feat: ajout d'un systeme de bestiaire
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73 changed files with 2114 additions and 0 deletions
1
_data/bestiaires.json
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1
_data/bestiaires.json
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[{"nom":"Animaux","folder":"animaux","list":[{"nom":"Belier","categorie":"biologique","type":"bête","level":1},{"nom":"Chien","categorie":"biologique","type":"bête","level":0},{"nom":"Petit Chien","categorie":"biologique","type":"bête","level":0},{"nom":"Loup","categorie":"biologique","type":"bête","level":5},{"nom":"Chef-Loup","categorie":"biologique","type":"bête","level":6},{"nom":"Loup Géant","categorie":"biologique","type":"bête","level":9},{"nom":"Cheval","categorie":"biologique","type":"bête","level":3},{"nom":"Chèvre","categorie":"biologique","type":"bête","level":1},{"nom":"Chat","categorie":"biologique","type":"bête","level":0},{"nom":"Lynx","categorie":"biologique","type":"bête","level":3},{"nom":"Fauve","categorie":"biologique","type":"bête","level":7},{"nom":"Lion géant","categorie":"biologique","type":"bête","level":10},{"nom":"Ours","categorie":"biologique","type":"bête","level":8},{"nom":"Rat","categorie":"biologique","type":"bête","level":0},{"nom":"Chauve souris","categorie":"biologique","type":"aerien","level":1},{"nom":"Gros rat","categorie":"biologique","type":"bête","level":2},{"nom":"Nuée de rats","categorie":"biologique","type":"bête","level":3},{"nom":"Nuée de chauve souris","categorie":"biologique","type":"aerien","level":4},{"nom":"Rat pestiféré","categorie":"biologique","type":"bête","level":4},{"nom":"Rat géant","categorie":"biologique","type":"bête","level":4},{"nom":"Chauve souris vampire","categorie":"biologique","type":"aerien","level":4},{"nom":"Rat géant pestiféré","categorie":"biologique","type":"bête","level":5},{"nom":"Nuée de rats pestiféré","categorie":"biologique","type":"bête","level":7},{"nom":"Nuée de chauve souris vampire","categorie":"biologique","type":"aerien","level":7},{"nom":"Renard","categorie":"biologique","type":"bête","level":2},{"nom":"Vache","categorie":"biologique","type":"bête","level":3}],"description":"Des animaux génériques et communs (ou moins communs)"},{"nom":"Démons et enfer","folder":"demons","list":[{"nom":"Chien des enfers","categorie":"biologique","type":"bête","level":1},{"nom":"Chihuahua infernal","categorie":"biologique","type":"bête","level":1},{"nom":"Loup des enfers","categorie":"biologique","type":"bête","level":7},{"nom":"Chef-Loup des enfers","categorie":"biologique","type":"bête","level":8},{"nom":"Loup du pandémonium","categorie":"biologique","type":"bête","level":11},{"nom":"Loup Géant du pandémonium","categorie":"biologique","type":"bête","level":15}],"description":"Créatures des enfers et satanistes"}]
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1
_data/creatures.json
Normal file
1
_data/creatures.json
Normal file
File diff suppressed because one or more lines are too long
1
bestiaire/.gitignore
vendored
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1
bestiaire/.gitignore
vendored
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build/*.json
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57
bestiaire/classes/beastfile.lua
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57
bestiaire/classes/beastfile.lua
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local BeastFile = Object:extend()
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local DataList = require "classes.datalist"
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local parseFile = require "libs.filereader"
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function BeastFile:new(folder, name, forceLevel)
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self.filepath = folder .. "/" .. name
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print("Loading " .. self.filepath)
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self.datas = DataList(forceLevel)
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self:readLines()
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end
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function BeastFile:readLines()
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self:readAllLines(self.filepath)
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end
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function BeastFile:readAllLines(path)
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parseFile(path, function (line) self:addLine(line) end)
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end
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function BeastFile:addLine(line)
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if (utils.startswith(line, "mixin;") or utils.startswith(line, "mixins;")) then
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local mixin = utils.split(line, ";", true)[2]
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self:loadMixin(mixin)
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elseif (utils.startswith(line, "type;") or utils.startswith(line, "types;")) then
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local mixin = utils.split(line, ";", true)[2]
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self:loadMixin("types/" .. mixin)
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else
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self.datas:addLine(line)
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end
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end
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function BeastFile:loadMixin(mixin)
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local testpath = "data/" .. utils.trim(mixin) .. ".beast"
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if (testpath ~= nil) then
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self:readAllLines(testpath)
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end
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end
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function BeastFile:forceName(name)
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self.datas:forceName(name)
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end
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function BeastFile:prepareJson(simplercreatures, creatures, parent)
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assert(simplercreatures ~= nil)
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assert(creatures ~= nil)
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self.datas:prepareJson(simplercreatures, creatures, parent)
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end
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function BeastFile:getRawData()
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local content = {}
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self.datas:prepareJson({}, content, "Nothing")
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return content[1]
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end
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return BeastFile
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46
bestiaire/classes/dataholders/armesholder.lua
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46
bestiaire/classes/dataholders/armesholder.lua
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local ArmesHolder = Object:extend()
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local function applyBoost(level, mode, value)
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return math.floor(value * boosts.getBoost(level, mode))
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end
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function ArmesHolder:new(key, datas)
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self.key = key
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self.datas = datas
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self.list = {}
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end
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function ArmesHolder:applyCommand(command, args)
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if (command == "") then
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self:add(args)
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elseif (command == "reset") then
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self:reset()
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elseif (command == "replace") then
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self:replace(args)
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end
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end
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function ArmesHolder:reset()
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self.list = {}
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end
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function ArmesHolder:add(datas)
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table.insert(self.list, {nom = datas[1], force = tonumber(datas[2]) or "0"})
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end
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function ArmesHolder:replace(datas)
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for index, args in ipairs(self.list) do
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if (args.nom == datas[1]) then
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self.list[index] = {nom = datas[1], force = tonumber(datas[2] or "0")}
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end
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end
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end
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function ArmesHolder:reduce(level, mode)
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for key, value in pairs(self.list) do
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value.force = applyBoost(level, mode, value.force)
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end
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return self.list
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end
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return ArmesHolder
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28
bestiaire/classes/dataholders/armureholder.lua
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28
bestiaire/classes/dataholders/armureholder.lua
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local ArmureHolder = Object:extend()
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function ArmureHolder:new(key, datas)
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self.key = key
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self.datas = datas
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self.commands = {}
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end
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function ArmureHolder:applyCommand(command, args)
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self.commands[command] = args
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end
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function ArmureHolder:reduce(level, mode)
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local stat = self:getBase(level, mode) + ((self.commands.lvl or 0) * level) + (self.commands.add or 0) + (self.commands.bonus or 0)
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local modulo = commands.structs[self.key].modulo or 1
