59 lines
1.4 KiB
Lua
59 lines
1.4 KiB
Lua
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local CompetenceHolder = Object:extend()
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local Competence = Object:extend()
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function Competence:new(name)
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self.name = name;
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self.base = 0;
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self.lvl = 0;
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self.bonus = 0;
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self.add = 0;
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end
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function Competence:reduce(level)
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local baseValue = self.base + (self.lvl * level) + self.bonus + self.add
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return {
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name = self.name,
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value = math.floor(baseValue / 5) * 5
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}
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end
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function CompetenceHolder:new(key, datas)
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self.key = key
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self.datas = datas
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self.list = {}
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end
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function CompetenceHolder:applyCommand(command, args)
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if (command == "reset") then
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self.list = {}
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return
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end
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local competence = self:getCompetence(args[1])
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if (command == "") then
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competence.base = tonumber(args[2]) or 0
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elseif (command == "add") then
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competence.add = tonumber(args[2]) or 0
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elseif (command == "bonus") then
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competence.bonus = tonumber(args[2]) or 0
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elseif (command == "lvl") then
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competence.lvl = tonumber(args[2]) or 0
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end
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end
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function CompetenceHolder:getCompetence(name)
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if self.list[name] == nil then
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self.list[name] = Competence(name)
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end
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return self.list[name]
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end
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function CompetenceHolder:reduce(level)
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local list = {}
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for key, value in pairs(self.list) do
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table.insert(list, value:reduce(level))
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end
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return list
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end
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return CompetenceHolder
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