221 lines
6.7 KiB
Lua
221 lines
6.7 KiB
Lua
local VictoryScreen = Object:extend()
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local TweenManager = require "birb.classes.time"
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local gui = require "game.modules.gui"
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local charutils = require "game.utils.characters"
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local tw, th = 280+48, 64
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local rankWidth, rankHeight = 64, 48
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local rankFactor = {1, 1.2, 1.5, 2}
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function VictoryScreen:new(scene)
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self.scene = scene
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self.assets = scene.assets
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self.turnSystem = scene.turns
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self:setVariables()
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self:getRewards()
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self.infoBox = self:createInfoBox()
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self.rankBox = gui.newTextBox("assets/gui/dialogbox.png", rankWidth, rankHeight)
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self.tweens = TweenManager(self)
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self:prepareAnimation()
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end
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function VictoryScreen:setVariables()
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-- Vignette Opacity
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self.vignetteOpacity = 0
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-- Battle FInished Label
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self.labelOpacity = 0
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local _, height = core.screen:getDimensions()
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self.labelY = height/2
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-- Infobox
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self.tbSize = 0.6
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self.tbOpacity = 0
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-- Ranks
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self.rankOpacity = 0
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self.rankSize = 4
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self.addExp = false
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self.charDone = {}
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self.nbrCharDone = 0
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end
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function VictoryScreen:prepareAnimation()
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-- Vignette
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self.tweens:newTween(0, 0.6, {vignetteOpacity=0.75}, 'inExpo')
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-- Label
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self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo')
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self.tweens:newTween(0.9, 0.4, {labelY=32}, 'inExpo')
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-- Infobox
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self.tweens:newTween(1.4, 0.4, {tbSize=1, tbOpacity=1}, 'inExpo')
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-- Ranks
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self.tweens:newTween(1.9, 0.4, {rankSize=1, rankOpacity=1}, 'inExpo')
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self.tweens:newTween(2.4, 0.3, {shownExp=self.realExp, shownRings=self.realRings}, 'inExpo')
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self.tweens:newSwitch(2.7, {"addExp"})
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end
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function VictoryScreen:getRewards()
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self.rank = self.turnSystem:getRank()
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local exp, rings = self.turnSystem:getRewards()
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self.shownExp, self.shownRings = exp, rings
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self.realExp = exp * rankFactor[self.rank]
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self.realRings = rings * rankFactor[self.rank]
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for i,character in ipairs(self.turnSystem.player.list) do
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character.targetExp = character.exp + self.realExp
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end
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game.loot.rings = game.loot.rings + self.realRings
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end
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function VictoryScreen:createInfoBox()
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local textBox = gui.newTextBox("assets/gui/dialogbox.png", tw, th)
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local canvas = love.graphics.newCanvas(tw, th)
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love.graphics.setCanvas(canvas)
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love.graphics.draw(textBox, 0, 0)
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self.assets.fonts["SA2font"]:print("ENNEMIES:", 6, 6)
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self.assets.fonts["SA2font"]:print(self.turnSystem.ennemies:count(), tw - 6, 6, "right")
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self.assets.fonts["SA2font"]:print("COMBOS:", 6, th - 6 - 22)
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self.assets.fonts["SA2font"]:print("0/0", tw - 6, th - 6 - 22, "right")
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love.graphics.setCanvas()
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local imagedata = canvas:newImageData()
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local texture = love.graphics.newImage( imagedata )
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imagedata:release()
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canvas:release()
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return texture
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end
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function VictoryScreen:update(dt)
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self.tweens:update(dt)
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if ( self.addExp and (not self:allCharDone())) then
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for i,character in ipairs(self.turnSystem.player.list) do
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self:addCharacterExp(dt, character)
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end
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end
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if (self:allCharDone()) then
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local keys = self.scene:getKeys(1)
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if (keys["A"].isPressed) then
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self.scene:returnToOverworld(false)
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end
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end
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end
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function VictoryScreen:addCharacterExp(dt, character)
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if (self.charDone[character.name] == "done") then