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datas = commands.structs[self.key]
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stat = math.floor(stat / modulo) * modulo
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stat = math.min(stat, datas.max or 999999)
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stat = math.max(stat, datas.min or -99999)
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return stat
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end
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function ArmureHolder:getBase(level, mode)
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return math.floor(self.commands.base * boosts.getBoost(level, mode))
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end
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return ArmureHolder
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30
bestiaire/classes/dataholders/boostholder.lua
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30
bestiaire/classes/dataholders/boostholder.lua
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local BoostHolder = Object:extend()
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function BoostHolder:new(list)
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self.parent = list
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self.table = {}
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end
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function BoostHolder:add(name, val)
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if (self.table[name] == nil) then
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self.table[name] = val
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else
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self.table[name] = self.table[name] + val
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end
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end
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function BoostHolder:getValue(name, val)
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if (name == "pv" or name == "pe") then
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return val * 3
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else
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return val * 5
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end
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end
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function BoostHolder:apply()
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for key, value in pairs(self.table) do
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self.parent:addToHolder(key, "lvl", self:getValue(key, value))
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end
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end
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return BoostHolder
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59
bestiaire/classes/dataholders/competenceholder.lua
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59
bestiaire/classes/dataholders/competenceholder.lua
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local CompetenceHolder = Object:extend()
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local Competence = Object:extend()
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function Competence:new(name)
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self.name = name;
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self.base = 0;
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self.lvl = 0;
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self.bonus = 0;
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self.add = 0;
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end
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function Competence:reduce(level)
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local baseValue = self.base + (self.lvl * level) + self.bonus + self.add
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return {
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name = self.name,
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value = math.floor(baseValue / 5) * 5
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}
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end
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function CompetenceHolder:new(key, datas)
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self.key = key
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self.datas = datas
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self.list = {}
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end
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function CompetenceHolder:applyCommand(command, args)
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if (command == "reset") then
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self.list = {}
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return
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end
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local competence = self:getCompetence(args[1])
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if (command == "") then
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competence.base = tonumber(args[2]) or 0
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elseif (command == "add") then
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competence.add = tonumber(args[2]) or 0
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elseif (command == "bonus") then
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competence.bonus = tonumber(args[2]) or 0
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elseif (command == "lvl") then
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competence.lvl = tonumber(args[2]) or 0
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end
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end
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function CompetenceHolder:getCompetence(name)
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if self.list[name] == nil then
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self.list[name] = Competence(name)
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end
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return self.list[name]
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end
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function CompetenceHolder:reduce(level)
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local list = {}
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for key, value in pairs(self.list) do
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table.insert(list, value:reduce(level))
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end
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return list
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end
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return CompetenceHolder
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39
bestiaire/classes/dataholders/listholder.lua
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39
bestiaire/classes/dataholders/listholder.lua
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local ListHolder = Object:extend()
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function ListHolder:new(key, datas)
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self.key = key
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self.datas = datas
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self.list = {}
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end
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function ListHolder:applyCommand(command, args)
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if (command == "") then
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self:add(args)
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elseif (command == "reset") then
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self:reset()
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elseif (command == "replace") then
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self:replace(args)
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end
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end
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function ListHolder:reset()
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self.list = {}
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end
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function ListHolder:add(datas)
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table.insert(self.list, datas)
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end
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function ListHolder:replace(datas)
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for index, args in ipairs(self.list) do
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if (args[1] == datas[1]) then
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self.list[index] = datas
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end
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end
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end
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function ListHolder:reduce(level)
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return self.list
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end
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return ListHolder
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17
bestiaire/classes/dataholders/simpleholder.lua
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17
bestiaire/classes/dataholders/simpleholder.lua
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local SimpleHolder = Object:extend()
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function SimpleHolder:new(key, datas)
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self.key = key
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self.datas = datas
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self.value = nil
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end
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function SimpleHolder:applyCommand(command, args)
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self.value = args
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end
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function SimpleHolder:reduce(level)
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return self.value
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end
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return SimpleHolder
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23
bestiaire/classes/dataholders/statholder.lua
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23
bestiaire/classes/dataholders/statholder.lua
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local StatHolder = Object:extend()
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function StatHolder:new(key, datas)
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self.key = key
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self.datas = datas
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self.commands = {}
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end
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function StatHolder:applyCommand(command, args)
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self.commands[command] = args
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end
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function StatHolder:reduce(level, mode)
