pelican-jdr/rules/core/inventaire/tenues.md
2022-11-04 21:51:17 +01:00

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| Armures | Armure physique | Armure spéciale | Effet | Prix |
|:--:|:-----:|:----:|:----|:---:|
| Vêtements | 1 | 1 | | 200 |
| Tenue renforcée | 2 | 1 | Peut combiner effet de tenue et d'armure | 400 |
| Côte de maille | 4 | 1 | -10 % HAB | 650 |
| Armure d'apparat | 4 | 0 | -10 % DIS | 700 |
| Armure intégrale | 5 | 1 | -25 % DIS et HAB ; x0.5 chance de toucher point faible | 850 |
| Armure Lourde | 7 | 0 | -25 % DIS et HAB | 850 |