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return 0
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end
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local level = character.abstract.level
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local xpAddRatio = charutils.getLevelExpRange(level) * 0.5
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local newExp = character.exp + (xpAddRatio * dt)
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if (newExp < character.targetExp) then
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character.exp = newExp
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local nextLevelExp = charutils.getExpValue(level + 1)
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if (character.exp >= nextLevelExp) then
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character.abstract:levelUp()
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end
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else
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character.exp = character.targetExp
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character.abstract.exp = character.exp
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self.charDone[character.name] = "done"
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self.nbrCharDone = self.nbrCharDone + 1
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end
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end
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function VictoryScreen:allCharDone()
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return (self.nbrCharDone >= self.turnSystem.player:count())
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end
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function VictoryScreen:draw()
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local width, height = core.screen:getDimensions()
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self:drawVignette(width, height)
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self:drawLabel(width/2, self.labelY, self.labelOpacity)
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self:drawInfobox(width/2, height/2 - 32, self.tbSize, self.tbOpacity)
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local startx = (width/2 - tw/2)
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local endx = (width/2 + tw/2)
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local scorex = startx + rankWidth + 8
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local starty = height/2 + 8
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local endy = starty + rankHeight
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self:drawRankBox(startx, starty, self.rankSize, self.tbOpacity, self.rankOpacity)
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self:drawText(scorex, starty, endx, "EXP:", math.floor(self.shownExp), self.tbOpacity)
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self:drawText(scorex, endy - 24, endx, "RINGS:", math.floor(self.shownRings), self.tbOpacity)
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for i,character in ipairs(self.turnSystem.player.list) do
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self:drawCharacterExp(startx + ((i-1)*84), endy + 8, character, self.tbOpacity)
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end
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if (self:allCharDone()) then
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self.assets.fonts["small"]:print("Press the A key to continue...", width/2, endy + 32, "center")
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end
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utils.graphics.resetColor()
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end
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function VictoryScreen:drawVignette(width, height)
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love.graphics.setColor(0, 0, 0, self.vignetteOpacity)
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love.graphics.rectangle("fill", 0, 0, width, height)
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end
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function VictoryScreen:drawLabel(x, y, opacity)
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love.graphics.setColor(1, 1, 1, opacity)
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local w, h = self.assets.images["battlecompleted"]:getDimensions()
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self.assets.images["battlecompleted"]:draw(x, y, 0, 1, 1, w/2, h/2)
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end
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function VictoryScreen:drawInfobox(x, y, size, opacity)
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love.graphics.setColor(1, 1, 1, opacity)
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love.graphics.draw(self.infoBox, x, y, 0, size, size, tw/2, th/2)
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end
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function VictoryScreen:drawRankBox(x, y, rankSize, boxOpacity, rankOpacity)
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love.graphics.setColor(1, 1, 1, boxOpacity)
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love.graphics.draw(self.rankBox, x, y)
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love.graphics.setColor(1, 1, 1, rankOpacity)
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self.assets.tileset["ranks"]:drawTile(self.rank, x + (rankWidth/2), y + (rankHeight/2), 0, rankSize, rankSize, 13, 13)
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end
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function VictoryScreen:drawText(x, y, x2, text1, text2, opacity)
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love.graphics.setColor(1, 1, 1, opacity)
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self.assets.fonts["SA2font"]:print(text1, x, y)
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self.assets.fonts["SA2font"]:print(text2, x2, y, "right")
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end
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function VictoryScreen:drawCharacterExp(x, y, character, opacity)
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love.graphics.setColor(1, 1, 1, opacity)
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self.assets.images["expbar"]:draw(x, y)
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character:drawIcon(x+1, y+6)
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love.graphics.setColor(0, 0.8, 0.1, opacity)
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local level = character.abstract.level
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local exp = character.exp
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local remainingExp = charutils.getRemainingExp(exp, level)
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local expRatio = charutils.getRelativeExpValue(exp, level) / charutils.getLevelExpRange(level)
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gui.drawBar(x + 22, y + 11, math.floor(56 * expRatio), 7)
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love.graphics.setColor(1, 1, 1, opacity)
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self.assets.fonts["hudnbrs_small"]:print(math.floor(remainingExp), x + 71, y + 11, "right")
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self.assets.fonts["hudnbrs_small"]:print(level, x + 72, y + 1, "right")
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end
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return VictoryScreen
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