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local stat = self.commands.base + ((self.commands.lvl or 0) * level) + (self.commands.add or 0) + (self.commands.bonus or 0)
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local modulo = commands.structs[self.key].modulo or 1
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datas = commands.structs[self.key]
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stat = math.floor(stat / modulo) * modulo
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stat = math.min(stat, datas.max or 999999)
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stat = math.max(stat, datas.min or -99999)
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return stat
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end
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return StatHolder
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169
bestiaire/classes/datalist.lua
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169
bestiaire/classes/datalist.lua
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local RawData = Object:extend()
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local DataList = Object:extend()
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local ListHolder = require "classes.dataholders.listholder"
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local SimpleHolder = require "classes.dataholders.simpleholder"
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local StatHolder = require "classes.dataholders.statholder"
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local CompetenceHolder = require "classes.dataholders.competenceholder"
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local ArmesHolder = require "classes.dataholders.armesholder"
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local ArmureHolder = require "classes.dataholders.armureholder"
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local BoostHolder = require "classes.dataholders.boostholder"
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function RawData.fromLine(line)
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line = utils.removeComment(line)
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if (#line == 0) then
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return nil
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end
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local command = utils.split(line, "|")
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local datas = utils.split(utils.trim(command[1]), ";")
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local args = {}
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name = utils.trim(datas[1])
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for i, v in ipairs(datas) do
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if (i > 1) then
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local str = utils.trim(v)
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if ((str ~= nil and str ~= "") or i < #datas) then
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table.insert(args, str)
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end
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end
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end
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local level = 0
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if (command[2] ~= nil) then
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levelString = utils.trim(command[2]);
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level = tonumber(levelString) or 0
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end
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return RawData(name, commands.clean(args, name), level)
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end
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function RawData:new(name, arguments, level)
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self.name = name
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self.arguments = arguments
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self.level = level
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end
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function RawData:canBeUsed(level)
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return level >= self.level
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end
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function RawData:getKey()
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return utils.split(self.name, ".", true)[1]
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end
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function RawData:getCommand()
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return utils.split(self.name, ".", true)[2] or ""
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end
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function DataList.getHolder(key, value)
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if (value.dataType == "list") then
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return ListHolder(key, value)
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elseif (value.dataType == "comp") then
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return CompetenceHolder(key, value)
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elseif (value.dataType == "stat") then
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return StatHolder(key, value)
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elseif (value.dataType == "armure") then
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return ArmureHolder(key, value)
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elseif (value.dataType == "armes") then
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return ArmesHolder(key, value)
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end
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return SimpleHolder(key, value)
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end
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function DataList:new(forceLevel)
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self.forcedLevel = forceLevel
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self.forcedName = nil
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self.list = {}
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self.holders = {}
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self.reducedList = {}
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for key, value in pairs(commands.getDefaults()) do
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table.insert(self.list, RawData(key, value, 0))
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end
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for key, struct in pairs(commands.structs) do
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self.holders[key] = DataList.getHolder(key, struct)
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end
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self.boosts = BoostHolder(self)
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end
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function DataList:addLine(line)
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table.insert(self.list, RawData.fromLine(line))
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end
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function DataList:forceName(name)
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self.forcedName = name
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end
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function DataList:addToHolder(key, command, arguments)
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self.holders[key]:applyCommand(command, arguments)
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end
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function DataList:reduce()
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local level = 0
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local mode = "creature"
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for _, rawdata in ipairs(self.list) do
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if (rawdata.name == "level") then
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level = rawdata.arguments
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end
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||||
if (rawdata.name == "mode") then
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mode = rawdata.arguments
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end
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if (rawdata.name == "boost") then
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||||
self.boosts:add(rawdata.arguments[1], rawdata.arguments[2])
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end
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end
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||||
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||||
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||||
if (self.forcedLevel ~= nil) then
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level = self.forcedLevel
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||||
end
|
||||
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||||
for _, rawdata in ipairs(self.list) do
|
||||
if (rawdata:canBeUsed(level) and rawdata.name ~= "boost" and rawdata.name ~= "halfboost") then
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||||
self:addToHolder(rawdata:getKey(), rawdata:getCommand(), rawdata.arguments)
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||||
end
|
||||
end
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||||
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||||
self.boosts:apply()
|
||||
|
||||
for key, holder in pairs(self.holders) do
|
||||
self:addToReducedList(key, holder:reduce(level, mode))
|
||||
end
|
||||
|
||||
if (self.forcedLevel ~= nil) then
|
||||
self.reducedList["level"] = self.forcedLevel
|
||||
end
|
||||
|
||||
if (self.forcedName ~= nil) then
|
||||
self.reducedList["name"] = self.forcedName
|
||||
end
|
||||
end
|
||||
|
||||
function DataList:addToReducedList(key, data)
|
||||
local to = commands.structs[key].to or key
|
||||
local toSplited = utils.split(to, ".", true)
|
||||
if (#toSplited == 1) then
|
||||
self.reducedList[to] = data
|
||||
else
|
||||
local list = self.reducedList
|
||||
for i, toPart in ipairs(toSplited) do
|
||||
if (i == #toSplited) then
|
||||
list[toPart] = data
|
||||
else
|
||||
if (list[toPart] == nil) then
|
||||
list[toPart] = {}
|
||||
end
|
||||
list = list[toPart]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function DataList:prepareJson(simplercreatures, creatures, parent)
|
||||
self:reduce()
|
||||
|
||||
self.reducedList.parent = parent
|
||||
|
||||
table.insert(simplercreatures, {nom = self.reducedList.name, level = self.reducedList.level, type = self.reducedList.type, categorie = self.reducedList.categorie})
|
||||
table.insert(creatures, self.reducedList)
|
||||
end
|
||||
|
||||
return DataList
|
55
bestiaire/classes/folderloader.lua
Normal file
55
bestiaire/classes/folderloader.lua
Normal file
|
@ -0,0 +1,55 @@
|
|||
local FolderLoader = Object:extend()
|
||||
local BeastFile = require "classes.beastfile"
|
||||
local GroupFile = require "classes.groupfile"
|
||||
|
||||
function FolderLoader.getAllDatas(value, bestiaires, creatures)
|
||||
local folderLoader = FolderLoader(value)
