have been replaced by Talkies : https://github.com/tanema/talkies

kazhnuz commented on issue epervier/epervier-old#2 2020-08-09 10:53:25 +02:00
Add a dialog system

Putting that in version 1.0.0

A good base for the dialog system could be Moan : https://github.com/ttxi/Moan.lua

kazhnuz opened issue epervier/epervier-old#2 2020-08-09 10:53:12 +02:00
Add a dialog system
kazhnuz closed issue epervier/epervier-old#1 2020-08-09 10:52:30 +02:00
Add a way to automatically lock world when a menu is active
kazhnuz commented on issue epervier/epervier-old#1 2020-08-09 10:52:24 +02:00
Add a way to automatically lock world when a menu is active

Fixed since fb35eca0fa

kazhnuz opened issue epervier/epervier-old#1 2020-08-09 10:52:16 +02:00
Add a way to automatically lock world when a menu is active
kazhnuz pushed to master at quarante-douze/quarante-douze-static 2020-08-09 10:29:10 +02:00
7acbff765b improvement: Improve generate.sh
kazhnuz opened issue game-projects/sonic-radiance#34 2020-08-07 11:28:18 +02:00
Add start menu to the overworld