local CompetenceHolder = Object:extend() local Competence = Object:extend() function Competence:new(name) self.name = name; self.base = 0; self.lvl = 0; self.bonus = 0; self.add = 0; end function Competence:reduce(level) local baseValue = self.base + (self.lvl * level) + self.bonus + self.add return { name = self.name, value = math.floor(baseValue / 5) * 5 } end function CompetenceHolder:new(key, datas) self.key = key self.datas = datas self.list = {} end function CompetenceHolder:applyCommand(command, args) if (command == "reset") then self.list = {} return end local competence = self:getCompetence(args[1]) if (command == "") then competence.base = tonumber(args[2]) or 0 elseif (command == "add") then competence.add = tonumber(args[2]) or 0 elseif (command == "bonus") then competence.bonus = tonumber(args[2]) or 0 elseif (command == "lvl") then competence.lvl = tonumber(args[2]) or 0 end end function CompetenceHolder:getCompetence(name) if self.list[name] == nil then self.list[name] = Competence(name) end return self.list[name] end function CompetenceHolder:reduce(level) local list = {} for key, value in pairs(self.list) do table.insert(list, value:reduce(level)) end return list end return CompetenceHolder