|
||||
folderLoader:getDatas(bestiaires, creatures)
|
||||
end
|
||||
|
||||
function FolderLoader:new(value)
|
||||
self.folder = "data/" .. value.folder
|
||||
|
||||
self.data = {}
|
||||
self.data.nom = value.nom
|
||||
self.data.description = value.description
|
||||
self.data.folder = value.folder
|
||||
self.data.list = {}
|
||||
|
||||
self.files = {}
|
||||
|
||||
for _, filename in ipairs(utils.scandir(self.folder)) do
|
||||
local file = utils.split(filename, ".", true)
|
||||
if (file[2] == "beast") then
|
||||
table.insert(self.files, BeastFile(self.folder, filename))
|
||||
elseif (file[2] == "group") then
|
||||
table.insert(self.files, GroupFile(self.folder, filename))
|
||||
else
|
||||
print("[WARNING] Unknown extension " .. file[2] .. " for " .. filename)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function FolderLoader:prepareJson(simplercreatures, creatures)
|
||||
for _, file in ipairs(self.files) do
|
||||
file:prepareJson(simplercreatures, creatures, self.data.nom)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function FolderLoader:getDatas(bestiaires, creatures)
|
||||
local simplercreatures = {}
|
||||
self:prepareJson(simplercreatures, creatures)
|
||||
|
||||
|
||||
local bestiaire = {
|
||||
nom = self.data.nom,
|
||||
description = self.data.description,
|
||||
folder = self.data.folder,
|
||||
list = simplercreatures
|
||||
}
|
||||
|
||||
table.insert(bestiaires, bestiaire)
|
||||
end
|
||||
|
||||
return FolderLoader
|
64
bestiaire/classes/groupfile.lua
Normal file
64
bestiaire/classes/groupfile.lua
Normal file
|
@ -0,0 +1,64 @@
|
|||
local GroupFile = Object:extend()
|
||||
local BeastFile = require "classes.beastfile"
|
||||
|
||||
local parseFile = require "libs.filereader"
|
||||
|
||||
function GroupFile:new(folder, name, forceLevel)
|
||||
self.filepath = folder .. "/" .. name
|
||||
print("Loading " .. self.filepath)
|
||||
self.datas = {}
|
||||
|
||||
self:readLines()
|
||||
end
|
||||
|
||||
function GroupFile:readLines()
|
||||
self:readAllLines(self.filepath)
|
||||
end
|
||||
|
||||
function GroupFile:readAllLines(path)
|
||||
parseFile(path, function (line) self:addLine(line) end)
|
||||
end
|
||||
|
||||
function GroupFile:addLine(line)
|
||||
if (utils.startswith(line, "beast;") or utils.startswith(line, "beasts;")) then
|
||||
local datas = utils.split(line, ";", true)
|
||||
self:addBeast(datas[2], datas[3], datas[4], self:getMixins(datas))
|
||||
end
|
||||
end
|
||||
|
||||
function GroupFile:getMixins(datas)
|
||||
if (#datas < 4) then
|
||||
return {}
|
||||
else
|
||||
local list = {}
|
||||
for index, value in ipairs(datas) do
|
||||
if (index > 4) then
|
||||
table.insert(list, value)
|
||||
end
|
||||
end
|
||||
return list
|
||||
end
|
||||
end
|
||||
|
||||
function GroupFile:addBeast(name, level, baseFile, mixins)
|
||||
local beast = BeastFile("data", baseFile .. ".beast", tonumber(level))
|
||||
if (#mixins > 0) then
|
||||
for index, mixin in ipairs(mixins) do
|
||||
beast:loadMixin(mixin)
|
||||
end
|
||||
end
|
||||
|
||||
beast:forceName(name)
|
||||
table.insert(self.datas, beast)
|
||||
end
|
||||
|
||||
function GroupFile:prepareJson(simplercreatures, creatures, parent)
|
||||
assert(simplercreatures ~= nil)
|
||||
assert(creatures ~= nil)
|
||||
--self.datas:prepareJson(simplercreatures, creatures, parent)
|
||||
for _, beast in ipairs(self.datas) do
|
||||
beast:prepareJson(simplercreatures, creatures, parent)
|
||||
end
|
||||
end
|
||||
|
||||
return GroupFile
|
5
bestiaire/config.lua
Normal file
5
bestiaire/config.lua
Normal file
|
@ -0,0 +1,5 @@
|
|||
return {
|
||||
{nom = "Animaux", folder = "animaux", description = "Des animaux génériques et communs (ou moins communs)", descriptionPage = "Cette page comporte les animaux génériques et communs qu'on peut voir tout les jours, plus quelques animaux plus grand que d'habitude. Ces créatures vont être généralement de niveaux plus faible que d'autres que vous pourrez rencontrer plus tard dans le jeu (apres une vache ça reste dangereux hein)"},
|
||||
{nom = "Démons et enfer", folder = "demons", description = "Créatures des enfers et satanistes", descriptionPage = "Cette page comporte les créatures et base de PNJ lié aux enfers. Cela peut contenir des démons, des satanistes, ou d'autres créatures lié aux enfers. Ces êtres sont souvent lié à l'élément *chaos*."},
|
||||
|
||||
}
|
26
bestiaire/data/animaux/belier.beast
Normal file
26
bestiaire/data/animaux/belier.beast
Normal file
|
@ -0,0 +1,26 @@
|
|||
type;bete
|
||||
mixins;bases/corps/quadripede
|
||||
level;1
|
||||
name;Belier
|
||||
|
||||
// 4 boosts de stats
|
||||
boost;hab;.5
|
||||
boost;rel;1
|
||||
boost;con;.5
|
||||
boost;per;1
|
||||
boost;pv;1
|
||||
|
||||
armurephy.base;3
|
||||
armurepsy.base;0
|
||||
armurespe.base;3
|
||||
|
||||
competence;Charge;10;
|
||||
competence.lvl;Charge;3;
|
||||
competence;Evasion;10;
|
||||
competence.lvl;Evasion;3;
|
||||
|
||||
armes;Corne;3;
|
||||
|
||||
skill;Charge (1 tours de cooldown);Peut charger et envoyer deux dés d'attaque au lieu d'un;
|
||||
skill;Broute; Peut faire une attaque qui fait des dégats mentaux aux végétaux;
|
||||
skill;Laine;+2 armures spéciale de base (scale avec le niveau, déjà présent dans les armures);
|
5
bestiaire/data/animaux/canides.group
Normal file
5
bestiaire/data/animaux/canides.group
Normal file
|
@ -0,0 +1,5 @@
|
|||
beast;Chien;0;generique/canides
|
||||
beast;Petit Chien;0;generique/canides;bases/tailles/petit
|
||||
beast;Loup;5;generique/canides
|
||||
beast;Chef-Loup;6;generique/canides
|
||||
beast;Loup Géant;9;generique/canides;bases/tailles/grand
|
22
bestiaire/data/animaux/cheval.beast
Normal file
22
bestiaire/data/animaux/cheval.beast
Normal file
|
@ -0,0 +1,22 @@
|
|||
type;bete
|
||||
mixins;bases/corps/quadripede
|
||||
mixins;bases/tailles/grand
|
||||
level;3
|
||||
name;Cheval
|
||||
|
||||
// 4 boosts de stats
|
||||
boost;hab;.5
|
||||
boost;rel;.5
|
||||
boost;con;1
|
||||
boost;pv;2
|
||||
|
||||
armurephy.base;3
|
||||
armurepsy.base;0
|
||||
armurespe.base;1
|
||||
|
||||
competence;Charge;10;
|
||||
competence.lvl;Charge;3;
|
||||
|
||||
skill;Galop;Peut faire sa vitesse pur sur sa FOR;
|
||||
skill;Monture;Peut servir de monture, jouera au même tour;
|
||||
skill;Ruade (2 tours de cooldown);Une attaque qui projette l'ennemi et à 1/4 chance de stun;
|
25
bestiaire/data/animaux/chevre.beast
Normal file
25
bestiaire/data/animaux/chevre.beast
Normal file
|
@ -0,0 +1,25 @@
|
|||
type;bete
|
||||
mixins;bases/corps/quadripede
|
||||
level;1
|
||||
name;Chèvre
|
||||
|
||||
// 4 boosts de stats
|
||||
boost;hab;.5
|
||||
boost;rel;.5
|
||||
boost;int;1
|
||||
boost;per;1
|
||||
boost;pv;1
|
||||
|
||||
armurephy.base;3
|
||||
armurepsy.base;0
|
||||
armurespe.base;1
|
||||
|
||||
competence;Charge;10;
|
||||
competence.lvl;Charge;3;
|
||||
competence;Evasion;10;
|
||||
competence.lvl;Evasion;3;
|
||||
|
||||
armes;Corne;3;
|
||||
|
||||
skill;Charge (1 tours de cooldown);Peut charger et envoyer deux dés d'attaque au lieu d'un;
|
||||
skill;Broute; Peut faire une attaque qui fait des dégats mentaux aux végétaux;
|
4
bestiaire/data/animaux/felides.group
Normal file
4
bestiaire/data/animaux/felides.group
Normal file
|
@ -0,0 +1,4 @@
|
|||
beast;Chat;0;generique/felides;bases/tailles/petit
|
||||
beast;Lynx;3;generique/felides
|
||||
beast;Fauve;7;generique/felides
|
||||
beast;Lion géant;10;generique/felides;bases/tailles/grand
|
3
bestiaire/data/animaux/ours.beast
Normal file
3
bestiaire/data/animaux/ours.beast
Normal file
|
@ -0,0 +1,3 @@
|
|||
mixins;generique/ursides
|
||||
level;8
|
||||
name;Ours
|
11
bestiaire/data/animaux/rats.group
Normal file
11
bestiaire/data/animaux/rats.group
Normal file
|
@ -0,0 +1,11 @@
|
|||
beast;Rat;0;generique/rat
|
||||
beast;Chauve souris;1;generique/rat;types/aerien
|
||||
beast;Gros rat;2;generique/rat;bases/tailles/petit
|
||||
beast;Nuée de rats;3;generique/rat;bases/special/nuee
|
||||
beast;Nuée de chauve souris;4;generique/rat;types/aerien
|
||||
beast;Rat pestiféré;4;generique/rat;bases/special/pestilent
|
||||
beast;Rat géant;4;generique/rat
|
||||
beast;Chauve souris vampire;4;generique/rat;types/aerien;bases/special/vampirisme
|
||||
beast;Rat géant pestiféré;5;generique/rat;generique/rat;bases/special/pestilent
|
||||
beast;Nuée de rats pestiféré;7;generique/rat;bases/special/nuee;bases/special/pestilent
|
||||
beast;Nuée de chauve souris vampire;7;generique/rat;types/aerien;bases/special/nuee;bases/special/vampirisme
|
27
bestiaire/data/animaux/renard.beast
Normal file
27
bestiaire/data/animaux/renard.beast
Normal file
|
@ -0,0 +1,27 @@
|
|||
type;bete
|
||||
mixins;bases/corps/quadripede
|
||||
level;2
|
||||
name;Renard
|
||||
|
||||
// 4 boosts de stats
|
||||
boost;int;1
|
||||
boost;hab;1
|
||||
boost;rel;.5
|
||||
boost;atk;.5
|
||||
boost;pv;.5
|
||||
boost;int;.5
|
||||
|
||||
armurephy.base;2
|
||||
armurepsy.base;0
|
||||
armurespe.base;1
|
||||
|
||||
competence;Chasse;10;
|
||||
competence.lvl;Chasse;3;
|
||||
competence;Pistage;10;
|
||||
competence.lvl;Pistage;3;
|
||||
|
||||
armes;Griffe;3;
|
||||
armes;Croc;4;
|
||||
|
||||
skill;Morsure;Une attaque qui utilise les crocs et fait 1 blessure;
|
||||
skill;Griffure;Fait deux attaques à -30% de chance de toucher;
|
24
bestiaire/data/animaux/vache.beast
Normal file
24
bestiaire/data/animaux/vache.beast
Normal file
|
@ -0,0 +1,24 @@
|
|||
type;bete
|
||||
mixins;bases/corps/quadripede
|
||||
mixins;bases/tailles/grand
|
||||
level;3
|
||||
name;Vache
|
||||
|
||||
// 4 boosts de stats
|
||||
boost;atk;.5
|
||||
boost;rel;.5
|
||||
boost;con;1
|
||||
boost;pv;2
|
||||
|
||||
armurephy.base;4
|
||||
armurepsy.base;0
|
||||
armurespe.base;2
|
||||
|
||||
competence;Charge;10;
|
||||
competence.lvl;Charge;3;
|
||||
|
||||
armes;Corne;3;
|
||||
|
||||
skill;Charge (1 tours de cooldown);Peut charger et envoyer deux dés d'attaque au lieu d'un;
|
||||
skill;Monture;Peut servir de monture, jouera au même tour;
|
||||
skill;Empalement (2 tours de cooldown);Attaque qui provoque 1D4 blessure, mais n'a qu'une chance sur 2 de réussir; | 6
|
16
bestiaire/data/bases/corps/bipede.beast
Normal file
16
bestiaire/data/bases/corps/bipede.beast
Normal file
|
@ -0,0 +1,16 @@
|
|||
atk.base;60
|
||||
con.base;50
|
||||
hab.base;50
|
||||
|
||||
int.base;30
|
||||
sag.base;30
|
||||
vol.base;50
|
||||
|
||||
cha.base;50
|
||||
dis.base;50
|
||||
rel.base;60
|
||||
|
||||
per.base;50
|
||||
|
||||
pv.base;12
|
||||
pe.base;12
|
16
bestiaire/data/bases/corps/quadripede.beast
Normal file
16
bestiaire/data/bases/corps/quadripede.beast
Normal file
|
@ -0,0 +1,16 @@
|
|||
atk.base;65
|
||||
con.base;65
|
||||
hab.base;70
|
||||
|
||||
int.base;15
|
||||
sag.base;30
|
||||
vol.base;30
|
||||
|
||||
cha.base;60
|
||||
dis.base;60
|
||||
rel.base;40
|
||||
|
||||
per.base;70
|
||||
|
||||
pv.base;18
|
||||
pe.base;9
|
16
bestiaire/data/bases/corps/serpentin.beast
Normal file
16
bestiaire/data/bases/corps/serpentin.beast
Normal file
|
@ -0,0 +1,16 @@
|
|||
atk.base;60
|
||||
con.base;55
|
||||
hab.base;65
|
||||
|
||||
int.base;15
|
||||
sag.base;30
|
||||
vol.base;30
|
||||
|
||||
cha.base;60
|
||||
dis.base;70
|
||||
rel.base;20
|
||||
|
||||
per.base;70
|
||||
|
||||
pv.base;15
|
||||
pe.base;9
|
16
bestiaire/data/bases/corps/volant.beast
Normal file
16
bestiaire/data/bases/corps/volant.beast
Normal file
|
@ -0,0 +1,16 @@
|
|||
atk.base;60
|
||||
con.base;30
|
||||
hab.base;70
|
||||
|
||||
int.base;15
|
||||
sag.base;30
|
||||
vol.base;30
|
||||
|
||||
cha.base;50
|
||||
dis.base;50
|
||||
rel.base;40
|
||||
|
||||
per.base;65
|
||||
|
||||
pv.base;15
|
||||
pe.base;9
|
2
bestiaire/data/bases/special/demons-betes.beast
Normal file
2
bestiaire/data/bases/special/demons-betes.beast
Normal file
|
@ -0,0 +1,2 @@
|
|||
mixins;bases/special/demons
|
||||
skill;Blessure infernale;besoin de deux soin pour soigner une blessure, les blessures restante après le combat provoque un malus physique sur le long terme;
|
5
bestiaire/data/bases/special/demons.beast
Normal file
5
bestiaire/data/bases/special/demons.beast
Normal file
|
@ -0,0 +1,5 @@
|
|||
faiblesse;ordre
|
||||
resistence;chaos
|
||||
|
||||
skill;Force chaotique;Regagne 1D6 PV - 3 par tour en terrain chaotique;
|
||||
skill;Attaque démoniaque;Attaque avec effet de chaos (L'attaque fait moitié dégats sur le corps et l'esprit.)
|
1
bestiaire/data/bases/special/nuee.beast
Normal file
1
bestiaire/data/bases/special/nuee.beast
Normal file
|
@ -0,0 +1 @@
|
|||
skill;Nuée;PV × 1D8, correspond au nombre de créature. Au max 3 attaque par tour tant qu'il y a assez de créature. Les attaque non de zone font max le nombre de PV de base de la créature. Les soins ne peuvent ramener des membres de la nuée. La nuée perd 10% en hab pour esquiver tant qu'il y a des membres.;
|
1
bestiaire/data/bases/special/pestilent.beast
Normal file
1
bestiaire/data/bases/special/pestilent.beast
Normal file
|
@ -0,0 +1 @@
|
|||
skill;Pestilence;Ses attaques physique font l'effet poison;
|
1
bestiaire/data/bases/special/vampirisme.beast
Normal file
1
bestiaire/data/bases/special/vampirisme.beast
Normal file
|
@ -0,0 +1 @@
|
|||
skill;Vampirisme (1 tour de cooldown);Une attaque au corps à corps qui soigne à l'attaquant 50% des dégats infligés à l'ennemi.;
|
8
bestiaire/data/bases/tailles/grand.beast
Normal file
8
bestiaire/data/bases/tailles/grand.beast
Normal file
|
@ -0,0 +1,8 @@
|
|||
// Créature grande (ours)
|
||||
atk.bonus;15
|
||||
con.bonus;15
|
||||
hab.bonus;-15
|
||||
per.bonus;-15
|
||||
|
||||
pv.bonus;3;
|
||||
armurephy.bonus;1;
|
10
bestiaire/data/bases/tailles/minuscule.beast
Normal file
10
bestiaire/data/bases/tailles/minuscule.beast
Normal file
|
@ -0,0 +1,10 @@
|
|||
// Créature minuscule (insecte)
|
||||
atk.bonus;-30
|
||||
con.bonus;-30
|
||||
hab.bonus;30
|
||||
per.bonus;30
|
||||
|
||||
pv.bonus;0;
|
||||
pv.base;1;
|
||||
pv.lvl;0;
|
||||
armurephy.bonus;-1;
|
8
bestiaire/data/bases/tailles/normal.beast
Normal file
8
bestiaire/data/bases/tailles/normal.beast
Normal file
|
@ -0,0 +1,8 @@
|
|||
// Créature normale
|
||||
atk.bonus;0
|
||||
con.bonus;0
|
||||
hab.bonus;0
|
||||
per.bonus;0
|
||||
|
||||
pv.bonus;0;
|
||||
armurephy.bonus;0;
|
8
bestiaire/data/bases/tailles/petit.beast
Normal file
8
bestiaire/data/bases/tailles/petit.beast
Normal file
|
@ -0,0 +1,8 @@
|
|||
// Créature petite (chat à chien)
|
||||
atk.bonus;-15
|
||||
con.bonus;-15
|
||||
hab.bonus;15
|
||||
per.bonus;15
|
||||
|
||||
pv.bonus;-3;
|
||||
armurephy.bonus;-1;
|
8
bestiaire/data/bases/tailles/tresgrand.beast
Normal file
8
bestiaire/data/bases/tailles/tresgrand.beast
Normal file
|
@ -0,0 +1,8 @@
|
|||
// Créature très grande (rhino / éléphant)
|
||||
atk.bonus;25
|
||||
con.bonus;25
|
||||
hab.bonus;-25
|
||||
per.bonus;-25
|
||||
|
||||
pv.bonus;6;
|
||||
armurephy.bonus;2;
|
8
bestiaire/data/bases/tailles/trespetit.beast
Normal file
8
bestiaire/data/bases/tailles/trespetit.beast
Normal file
|
@ -0,0 +1,8 @@
|
|||
// Créature très petite (rat, etc)
|
||||
atk.bonus;-25
|
||||
con.bonus;-25
|
||||
hab.bonus;25
|
||||
per.bonus;25
|
||||
|
||||
pv.bonus;-6;
|
||||
armurephy.bonus;-1;
|
6
bestiaire/data/demons/canides.group
Normal file
6
bestiaire/data/demons/canides.group
Normal file
|
@ -0,0 +1,6 @@
|
|||
beast;Chien des enfers;1;generique/canides
|
||||
beast;Chihuahua infernal;1;generique/canides;bases/tailles/petit;bases/special/demons-betes
|
||||
beast;Loup des enfers;7;generique/canides;bases/special/demons-betes
|
||||
beast;Chef-Loup des enfers;8;generique/canides;bases/special/demons-betes
|
||||
beast;Loup du pandémonium;11;generique/canides;bases/tailles/grand
|
||||
beast;Loup Géant du pandémonium;15;generique/canides;bases/tailles/grand;bases/special/demons-betes
|
27
bestiaire/data/generique/canides.beast
Normal file
27
bestiaire/data/generique/canides.beast
Normal file
|
@ -0,0 +1,27 @@
|
|||
type;bete
|
||||
mixins;bases/corps/quadripede
|
||||
|
||||
// 4 boosts à rajouter
|
||||
|
||||
boost;atk;1.5
|
||||
boost;pv;1
|
||||
boost;pe;.5
|
||||
boost;hab;.5
|
||||
boost;con;.5
|
||||
|
||||
armurephy.base;2
|
||||
armurepsy.base;0
|
||||
armurespe.base;1
|
||||
|
||||
competence;Chasse;10;
|
||||
competence.lvl;Chasse;3;
|
||||
competence;Pistage;10;
|
||||
competence.lvl;Pistage;3;
|
||||
|
||||
armes;Griffe;3;
|
||||
armes;Croc;4;
|
||||
|
||||
skill;Morsure;Une attaque qui utilise les crocs et fait 1 blessure;
|
||||
skill;Griffure;Fait deux attaques à -30% de chance de toucher;
|
||||
skill;Bêtes de meute;+5% pour toucher des zones difficiles par créature de meute présente;
|
||||
skill;Férocité (trois tour de cooldown);Peut doubler les dégats d'une attaque, mais se prendra 50% des dégats en retour | 6
|
27
bestiaire/data/generique/felides.beast
Normal file
27
bestiaire/data/generique/felides.beast
Normal file
|
@ -0,0 +1,27 @@
|
|||
type;bete
|
||||
mixins;bases/corps/quadripede
|
||||
|
||||
// 4 boosts à rajouter
|
||||
|
||||
boost;atk;1
|
||||
boost;hab;1
|
||||
boost;pv;1
|
||||
boost;int;.5
|
||||
boost;dis;.5
|
||||
|
||||
armurephy.base;1
|
||||
armurepsy.base;0
|
||||
armurespe.base;1
|
||||
|
||||
competence;Chasse;10;
|
||||
competence.lvl;Chasse;2;
|
||||
competence;Pistage;10;
|
||||
competence.lvl;Pistage;2;
|
||||
competence;Grimpette;10;
|
||||
competence.lvl;Pistage;2;
|
||||
|
||||
armes;Griffe;3;
|
||||
armes;Croc;4;
|
||||
|
||||
skill;Morsure;Une attaque qui utilise les crocs et fait 1 blessure;
|
||||
skill;Griffure;Fait deux attaques à -30% de chance de toucher;
|
25
bestiaire/data/generique/rat.beast
Normal file
25
bestiaire/data/generique/rat.beast
Normal file
|
@ -0,0 +1,25 @@
|
|||
type;bete
|
||||
mixins;bases/corps/quadripede
|
||||
mixins;bases/tailles/trespetit
|
||||
level;0
|
||||
name;Rat
|
||||
|
||||
// 4 boosts de stats
|
||||
boost;int;1
|
||||
boost;hab;2
|
||||
boost;dis;1
|
||||
|
||||
armurephy.base;0
|
||||
armurepsy.base;0
|
||||
armurespe.base;0
|
||||
|
||||
competence;Cachette;10;
|
||||
competence.lvl;Cachette;3;
|
||||
competence;Fouille;10;
|
||||
competence.lvl;Fouille;3;
|
||||
|
||||
armes;Griffe;1;
|
||||
armes;Croc;2;
|
||||
|
||||
skill;Morsure;Une attaque qui utilise les crocs et fait 1 blessure;
|
||||
skill;Attaque accrochée;S'accroche et fait 1 dégats / tour;
|
23
bestiaire/data/generique/ursides.beast
Normal file
23
bestiaire/data/generique/ursides.beast
Normal file
|
@ -0,0 +1,23 @@
|
|||
type;bete
|
||||
mixins;bases/corps/quadripede
|
||||
mixins;bases/tailles/grand
|
||||
|
||||
// 4 boost à passer par niveau
|
||||
boost;atk;1
|
||||
boost;con;1
|
||||
boost;pv;2
|
||||
|
||||
armurephy.base;4
|
||||
armurepsy.base;0
|
||||
armurespe.base;2
|
||||
|
||||
competence;Chasse;10;
|
||||
competence.lvl;Chasse;3;
|
||||
competence;Pistage;10;
|
||||
competence.lvl;Pistage;3;
|
||||
|
||||
armes;Griffe;4;
|
||||
armes;Croc;5;
|
||||
|
||||
skill;Morsure;Une attaque qui utilise les crocs et fait 2 blessure;
|
||||
skill;Griffure;Fait deux attaques à -30% de chance de toucher;
|
5
bestiaire/data/types/aerien.beast
Normal file
5
bestiaire/data/types/aerien.beast
Normal file
|
@ -0,0 +1,5 @@
|
|||
nomType;aerien
|
||||
categorie;biologique
|
||||
faiblesse;air
|
||||
resistence;terre
|
||||
skill;Vol;Peut voler, +30% pour esquiver les attaques terrestres
|
5
bestiaire/data/types/aquatique.beast
Normal file
5
bestiaire/data/types/aquatique.beast
Normal file
|
@ -0,0 +1,5 @@
|
|||
nomType;aquatique
|
||||
categorie;biologique
|
||||
faiblesse;foudre
|
||||
resistance;eau
|
||||
skill;Aquatique;N'a pas de malus dans l'eau
|
3
bestiaire/data/types/bete.beast
Normal file
3
bestiaire/data/types/bete.beast
Normal file
|
@ -0,0 +1,3 @@
|
|||
nomType;bête
|
||||
categorie;biologique
|
||||
faiblesse;metal
|
5
bestiaire/data/types/feufolet.beast
Normal file
5
bestiaire/data/types/feufolet.beast
Normal file
|
@ -0,0 +1,5 @@
|
|||
nomType;feufolet
|
||||
categorie;non-biologique
|
||||
faiblesse;eau
|
||||
faiblesse;terre
|
||||
resistance;glace
|
6
bestiaire/data/types/gelatineux.beast
Normal file
6
bestiaire/data/types/gelatineux.beast
Normal file
|
@ -0,0 +1,6 @@
|
|||
nomType;gelatineux
|
||||
categorie;non-biologique
|
||||
faiblesse;metal
|
||||
faiblesse;son
|
||||
resistance;force
|
||||
resistance;eau
|
4
bestiaire/data/types/glace.beast
Normal file
4
bestiaire/data/types/glace.beast
Normal file
|
@ -0,0 +1,4 @@
|
|||
nomType;créature de glace
|
||||
categorie;non-biologique
|
||||
faiblesse;feu
|
||||
resistance;glace
|
2
bestiaire/data/types/humanoide.beast
Normal file
2
bestiaire/data/types/humanoide.beast
Normal file
|
@ -0,0 +1,2 @@
|
|||
nomType;humanoïde
|
||||
categorie;biologique
|
3
bestiaire/data/types/insecte.beast
Normal file
3
bestiaire/data/types/insecte.beast
Normal file
|
@ -0,0 +1,3 @@
|
|||
nomType;insecte
|
||||
categorie;biologique
|
||||
faiblesse;feu
|
5
bestiaire/data/types/machine.beast
Normal file
5
bestiaire/data/types/machine.beast
Normal file
|
@ -0,0 +1,5 @@
|
|||
nomType;machine
|
||||
categorie;non-biologique
|
||||
immunite;poison
|
||||
faiblesse;foudre
|
||||
faiblesse;eau
|
4
bestiaire/data/types/mineraloide.beast
Normal file
4
bestiaire/data/types/mineraloide.beast
Normal file
|
@ -0,0 +1,4 @@
|
|||
nomType;mineraloïde
|
||||
categorie;non-biologique
|
||||
resistance;poison
|
||||
resistance;feu
|
3
bestiaire/data/types/reptile.beast
Normal file
3
bestiaire/data/types/reptile.beast
Normal file
|
@ -0,0 +1,3 @@
|
|||
nomType;reptile
|
||||
categorie;biologique
|
||||
faiblesse;glace
|
4
bestiaire/data/types/vegetal.beast
Normal file
4
bestiaire/data/types/vegetal.beast
Normal file
|
@ -0,0 +1,4 @@
|
|||
nomType;vegetal
|
||||
categorie;biologique
|
||||
faiblesse;feu
|
||||
resistance;vegetal
|
5
bestiaire/data/types/volute.beast
Normal file
5
bestiaire/data/types/volute.beast
Normal file
|
@ -0,0 +1,5 @@
|
|||
nomType;volute
|
||||
categorie;non-biologique
|
||||
faiblesse;air
|
||||
resistance;terre
|
||||
resistance;metal
|
39
bestiaire/libs/boosts.lua
Normal file
39
bestiaire/libs/boosts.lua
Normal file
|
@ -0,0 +1,39 @@
|
|||
local boost = {}
|
||||
|
||||
local BOOST_ARM_CREATURE = {
|
||||
{lvl = 0, value = 1},
|
||||
{lvl = 5, value = 1.5},
|
||||
{lvl = 10, value = 2},
|
||||
{lvl = 15, value = 3},
|
||||
{lvl = 20, value = 3.5},
|
||||
{lvl = 25, value = 4}
|
||||
}
|
||||
|
||||
local BOOST_ARM_PNJ = {
|
||||
{lvl = 0, value = 1},
|
||||
{lvl = 6, value = 1.5},
|
||||
{lvl = 10, value = 2},
|
||||
{lvl = 15, value = 3}
|
||||
}
|
||||
|
||||
|
||||
local function getBoost(level, table)
|
||||
local bestBoost = {lvl = -1, value = 1}
|
||||
for _, boost in ipairs(table) do
|
||||
if (level >= boost.lvl and boost.lvl > bestBoost.lvl) then
|
||||
bestBoost = boost
|
||||
end
|
||||
end
|
||||
return bestBoost.value
|
||||
end
|
||||
|
||||
function boost.getBoost(level, mode)
|
||||
if (mode == "pnj") then
|
||||
return getBoost(level, BOOST_ARM_PNJ)
|
||||
else
|
||||
return getBoost(level, BOOST_ARM_CREATURE)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return boost
|
68
bestiaire/libs/classic.lua
Normal file
68
bestiaire/libs/classic.lua
Normal file
|
@ -0,0 +1,68 @@
|
|||
--
|
||||
-- classic
|
||||
--
|
||||
-- Copyright (c) 2014, rxi
|
||||
--
|
||||
-- This module is free software; you can redistribute it and/or modify it under
|
||||
-- the terms of the MIT license. See LICENSE for details.
|
||||
--
|
||||
|
||||
|
||||
local Object = {}
|
||||
Object.__index = Object
|
||||
|
||||
|
||||
function Object:new()
|
||||
end
|
||||
|
||||
|
||||
function Object:extend()
|
||||
local cls = {}
|
||||
for k, v in pairs(self) do
|
||||
if k:find("__") == 1 then
|
||||
cls[k] = v
|
||||
end
|
||||
end
|
||||
cls.__index = cls
|
||||
cls.super = self
|
||||
setmetatable(cls, self)
|
||||
return cls
|
||||
end
|
||||
|
||||
|
||||
function Object:implement(...)
|
||||
for _, cls in pairs({...}) do
|
||||
for k, v in pairs(cls) do
|
||||
if self[k] == nil and type(v) == "function" then
|
||||
self[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Object:is(T)
|
||||
local mt = getmetatable(self)
|
||||
while mt do
|
||||
if mt == T then
|
||||
return true
|
||||
end
|
||||
mt = getmetatable(mt)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
function Object:__tostring()
|
||||
return "Object"
|
||||
end
|
||||
|
||||
|
||||
function Object:__call(...)
|
||||
local obj = setmetatable({}, self)
|
||||
obj:new(...)
|
||||
return obj
|
||||
end
|
||||
|
||||
|
||||
return Object
|
71
bestiaire/libs/commands.lua
Normal file
71
bestiaire/libs/commands.lua
Normal file
|
@ -0,0 +1,71 @@
|
|||
local struct = require "struct"
|
||||
local commands = {}
|
||||
local defaults = {}
|
||||
|
||||
local functions = {}
|
||||
|
||||
print("Compilation des commandes")
|
||||
|
||||
local function addCommands(command, parent, default)
|
||||
commands[command] = parent
|
||||
if (default ~= nil) then
|
||||
defaults[command] = default
|
||||
end
|
||||
end
|
||||
|
||||
local function addStatCommands(name, value)
|
||||
addCommands(name .. ".base", name, value.default)
|
||||
addCommands(name .. ".lvl", name, value.lvl or 0)
|
||||
addCommands(name .. ".add", name, 0)
|
||||
addCommands(name .. ".bonus", name, 0)
|
||||
end
|
||||
|
||||
local function addCompCommands(name, value)
|
||||
addCommands(name, name)
|
||||
addCommands(name .. ".reset", name)
|
||||
addCommands(name .. ".lvl", name)
|
||||
addCommands(name .. ".add", name)
|
||||
addCommands(name .. ".bonus", name)
|
||||
end
|
||||
|
||||
local function addListCommands(name, value)
|
||||
addCommands(name, name)
|
||||
addCommands(name .. ".replace", name)
|
||||
addCommands(name .. ".reset", name)
|
||||
end
|
||||
|
||||
for key, value in pairs(struct) do
|
||||
if (value.dataType == "stat" or value.dataType == "armure") then
|
||||
addStatCommands(key, value)
|
||||
elseif (value.dataType == "list") then
|
||||
addListCommands(key, value)
|
||||
elseif (value.dataType == "comp" or value.dataType == "armes") then
|
||||
addCompCommands(key, value)
|
||||
else
|
||||
addCommands(key, key, value.default)
|
||||
end
|
||||
end
|
||||
|
||||
function functions.getDefaults()
|
||||
return defaults
|
||||
end
|
||||
|
||||
function functions.clean(args, command)
|
||||
local baseCommand = commands[command]
|
||||
if (baseCommand == nil) then
|
||||
error("Command " .. command .. " doesn't exists")
|
||||
end
|
||||
local commandData = struct[baseCommand]
|
||||
if (commandData.args == nil or commandData.args == 1) then
|
||||
local arg = args[1]
|
||||
if (commandData.contentType == "number") then
|
||||
arg = tonumber(arg)
|
||||
end
|
||||
return arg
|
||||
end
|
||||
return args
|
||||
end
|
||||
|
||||
functions.structs = struct
|
||||
|
||||
return functions
|
34
bestiaire/libs/filereader.lua
Normal file
34
bestiaire/libs/filereader.lua
Normal file
|
@ -0,0 +1,34 @@
|
|||
-- http://lua-users.org/wiki/FileInputOutput
|
||||
|
||||
local utils = require "libs.utils"
|
||||
|
||||
-- see if the file exists
|
||||
local function file_exists(file)
|
||||
local f = io.open(file, "rb")
|
||||
if f then f:close() end
|
||||
return f ~= nil
|
||||
end
|
||||
|
||||
-- get all lines from a file, returns an empty
|
||||
-- list/table if the file does not exist
|
||||
local function lines_from(file)
|
||||
if not file_exists(file) then error(file) end
|
||||
local lines = {}
|
||||
for line in io.lines(file) do
|
||||
lines[#lines + 1] = line
|
||||
end
|
||||
return lines
|
||||
end
|
||||
|
||||
local function parseFile(file, func)
|
||||
local lines = lines_from(file)
|
||||
for k,v in pairs(lines) do
|
||||
local line = utils.trim(v)
|
||||
line = utils.trim(utils.split(line, "//", true)[1])
|
||||
if (line ~= "") then
|
||||
func(line)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return parseFile;
|
4
bestiaire/libs/init.lua
Normal file
4
bestiaire/libs/init.lua
Normal file
|
@ -0,0 +1,4 @@
|
|||
utils = require "libs.utils"
|
||||
Object = require "libs.classic"
|
||||
commands = require "libs.commands"
|
||||
boosts = require "libs.boosts"
|
388
bestiaire/libs/json.lua
Normal file
388
bestiaire/libs/json.lua
Normal file
|
@ -0,0 +1,388 @@
|
|||
--
|
||||
-- json.lua
|
||||
--
|
||||
-- Copyright (c) 2020 rxi
|
||||
--
|
||||
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
-- this software and associated documentation files (the "Software"), to deal in
|
||||
-- the Software without restriction, including without limitation the rights to
|
||||
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
-- of the Software, and to permit persons to whom the Software is furnished to do
|
||||
-- so, subject to the following conditions:
|
||||
--
|
||||
-- The above copyright notice and this permission notice shall be included in all
|
||||
-- copies or substantial portions of the Software.
|
||||
--
|
||||
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
-- SOFTWARE.
|
||||
--
|
||||
|
||||
local json = { _version = "0.1.2" }
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Encode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local encode
|
||||
|
||||
local escape_char_map = {
|
||||
[ "\\" ] = "\\",
|
||||
[ "\"" ] = "\"",
|
||||
[ "\b" ] = "b",
|
||||
[ "\f" ] = "f",
|
||||
[ "\n" ] = "n",
|
||||
[ "\r" ] = "r",
|
||||
[ "\t" ] = "t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { [ "/" ] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
|
||||
end
|
||||
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if rawget(val, 1) ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
|
||||
local type_func_map = {
|
||||
[ "nil" ] = encode_nil,
|
||||
[ "table" ] = encode_table,
|
||||
[ "string" ] = encode_string,
|
||||
[ "number" ] = encode_number,
|
||||
[ "boolean" ] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.encode(val)
|
||||
return ( encode(val) )
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Decode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[ select(i, ...) ] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
[ "true" ] = true,
|
||||
[ "false" ] = false,
|
||||
[ "null" ] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
local line_count = 1
|
||||
local col_count = 1
|
||||
for i = 1, idx - 1 do
|
||||
col_count = col_count + 1
|
||||
if str:sub(i, i) == "\n" then
|
||||
line_count = line_count + 1
|
||||
col_count = 1
|
||||
end
|
||||
end
|
||||
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
|
||||
end
|
||||
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
error( string.format("invalid unicode codepoint '%x'", n) )
|
||||
end
|
||||
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber( s:sub(1, 4), 16 )
|
||||
local n2 = tonumber( s:sub(7, 10), 16 )
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function parse_string(str, i)
|
||||
local res = ""
|
||||
local j = i + 1
|
||||
local k = j
|
||||
|
||||
while j <= #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
decode_error(str, j, "control character in string")
|
||||
|
||||
elseif x == 92 then -- `\`: Escape
|
||||
res = res .. str:sub(k, j - 1)
|
||||
j = j + 1
|
||||
local c = str:sub(j, j)
|
||||
if c == "u" then
|
||||
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
|
||||
or str:match("^%x%x%x%x", j + 1)
|
||||
or decode_error(str, j - 1, "invalid unicode escape in string")
|
||||
res = res .. parse_unicode_escape(hex)
|
||||
j = j + #hex
|
||||
else
|
||||
if not escape_chars[c] then
|
||||
decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
res = res .. escape_char_map_inv[c]
|
||||
end
|
||||
k = j + 1
|
||||
|
||||
elseif x == 34 then -- `"`: End of string
|
||||
res = res .. str:sub(k, j - 1)
|
||||
return res, j + 1
|
||||
end
|
||||
|
||||
j = j + 1
|
||||
end
|
||||
|
||||
decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local char_func_map = {
|
||||
[ '"' ] = parse_string,
|
||||
[ "0" ] = parse_number,
|
||||
[ "1" ] = parse_number,
|
||||
[ "2" ] = parse_number,
|
||||
[ "3" ] = parse_number,
|
||||
[ "4" ] = parse_number,
|
||||
[ "5" ] = parse_number,
|
||||
[ "6" ] = parse_number,
|
||||
[ "7" ] = parse_number,
|
||||
[ "8" ] = parse_number,
|
||||
[ "9" ] = parse_number,
|
||||
[ "-" ] = parse_number,
|
||||
[ "t" ] = parse_literal,
|
||||
[ "f" ] = parse_literal,
|
||||
[ "n" ] = parse_literal,
|
||||
[ "[" ] = parse_array,
|
||||
[ "{" ] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
error("expected argument of type string, got " .. type(str))
|
||||
end
|
||||
local res, idx = parse(str, next_char(str, 1, space_chars, true))
|
||||
idx = next_char(str, idx, space_chars, true)
|
||||
if idx <= #str then
|
||||
decode_error(str, idx, "trailing garbage")
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
|
||||
return json
|
127
bestiaire/libs/split.lua
Normal file
127
bestiaire/libs/split.lua
Normal file
|
@ -0,0 +1,127 @@
|
|||
------------------------------------------------------------------
|
||||
--
|
||||
-- Author: Alexey Melnichuk <alexeymelnichuck@gmail.com>
|
||||
--
|
||||
-- Copyright (C) 2016 Alexey Melnichuk <alexeymelnichuck@gmail.com>
|
||||
--
|
||||
-- Licensed according to the included 'LICENSE' document
|
||||
--
|
||||
-- This file is part of lua-split library.
|
||||
--
|
||||
------------------------------------------------------------------
|
||||
|
||||
---
|
||||
-- @usage
|
||||
-- split = require "split"
|
||||
-- lines = split(str, '\r?\n')
|
||||
-- key, val = split.first(str, '=', true)
|
||||
-- a,b,c,d = split.unpack(str, ':', true)
|
||||
|
||||
local unpack = unpack or table.unpack
|
||||
|
||||
local function is_match_empty(pat, plain)
|
||||
return not not string.find('', pat, nil, plain)
|
||||
end
|
||||
|
||||
local function split(str, sep, plain)
|
||||
local b, res = 0, {}
|
||||
sep = sep or '%s+'
|
||||
|
||||
assert(type(sep) == 'string')
|
||||
assert(type(str) == 'string')
|
||||
|
||||
if #sep == 0 then
|
||||
for i = 1, #str do
|
||||
res[#res + 1] = string.sub(str, i, i)
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
assert(not is_match_empty(sep, plain), 'delimiter can not match empty string')
|
||||
|
||||
while b <= #str do
|
||||
local e, e2 = string.find(str, sep, b, plain)
|
||||
if e then
|
||||
res[#res + 1] = string.sub(str, b, e-1)
|
||||
b = e2 + 1
|
||||
if b > #str then res[#res + 1] = "" end
|
||||
else
|
||||
res[#res + 1] = string.sub(str, b)
|
||||
break
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local function split_iter(str, sep, plain)
|
||||
sep = sep or '%s+'
|
||||
|
||||
assert(type(sep) == 'string')
|
||||
assert(type(str) == 'string')
|
||||
|
||||
if #sep == 0 then
|
||||
local i = 0
|
||||
return function()
|
||||
i = i + 1
|
||||
if i > #str then return end
|
||||
return (string.sub(str, i, i))
|
||||
end
|
||||
end
|
||||
|
||||
assert(not is_match_empty(sep, plain), 'delimiter can not match empty string')
|
||||
|
||||
local b, eol = 0
|
||||
return function()
|
||||
if b > #str then
|
||||
if eol then
|
||||
eol = nil
|
||||
return ""
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local e, e2 = string.find(str, sep, b, plain)
|
||||
if e then
|
||||
local s = string.sub(str, b, e-1)
|
||||
b = e2 + 1
|
||||
if b > #str then eol = true end
|
||||
return s
|
||||
end
|
||||
|
||||
local s = string.sub(str, b)
|
||||
b = #str + 1
|
||||
return s
|
||||
end
|
||||
end
|
||||
|
||||
local function usplit(...) return unpack(split(...)) end
|
||||
|
||||
local function split_first(str, sep, plain)
|
||||
sep = sep or '%s+'
|
||||
|
||||
assert(type(sep) == 'string')
|
||||
assert(type(str) == 'string')
|
||||
|
||||
if #sep == 0 then
|
||||
return string.sub(str, 1, 1), string.sub(str, 2)
|
||||
end
|
||||
|
||||
assert(not is_match_empty(sep, plain), 'delimiter can not match empty string')
|
||||
|
||||
local e, e2 = string.find(str, sep, nil, plain)
|
||||
if e then
|
||||
return string.sub(str, 1, e - 1), string.sub(str, e2 + 1)
|
||||
end
|
||||
return str
|
||||
end
|
||||
|
||||
return setmetatable({
|
||||
split = split;
|
||||
unpack = usplit;
|
||||
first = split_first;
|
||||
each = split_iter;
|
||||
},{
|
||||
__call = function(_, ...)
|
||||
return split(...)
|
||||
end
|
||||
})
|
69
bestiaire/libs/utils.lua
Normal file
69
bestiaire/libs/utils.lua
Normal file
|
@ -0,0 +1,69 @@
|
|||
local utils = {}
|
||||
|
||||
utils.split = require "libs.split"
|
||||
|
||||
function utils.trim(s)
|
||||
return s:match "^%s*(.-)%s*$"
|
||||
end
|
||||
|
||||
function utils.startswith(string, start)
|
||||
return string:sub(1, #start) == start
|
||||
end
|
||||
|
||||
function utils.endswith(string, ending)
|
||||
return ending == "" or string:sub(-#ending) == ending
|
||||
end
|
||||
|
||||
function utils.removeComment(line)
|
||||
return utils.trim(utils.split(utils.trim(line), '/', true)[1])
|
||||
end
|
||||
|
||||
function utils.scandir(directory)
|
||||
local i, t, popen = 0, {}, io.popen
|
||||
local pfile = popen('ls -a "'..directory..'"')
|
||||
for filename in pfile:lines() do
|
||||
if (filename ~= "." and filename ~= "..") then
|
||||
i = i + 1
|
||||
t[i] = filename
|
||||
end
|
||||
end
|
||||
pfile:close()
|
||||
return t
|
||||
end
|
||||
|
||||
function utils.contains(list, value)
|
||||
if list == nil then
|
||||
return false
|
||||
end
|
||||
for _, listValue in pairs(list) do
|
||||
if (listValue == value) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function utils.size(tableToTest)
|
||||
if (tableToTest == nil) then
|
||||
return 0
|
||||
end
|
||||
return #tableToTest
|
||||
end
|
||||
|
||||
function utils.slitWithoutWhiteSpace(str, sep, plain)
|
||||
local strs = utils.split(str, sep, plain)
|
||||
local strsWithoutWhitespace = {}
|
||||
|
||||
for key, value in pairs(strs) do
|
||||
table.insert(strsWithoutWhitespace, utils.trim(value))
|
||||
end
|
||||
|
||||
return strsWithoutWhitespace
|
||||
end
|
||||
|
||||
function utils.fileExists(name)
|
||||
local f=io.open(name,"r")
|
||||
if f~=nil then io.close(f) return true else return false end
|
||||
end
|
||||
|
||||
return utils
|
29
bestiaire/main.lua
Normal file
29
bestiaire/main.lua
Normal file
|
@ -0,0 +1,29 @@
|
|||
require "libs"
|
||||
local config = require "config"
|
||||
local FolderLoader = require "classes.folderloader"
|
||||
|
||||
local json = require "libs.json"
|
||||
|
||||
print("Début de génération des fichiers .json")
|
||||
clock = os.clock()
|
||||
|
||||
local bestiaires = {}
|
||||
local creatures = {}
|
||||
|
||||
for _, value in ipairs(config) do
|
||||
print("Charagement de la catégorie " .. value.nom)
|
||||
FolderLoader.getAllDatas(value, bestiaires, creatures)
|
||||
end
|
||||
|
||||
local file = io.open("../_data/bestiaires.json", "w")
|
||||
if (file ~= nil) then
|
||||
file:write(json.encode(bestiaires))
|
||||
end
|
||||
|
||||
local file2 = io.open("../_data/creatures.json", "w")
|
||||
if (file2 ~= nil) then
|
||||
file2:write(json.encode(creatures))
|
||||
end
|
||||
|
||||
clock = os.clock() - clock
|
||||
print("Génération du fichier .json en " .. clock .. " seconds")
|
31
bestiaire/struct.lua
Normal file
31
bestiaire/struct.lua
Normal file
|
@ -0,0 +1,31 @@
|
|||
return {
|
||||
name={contentType = "string", preParse = true, to="name"},
|
||||
mode={contentType = "string", preParse = true, to="mode", default = "creature"},
|
||||
nomType={contentType = "string", to="type"},
|
||||
categorie={contentType = "string", to="categorie"},
|
||||
faiblesse={contentType = "list", args=1},
|
||||
resistence={contentType = "list", args=1},
|
||||
immunite={contentType = "list", args=1},
|
||||
level={contentType = "number", default = 0, preParse = true},
|
||||
pression={contentType = "number", default = 5},
|
||||
boost={dataType = "boost", args=2},
|
||||
atk= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.for"},
|
||||
con= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.con"},
|
||||
hab= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.hab"},
|
||||
int= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.int"},
|
||||
sag= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.sag"},
|
||||
vol= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.vol"},
|
||||
cha= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.cha"},
|
||||
dis= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.dis"},
|
||||
rel= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.rel"},
|
||||
per= {dataType= "stat", modulo= 5, default= 50, max=255, min=10, to="stats.per"},
|
||||
pv= {dataType= "stat", modulo= 1, default= 12, max=9999999, min=1, to="vita.pv", lvl=1},
|
||||
pe= {dataType= "stat", modulo= 1, default= 12, max=9999999, min=1, to="vita.pe", lvl=1},
|
||||
eclat= {dataType= "stat", modulo= 1, default= 10, max=200, min=1, to="vita.eclat"},
|
||||
armurephy= {dataType= "armure", modulo= 1, default= 0, max=9999999, min=0, to="armure.phy"},
|
||||
armurepsy= {dataType= "armure", modulo= 1, default= 0, max=9999999, min=0, to="armure.psy"},
|
||||
armurespe= {dataType= "armure", modulo= 1, default= 0, max=9999999, min=0, to="armure.spe"},
|
||||
armes= {dataType= "armes", args=2},
|
||||
competence= {dataType= "comp", args=3}, -- on va le gérer différemment comme du code lol sinon c'est trop relou
|
||||
skill= {dataType= "list", args=2},
|
||||
}
|
32
bestiaire/view.lua
Normal file
32
bestiaire/view.lua
Normal file
|
@ -0,0 +1,32 @@
|
|||
require "libs"
|
||||
local config = require "config"
|
||||
local BeastFile = require "classes.beastfile"
|
||||
|
||||
local beast = BeastFile("data", arg[1] .. ".beast", tonumber(arg[2]))
|
||||
|
||||
local creature = beast:getRawData()
|
||||
|
||||
print(creature.name, "Lvl:" .. creature.level, "Pression:" .. creature.pression, creature["type"], creature.categorie)
|
||||
print(" ", "------")
|
||||
print("FOR:" .. creature.stats["for"], "INT:" .. creature.stats.int, "CHA:" .. creature.stats.cha)
|
||||
print("CON:" .. creature.stats.con, "SAG:" .. creature.stats.sag, "DIS:" .. creature.stats.dis)
|
||||
print("HAB:" .. creature.stats.hab, "VOL:" .. creature.stats.vol, "REL:" .. creature.stats.rel)
|
||||
print(" ", "PER:" .. creature.stats.per)
|
||||
print(" ", "------")
|
||||
print("PV:" .. creature.vita.pv, "PE:" .. creature.vita.pe, "Eclat:" .. creature.vita.eclat)
|
||||
print("Armure", "Phy:" .. creature.armure.phy, "Psy:" .. creature.armure.psy, "Spe:" .. creature.armure.spe)
|
||||
print(" ", "------")
|
||||
print("Armes:")
|
||||
for key, value in ipairs(creature.armes) do
|
||||
print(value.nom, value.force)
|
||||
end
|
||||
print(" ", "------")
|
||||
print("Competences:")
|
||||
for key, value in ipairs(creature.competence) do
|
||||
print(value.name, value.value)
|
||||
end
|
||||
print(" ", "------")
|
||||
print("Skills:")
|
||||
for key, value in ipairs(creature.skill) do
|
||||
print(value[1], value[2])
|
||||
end
|
34
content/mobs/bestiaire/all.md
Normal file
34
content/mobs/bestiaire/all.md
Normal file
|
@ -0,0 +1,34 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
parent: Bestiaire
|
||||
---
|
||||
|
||||
# Toutes les créatures
|
||||
|
||||
## Liste des mobs
|
||||
|
||||
<div id="dataTable">
|
||||
|
||||
<table class="dataTables">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Niveau</th>
|
||||
<th>Nom</th>
|
||||
<th>Type</th>
|
||||
<th>Catégorie</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
{%- for creature in creatures -%}
|
||||
<tr>
|
||||
<td>{{ creature.level }} </td>
|
||||
<td> <a href="/mobs/bestiaire/creatures/{{ creature.name | slugify }}">{{ creature.name }}</a> </td>
|
||||
<td>{{ creature.type }} </td>
|
||||
<td>{{ creature.categorie }} </td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
<tbody>
|
||||
</table>
|
||||
|
||||
</div>
|
95
content/mobs/bestiaire/creatures/creature.md
Normal file
95
content/mobs/bestiaire/creatures/creature.md
Normal file
|
@ -0,0 +1,95 @@
|
|||
---
|
||||
pagination:
|
||||
data: creatures
|
||||
size: 1
|
||||
alias: creature
|
||||
permalink: "mobs/bestiaire/creatures/{{ creature.name | slugify }}/"
|
||||
layout: layouts/base.njk
|
||||
parent: "{{ creature.parent }}"
|
||||
---
|
||||
|
||||
# {{ creature.name }}
|
||||
|
||||
Créature de type {{ creature.type }}, dans la catégorie *{{ creature.categorie }}*, de niveau {{ creature.level }} et dans le groupe « {{ creature.parent }} ».
|
||||
|
||||
| Pression | Faiblesses | Résistences | Immunités |
|
||||
|:-:|:-:|:-:|:-:|
|
||||
| {{creature.pression}} | {{creature.faiblesses}} | {{ creature.resistences }} | {{ creatures.immunites }} |
|
||||
|
||||
## Statistiques
|
||||
|
||||
| | | |
|
||||
|:-:|:-:|:-:|
|
||||
| FOR: {{ creature.stats.for }} | INT: {{ creature.stats.int }} | CHA: {{ creature.stats.cha }} |
|
||||
| CON: {{ creature.stats.con }} | SAG: {{ creature.stats.sag }} | DIS: {{ creature.stats.dis }} |
|
||||
| HAB: {{ creature.stats.hab }} | VOL: {{ creature.stats.vol }} | REL: {{ creature.stats.rel }} |
|
||||
| | PER: {{ creature.stats.per }} | |
|
||||
|
||||
## Vitalité
|
||||
|
||||
| | | |
|
||||
|:-:|:-:|:-:|
|
||||
| PV: {{ creature.vita.pv }} | PE: {{ creature.vita.pe }} | Éclat: {{ creature.vita.eclat }} |
|
||||
| Armure phy: {{ creature.armure.phy }} | Armure spe: {{ creature.armure.spe }} | Armure psy: {{ creature.armure.psy }} |
|
||||
|
||||
## Compétences et pouvoirs
|
||||
|
||||
<div style="display:flex;">
|
||||
<div style="width:40%;padding-right:0.5rem;">
|
||||
<table class="pokedex">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Arme</th>
|
||||
<th>Valeur</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
{%- for arme in creature.armes -%}
|
||||
<tr>
|
||||
<td>{{ arme.nom }}</td>
|
||||
<td>{{ arme.force }} </td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
<tbody>
|
||||
</table>
|
||||
|
||||
<p></p>
|
||||
|
||||
<table class="pokedex">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Compétence</th>
|
||||
<th>Valeur</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
{%- for competence in creature.competence -%}
|
||||
<tr>
|
||||
<td>{{ competence.name }}</td>
|
||||
<td>{{ competence.value }} </td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
<tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div style="width:60%;padding-left:0.5rem;">
|
||||
<table class="pokedex">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Pouvoirs</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
{%- for competence in creature.skill -%}
|
||||
<tr>
|
||||
<td><strong>{{ competence[0] }}</strong><br />{{ competence[1] }}</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
<tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
21
content/mobs/bestiaire/index.md
Normal file
21
content/mobs/bestiaire/index.md
Normal file
|
@ -0,0 +1,21 @@
|
|||
---
|
||||
layout: layouts/base.njk
|
||||
eleventyNavigation:
|
||||
key: Bestiaire
|
||||
parent: Créatures et PNJs
|
||||
order: 0
|
||||
title: Bestiaire
|
||||
---
|
||||
|
||||
# Bestiaire
|
||||
|
||||
Le bestiaire d'Erratum contient des créatures diverses et variées permettant d'affronter des ennemis ou d'interagir avec des créatures différentes suivants les parties, les lieux, etc. Il est à noter que ce bestiaire n'à pas pour but d'être exhaustif, et que d'autres créatures peuvent être inventées à foisons.
|
||||
|
||||
## Bestiaires disponibles
|
||||
|
||||
<ul>
|
||||
<li><a href="/mobs/bestiaire/all">Tout</a> – L'ensemble des créatures et PNJ du bestiaire</li>
|
||||
{% for bestiaire in bestiaires %}
|
||||
<li><a href="/mobs/bestiaire/{{ bestiaire.folder }}">{{ bestiaire.nom }}</a> – {{bestiaire.description}}</li>
|
||||
{% endfor %}
|
||||
</ul>
|
42
content/mobs/bestiaire/list.md
Normal file
42
content/mobs/bestiaire/list.md
Normal file
|
@ -0,0 +1,42 @@
|
|||
---
|
||||
pagination:
|
||||
data: bestiaires
|
||||
size: 1
|
||||
alias: bestiaire
|
||||
permalink: "mobs/bestiaire/{{ bestiaire.folder }}/"
|
||||
layout: layouts/base.njk
|
||||
parent: Bestiaire
|
||||
title: {{ bestiaire.nom }}
|
||||
---
|
||||
|
||||
# {{ bestiaire.nom }}
|
||||
|
||||
{{ bestiaire.description }}
|
||||
|
||||
## Liste des mobs
|
||||
|
||||
<div id="dataTable">
|
||||
|
||||
<table class="dataTables">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Niveau</th>
|
||||
<th>Nom</th>
|
||||
<th>Type</th>
|
||||
<th>Catégorie</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
{%- for creature in bestiaire.list -%}
|
||||
<tr>
|
||||
<td>{{ creature.level }} </td>
|
||||
<td> <a href="/mobs/bestiaire/creatures/{{ creature.nom | slugify }}">{{ creature.nom }}</a> </td>
|
||||
<td>{{ creature.type }} </td>
|
||||
<td>{{ creature.categorie }} </td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
<tbody>
|
||||
</table>
|
||||
|
||||
</div>
|
2
generate.sh
Executable file
2
generate.sh
Executable file
|
@ -0,0 +1,2 @@
|
|||
cd bestiaire
|
||||
lua main.lua
|
Loading…
Reference in a new issue